http://dffd.wimbli.com/file.php?id=3284Managed to binge my way to early winter. Won't be able to do much more for a few days, so I've uploaded it as is. Long story short: damage-control to the max. Everybody now has defined jobs, there is tons of food, and a massive farm in operation (note: we have tons of pig tail seeds, plant 'em, we need thread). Forgotten Beasts crawled up the shaft to the old farm shortly after I built the new one, so I walled it off.
The new farm is controlled via floodgates. Unexpectedly, the FB's seem totally uninterested in gaining access to the fortress through them. Still, if you walled them off, I won't hold it against you.
I unsealed the adamantine vein, floored off the bottom, and reclaimed the rest. We have plenty of furnace operators (the labourers), so Vulcan might enjoy training with magnetite or other low-value ore till he hits legendary, then set him making stuff out of sweet, sweet adamantine, we have tons of it.
All the furniture is of Exceptional quality or better by now, except beds. There is one of most every workshop, with two kitchens and two querns. There are legendary masons and carpenters, so try only to use them in making things (raw adamantine furniture?).
Since there are no migrants on the horizon (or ever, and I mean EVER), the housing complexes are useless. I recommend training dwarves you can and giving them armour, not to mention finding a way to defeat either the FBs or the horde of invaders up on the surface.
A note on professions.
Labourers have stone detailing, hauling, furnace operating, butchery (I think) and just about every other skill that doesn’t have quality modifier productions.
All other profession names are pretty obvious. I recommend using DF Manager or a program like it to explore the full list before doing anything.
Any other questions, feel free to ask.