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Messages - Knave

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1576
Declan was content to get at least a little bit of credits for the stash he had remaining. The extra cash would be good to have on a rainy day or the next time a travelling merchant came through the system. The evening seemed fairly uneventful, with a number of drinks being had by all. Seeing as how the bar was clearing out, Declan moved out as well. No sense drinking by your lonesome.

Declan decided to head over to the Security HQ to see if there was anything they needed assistance with anything.

1577
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 06, 2011, 11:30:52 am »
Can we adapt these new sand blades onto the diggerbot for improved or cheaper digging perhaps?

1578
Roll To Dodge / Re: Roll to Yaaarrrr! (Preparing Turn 1)
« on: May 06, 2011, 11:02:52 am »
With the enemy freighter in trapped in your ship's Tractor Beam, your intrepid Captain Scraggily Beard orders you all to the ship's compliment of boarding shuttles!
Scanning the enemy freighter's markings, [7] it seems to be a civilian line run by the Atlas Company. [?] As your shuttles launch they encounter no resistance from the enemy batteries as the Saucy Sally has disabled them. No doubt they are working hard to try and get them back online.
The Sensor officer crackles over your comm units to report that he isn't quite sure how many people are onboard [6?] but it couldn't be that many. Captain Scraggily Beard wrestles the comm away from the incompetent sensor officer, "Take the ship fer me boys! Save the looting until after the task be done!"
Several pirates exchange sideways glances and looks of a skeptical nature, but remain silent.

Your ships dock on the Port docking bay and easily break through the locks holding them back. The ship is ready to be boarded!

CURRENT LOCATION: PORT DOCKING BAY

Choobakka

Spoiler (click to show/hide)

Riccto
Spoiler (click to show/hide)

Taricus
Spoiler (click to show/hide)

FuzzyZergling

Spoiler (click to show/hide)

HighEndNoob

Spoiler (click to show/hide)

DinosaurusRex_x
Spoiler (click to show/hide)

GGamer
Spoiler (click to show/hide)

Okay! Post your first turns!

1579
Roll To Dodge / Re: Roll to Yaaarrrr! (Preparing Turn 1)
« on: May 05, 2011, 09:11:18 pm »
Okay seems like we have enough players to get started!

Those who have reserved, please submit a character when you get a chance.

If you want to join I'll set up a waiting list and put additional pirates in as reserves. In the mean time I'll work on getting turn 1 up!

1580
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 05, 2011, 09:02:11 pm »
endless potential with clones!

1581
Hmm, I'm fairly happy with how things are progressing this turn.

I don't have any changes to their current orders!

1582
Air assets should be kept away from AA.

Squad 2 should begin moving forward to assist with 1st squads house clearing.

Squad 3 should advance towards the position of AA supported by Squad 4.

1583
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 05, 2011, 08:48:48 pm »
Hell I bet if we stuck legs on the first version of the exploding portal gun we'd have an even better mobile landmine than our competitor!

We should get the bid viewer to offer a contract and offer to continue bug testing!

1584
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 05, 2011, 08:37:32 pm »
Ask for bid extension!

Have marketing division create an Ad video for the awesome versatility of DiggerBot

1585
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 05, 2011, 08:28:32 pm »
In the...
HAMMER Industries Testing Room/Pool!

1586
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 05, 2011, 08:23:22 pm »
Yes, let's focus on the money making potentials of monkey slingguns and diggerbots! Hurrah!

1587
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 05, 2011, 08:19:44 pm »
We're not aperture science. And we're not Cave Johnson.

let's invent our own ideas instead of rehashing portal.

1588
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 05, 2011, 08:00:06 pm »
Protodiggerbot must be complete before we get rid of our physics defying blueprint!

Then we can put our design in for bid with the military!

1589
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 05, 2011, 07:22:37 pm »
*wave the HAMMER triumphantly at the bundle sales*

Try to create a digger bot prototype before the deadlines! It should accept basic commands and be fairly flexible in terms of loadout and role modification. It does not need long-term durability at this point!

1590
Forum Games and Roleplaying / Re: Of Science and Hammers.
« on: May 05, 2011, 07:08:26 pm »
How viable would adapting the manageroid to digging duty be?

Also we should test the Monkey Slingcannon V1 with the new Monkey Helmet. Ensure they are painted with green racing stripes.

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