So I finally got all the loops out of that turret mod I mentioned. I got the following so far:
3 flavors of energy turrets. Bolt, Pulse, and Beam.
2 types of nail turrets.
Dual and Quad SMG turrets that can be swapped between .22, 9mm, and .45
A old-esque gatling gun that uses paper cartridges (Will probably need balancing to make up for the lack of reload).
A Chain Lightning turret.
A Ballista
Two Spearguns
Canister launcher and ammo (Will definitely need balancing)
HMG turrets
Grenade Launcher Turret
Currently testing out the Splintergun which uses UPS power to shoot huge amounts of small metal splinters. You can obtain ammo by disassembling scrap metal (any tool with cut) or by disassembling rebar (needs metal sawing and hammer). The damage is low since ammo is plentiful; and the gun is useless against anything with armor. Then again, with 25 burst...
If you'd like to test it out:
https://www.mediafire.com/?dpcc5k4xabkkm1iSimply unzip that into your "mods" folder in game/data/mods and then enable the mod "Vehicle Additions Pack" and any other mods you want. Then generate the world.
If you want to use an old world, do the above, then transfer the mods.json from the new world folder into your old world folder.
Feedback is appreciated. Currently working on blob-based items. Also trying to get vehicle (Gatling gun on wheels) to spawn in the museum.