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Messages - jerank

Pages: 1 ... 4 5 [6]
76
DF Gameplay Questions / Re: Questions, starting locations, etc.
« on: December 05, 2009, 11:44:14 am »
Thank you. How exactly do I set map features always visible, though?

77
DF Gameplay Questions / Questions, starting locations, etc.
« on: December 05, 2009, 10:49:06 am »
On a recent DF game, I was lucky enough to find an area with both a large magma flow, and a river. What surprised me even more was the fact that the area had absolutely amazing deposits of gold ore. At least five veins right out in the open, and many, many more intersected during digging. Within days, gold stocks had skyrocketed into the hundreds. Even common peasents were eating off masterwork golden tables, while staring lovingly at masterwork golden statues. The mayor's office was a 3x3 room that also had 'royal' status on his requirement lists. Gold was flowing out of every wall in the fortress.

Unfortunately, the obscene wealth of my new fortress also meant it attracted vast ammounts of migrants, which in turn starved us to death, and caused a tantrum fit. The fortress died about three years after it was made, richer thenn sin, and as starved as a corpse. Now I've lost where it is again. Beh.

Anyway, my questions are thus. . .


I want to start a new fortress with another magma vent, and a river. However, I don't know how to find a magma vent without using the location tool. My fortressess tend to be big (11x11 starting tiles), but is there a way of seeing if there is a vent on my starting location before embarking? Also, I've recently downloaded Tweak for the game, but it dosn't work. Could somebody send me a tweak file that works with the latest Dwarf Fortress edition?




78
DF Gameplay Questions / Re: xitemsx clogging my fortress!
« on: September 19, 2009, 04:50:57 pm »
Your answer begins with M, ends with an A, and has an agm in the middle.

Otherwise, STOP MAKING THEM NEW CLOTHES. Let them be nude. I've stopped clothing production myself after watching my new =cave spider silk socks= end up discarded on stockpiles after claiming by legendaries.

I believe this shall be done. Otherwise I think I'll try getting rid of them with Tweak. My dwarves have never dropped below 'Very Happy' even when walking around in xxclothesxx. So I'm guessing it won't hurt to leave them naked.

79
DF Gameplay Questions / Re: xitemsx clogging my fortress!
« on: September 19, 2009, 04:14:31 pm »
Do cabinets and coffers have limits to their ammount of items?

80
DF Gameplay Questions / xitemsx clogging my fortress!
« on: September 19, 2009, 03:37:17 pm »
I'm five years into a largeish fortress now, and to my intense annoyance I have dwarves hurling xclothesx everywhere. The barracks, the private rooms, the halls, all are covered with annoying ']'s. Hiding them just reminds me they're there, and they can't be moved or dumped as a dwarf owns them! On top of this they have the audacity to demand new clothes, then when they damage them, they thrown them down wherever they stand! In some rooms damaged clothing in a stack deep. How can I move them??

81
DF General Discussion / Re: How many of you stick to a low population cap?
« on: September 16, 2009, 12:36:19 pm »
I never lower my pop cap, I quadruple it. I hate starting a map capable of supporting literally thousands of dwarves and be limited to 200.

I do kill off my nobles, however.

82
DF General Discussion / Re: Latest 2D version.
« on: September 15, 2009, 09:40:36 am »
What about Raws files?

83
DF General Discussion / Latest 2D version.
« on: September 15, 2009, 09:14:21 am »
I'm confused as to which one to download, and I have a very slow connection, so mistakes are quite costly. Also, is there any way to copy the data and raws from a 3D version to 2D without damaging the game itself?

84
DF Gameplay Questions / Brooks and flooding.
« on: September 06, 2009, 03:58:52 pm »
I'm having trouble exploiting brooks. In all my games so far (Many), all rivers have been brooks, and whenever I tunnel into them underground, they flood my fortress with an endless supply of water. However I know in 2D there were underground rivers that could be tapped without any special equipment or precautions whatsoever, so how do I get past my annoying brooks without the pests flooding my fortress? Also, is it possible to dam a brook or underground river without exploiting winter ice? Finally, if there is an underground river on my map, how do I find it, and what Z-level is it likely to be on, and will it flood my fortress if tunneled into like a brook?

85
DF Modding / 2D in later versions?
« on: September 06, 2009, 11:55:53 am »
I’ve been playing Dwarf Fortress for several months know, and I find I enjoy it a great deal for its immersive depth. Currently I’m trying out the Dig Deeper modification, but this is not the focus of the topic. While playing it I began to wonder about other possible modifications that might exist. After reading Boatmurdered, I was depressed at the bad A.I present in those early versions, but also mesmerized by the gargantuan fortresses that were possible on single map levels before 3D came about. Are there any modifications around that return the game to its 2D map style, with everything on a single vast Z-level, rather then multiple much smaller, fiddlier ones?

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