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Other Games / Re: Middle-earth: Shadow of War
« on: July 11, 2017, 12:42:59 pm »So you're saying we need someone to make an orky WHF game with a nemesis system?I wonder how successful the game would be if they had stripped out all the LOTR stuff and made their own IP or used a lesser-known one?
I honestly don't think the IP is benefiting them all that much. Selling it as a LoTR game isn't fooling anyone who knows more than the very basics of the lore, and it's probably alienating at least a few curmudgeonly gits.
I always thought they missed a trick by not going with Warhammer Fantasy instead. Oddly charismatic greenskins fit the lore far better, and they're already basically ultraviolent comic relief. Plus the DLC/expansion potential would be basically limitless with the plethora of different races, anyone who can say they wouldn't pay for at least Skaven, Chaos/Beastmen (think of the mutations!) and Vampire Counts is either a liar or a fool. Also, y'know, goblins.
Their weird McGuffin of a new Ring would fit in better with a world that has umpteen million powerful artifacts, the new enemy types they shoehorn in already have very close equivalents in WHF, and the lore is just generally convoluted but open enough for them to get away with a lot more craziness than is feasible with LotR. Hell, even the weird wraith possession thing would make far more sense with an IP switch. OR they could drop it entirely and let players lead the WAAAGH as an orc. The early game could consist of you carving your way through the nemesis system to become a chieftain/warboss.
A WHF based Mount & Blade style game using something like the Nemesis system in place of generic lords would be pretty much my dream game.
TL;DR: Green iz da best.
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