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Messages - Knave

Pages: 1 ... 90 91 [92] 93 94 ... 131
1366
Play With Your Buddies / Re: Dominions 3 LP - The Forges of Ulm
« on: June 14, 2011, 10:05:34 am »
Really enjoying the updates! I don't mind that they're long at all! :D

1367
Okay, still waiting on Squad 3 and a couple support guys so I will process this turn tomorrow afternoon/evening. Luckily we have  nice platoon plan drawn up by the Lt. in case players miss a turn I can put them on auto-pilot.

Apologies if you're finding the first few turns tedious, promise it will pick up soon!:)

1368
Play With Your Buddies / Re: Let's Play Aurora Together
« on: June 13, 2011, 02:53:18 pm »
Just because I think it would be a lot of fun to play with you guys!

I'll go for a New British Empire

Space Monarchy for the win?

EDIT: A GOLDEN SPACE MONARCHY IT IS!
(I should pay more attention >.<)

1369
Play With Your Buddies / Re: Let's Play Aurora Together
« on: June 13, 2011, 01:36:37 pm »
Sounds like a very interesting concept!

How much detail would you be expecting from each player?

General directions or more detail?

1370
Turn 2 Results

14:38 Earth Standard.



The platoon continues their march forward undeterred by either sniper fire nor booby traps that line the route.

(roll:8=fail)Sgt. Wulfric's call for a thunderous charge is met with little enthusiasm and several protests of “But the LT. Said...” the squad decides that they will not be charging with their full vigour. Slowed, 1st squad makes it to the edge of the hut named, 'Gamma'.

2nd Squad continues their slow north through the heavy underbrush of the forest, if there was an ambush or a trap it would be hard to find it until they were literally on top of it.

Seeing that the charge order from Squad 1 was heeded very poorly, The HQ squad could breathe a sigh of relief, their advance would not be threatened by a staggered assault. Picking up their radios after contacting third squad, they began to trek towards the north with Sgt. Lisk the forward observer in tow.

On the left flank, Sgt. Carneas lead his men slowly forward through the swampy muck, amazed that people would grow food in an environment like this. (roll:?) Again, no one in the squad reports any contacts.

Back on the roadway, weapons team waits for a fire order to attack the lone figure running through the village. They receive none, however (roll:8=fail) They mistake the warning shots of Cadet Commissar Hostilian as leave to open up as they advance on objective Sierra.

The running man falls down as you unleash a torrent of heavy fire on him, you can't confirm a kill, but you're fairly certain he was hit several times going down. Defiantly, you hear another gun shot fly past you. You're fairly certain it came from the Northeast.

EDIT: added map

1371
Play With Your Buddies / Re: Dominions 3 LP
« on: June 12, 2011, 01:17:56 pm »
Also posting to watch! :)

Enjoying the rp. More Ulm heavy cav! Or ulm troops with flails.

1372
(And, I believe you weren't in my squad Phantom :p)
Then why was I mentioned under the leadership roll?

You're currently attached to the weapons squad on the road. You're the little figure waving the sword and pistol around. :)

hope that clarifies things!

Looks like I have most of the orders in however my main computer (with the vassal save file) seems to be having power supply troubles and only turns on every now and then... this will slow things down as I'll have to re create the map. But hopefully I should be able to get turn 3 up for you by tonight!

1373

Character Name: Arghun Ezekiel
Squad: none
Formation: none
Stance: march
Action: get into the dense forest to root out possible snipers,

what weapon do i have?

Ahra, I have you listed as Support/waiting list.

If you want in right away I can have you play as the melta gun operator that is currently attached to Squad 2. :)

Otherwise when support elements show up I can give you control of one of them.

1374
Turn 1 Results

Okay gents, I ended up giving 2 move orders as nothing happened turn 1 so you've moved a little further!

14:37 Earth Standard



The platoon edges it's way slowly down the road. Platoon HQ and Weapons Team waiting patiently as the rest of the platoon crept forward towards Alpha Bravo 34.

Squad 3 made good progress along the edge of the Swamp Rice Paddies., searching carefully they didn't spot anything out of the ordinary... so far(roll: ?).

