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Messages - robfd

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1
It's the insanity, it's creeping in... You... must... mine... more precious candy! Armok demands it, it would seem.

2
Nope, he was just a normal dwarf.  We have one mechanic left, I'll dorf you as him.

And so here marks the end of Noodle III. (well the way it's currently going anyway. All of the previous noodles seemed to drop dead for "no" reason)
seriously I love this series... so many, what's the word? carefully planned executions unfortunate accidents.

3
Who says I wont?  ;)
Thats just mean. You should at least burn him with the elves.. then he'll burn with his kin get tortured more. 8)

4
Well I loaded up and found out what happened to my corner office.  It's been swallowed up by some giant stone-worker workshop.
No worries mate, you now have a nice (a bit on the small side, but meh..) engraved office, dining hall and bedroom, fitting a noble!
So, magma tub? that's what I give my nobles for rooms.

Spoiler (click to show/hide)

5
DF Modding / Re: Modding a gun - problems
« on: December 16, 2010, 03:32:53 pm »
Code: [Select]
[SHOOT_MAXVEL:2000]

Apply's a speed cap of 2000 to the object being fired, to prevent near weightless items going at the speed of light, apparently. try increasing that, it may work  :-\ but it also may make it over-powered

6
DF Dwarf Mode Discussion / Re: Untapping HFS?
« on: May 15, 2010, 02:40:10 pm »
and add max_edge to slade so the claws actually matter.
Why slade? Just add a few more digits to adamantine's max_edge and let it flow.
Becuz Slade is cooler :o and it weighs like 7Tons.. so getting cut by it is like being hit by a Bulldoser and being sliced in half by adamantine  ::) Ouch.

7
DF Dwarf Mode Discussion / Re: Untapping HFS?
« on: May 15, 2010, 10:37:54 am »
By armok i have a plan  :o Send in Kittens with modified slade claws. (Caste: "Killer kitty") which also like to have a few catsplosions.. so lots of killer kittys for all :D

8
Can't do the adventurer. Unless you guys drown the place in magma.
Sounds like a plan  :o

FLICK THE SWITCH BOY! Yes sir. *Flicks switch* *hears huge gushing sound* *looks down at magma* *Hears echoing screams* WTF! i SMELL SULPHAR! ARGH IM BURNING. TURN THE DAMN SWITCH OFF NOW KID. *You turn arround to see the kid limping off to the hospital* >:-)

9
DF Modding / Re: .31.01 - Various modding experiments
« on: April 04, 2010, 10:34:54 am »
Raw Adamantine trees?  :D On a serious note, you could try Knockout breath attacks. Made of magma. well who doesnt like magma anyway?
Also> my brain has thought of an amazing idea. a MAGMA FOUNTAIN!? lmfao a creature that squirts magma.. no idea if it's possible but would be totally funny to see in the arena. Oh and Bronze Collosi + Magma = Bronze puddle  ;)
now pitting a dragon vs Magma creature of doom. that would be hilarity insured not to mention 50 elves in the middle going: " ??? ??? WHO TO KILL. oh i'll kill my meatshields friends.."

Also why not creature the Mystical beast? 600 arms? maybe? can fly? Dragon breath? Made of adamantine? would be funny to watch it tearing things to pieces.

10
DF Modding / Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.21 )
« on: April 04, 2010, 10:17:23 am »
Uno(1)

11
DF Modding / Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.165 )
« on: April 04, 2010, 04:47:29 am »
you forgot to add the entrys that allow them for the civilization ;) Code in spoiler
Spoiler (click to show/hide)

12
DF Modding / Re: Crushing grip attacks?
« on: April 03, 2010, 09:44:14 am »
Post your Current code please? it would help  :-\ then everyone trying to help you wont have to make there own lobsters  ;)

13
DF Modding / Re: Dangerous Critters Mod [2010]
« on: April 03, 2010, 06:02:42 am »
Just noticed something:
Code: [Select]
[NAME:breathstopper:breathtoppers:breathstopper]then later on for it's venom
Code: [Select]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen heartstopper venom]
[STATE_ADJ:ALL_SOLID:frozen heartstopper venom]
[STATE_NAME:LIQUID:heartstopper venom]
[STATE_ADJ:LIQUID:heartstopper venom]
[STATE_NAME:GAS:boiling heartstopper venom]
[STATE_ADJ:GAS:boiling heartstopper venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:heartstopper bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:LUNGSTOPPER:ALL]
[SYN_INJECTED]
[CE_IMPAIR_FUNCTION:SEV:100:PROB:100:RESISTABLE:BP:BY_TYPE:BREATHE:ALL:START:20:PEAK:60:END:1200]
The venoms Heartstopper when the creature and the poison actually stops the breathing
Doing a bit of nitpicking.

14
DF Modding / Re: Dangerous Critters Mod [2010]
« on: April 03, 2010, 05:46:07 am »
EDIT: He fixed it

15
DF Modding / Re: DF_31_01 Reactions... Help?
« on: April 03, 2010, 04:40:54 am »
Have you added the Reaction into the mountain entity?
Code: [Select]
[PERMITTED_REACTION:CHEAT_001]i think that would be the required one. if not, Don't know really im only messing arround with creatures myself.

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