Squad 2 began slowly pushing it's way into the densely packed woods to the East of the road. It would be slow going but they were heartened by the fact that the Lt. Had attached the meltagun into their squad.

Squad 1 pushed forward to the closest hut, dubbed Zulu, as they rounded the corner to open the hut's door,thankfully the point man noted a pair of grenades (Roll 3,1) tied to a small wire set to explode if the door was opened. Peering through the hut's window, it appeared unoccupied though(roll: ?).

Suddenly the quiet of the day was broken by the snap and hiss of a rifle bullet fired towards the Weapons Squad. It flew past the Stubber on the left flank by a mere few inches, pinging harmlessly off a nearby tree, sending splinters in every direction. ”Sniper!” someone yelled out. If there was anyone in the village around they weren't too happy that your platoon was on it's way here.

As the bullet flies past, a moment later, one of the privates yells “Contact!” (roll: ?) he points down the road and you see a single man running across the road towards the huts. He raises his lasgun, “Looks like PDF to me!” he shouts, waiting for a firing order. You can't tell at this distance clearly one way or another

Units under fire Expertise rolled: d6+1

Squad 3
Sgt. Adeon Loken: 2+1 = 3
Cadet Commisar Seneca Hostilian  6+1 = 7

1375
Okay, still haven't received official orders from Phantom, but considering he is attached I'm going to go ahead and start moving for turn 2.

Stay tuned!

1376
Short question am i in now and in what squad Oô ?

Yep! You're in. You're the two men to the left of the Commisar Cadet in the middle. You can attach yourself to any squad you like or stay separate as the situation dictates

@USEC - It may be important to note a few posts back, Squad 2 asked the LT. to 'borrow' your meltagun man. LT. agreed so you're going to have to take it up with him ;)

1377
Other Games / Re: Starfarer Giveaway Extravaganza Competition
« on: June 10, 2011, 09:40:22 am »
I can't resist entering!  :)

The ship spots her prey
Pew Pew! Go her Laser Guns.
Fiery clouds of death.

1378
Forum Games and Roleplaying / Re: Zam or Nam? (Play by Post Wargame)
« on: June 09, 2011, 10:57:29 pm »
If you want to add more variety to ATZ you could consider starting the game closer to the outbreak where the zombies are fewer but the players are newer and there's still a lot of panic on the streets.

Players start at a bar or something having a drink here a commotion and notice a few zombies walking down the street. They need to escape, their car might be stuck in a lot where the zeds are coming from, or looters might be trying to steal it.

Next mission is them going back to grab their stuff or check on parents or something. Next mission is getting supplies at the box store. Then they try to split town. And then they try to find a safe house eventually.

1379
((OOC:Bump. I'm pretty sure we're ready to get started. :) ))

Ask and ye shall receive!

TURN 1 - 14:35 Earth Standard



Your platoon arrives on the outskirts of Alpha Bravo 34, the patrol down the road has so far been uneventful except for the large swarms of giant-mosquito-like insects that continually harass you. You swear if they were any bigger they'd be able to pick you up and carry you off...

It's been fairly dry the last few days so there is little mud. Thankfully monsoon season is not for a few more months. The village seems quiet from your vantage point, no movement at all. Some sort of jungle bird is singing in the distance, a high-pitched whistle. If anyone's here they're being very quiet.


Okay, everyone post your actions! I know a few of you already put down some squad actions and detailed formations which I appreciate ( I tried placing them in formation like you specified), but if we could all get it down on the following form it would really help me out! The first little while might be quiet, so feel free to 'stack' movement orders like waypoints.

Quote
Character name: Until I learn your names better this will help a lot :)
Squad: If applicable
Formation: Column, line, Diamond, box... make up your own!
Stance: March, Patrol, Charge, Combat (See rules for effects)
Action:
- State where you're going and detail the route. The more detail the less chance there is that I misinterpret the orders :)
- If searching for enemy fire specify the area, about 6" in diameter.

RP: Add RP and fluff liberally to taste.




1380
Forum Games and Roleplaying / Re: Zam or Nam? (Play by Post Wargame)
« on: June 09, 2011, 07:23:33 pm »
thought I was the only one who enjoyed thw wargames.

I'd be up for either, but I think atz would make for a fun forum game!

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