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Messages - Aklyon

Pages: 1 ... 10 11 [12] 13 14 ... 1780
166
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 24, 2017, 06:44:50 pm »
It sounds like bigger pauses than that, cooper.

167
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: June 24, 2017, 10:00:32 am »
ThunderClem, Blessed Grakata of the Kuvaseeker.
[ThunderClem, Blessed Grakata of the Kuvaseeker] you say?

https://www.warframe.com/chains-of-harrow In other news, harrow next week. Make sure you have the Mot (Void) node unlocked if you want the quest, and do war within if you haven't already. Also new guns, new way to use guns, new rivens, slightly more riven chance, earth graphics buff.

168
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: June 24, 2017, 09:10:52 am »
Are you saying region chat broke? :P

169
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 18, 2017, 07:16:22 pm »
Thats literally what Accurate Swords is, its the ini tweak. I've just been lazy and let it do it for me.

170
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 18, 2017, 06:09:54 pm »
Additional Icons does numerical hp better and with more compatibility in my experience.

And increased squad size is unnessesary if you have either Robojumper's squad select (which has both support for larger squads and can set your squad size), LW Toolbox (same, but with a different method of squad size support), or LW2.

Gotcha Again is the best thing for more info on flanks and other things vanilla doesn't tell you about.

Remove Missing Mods is a mod for wiping your mod bindings, which is as close as I've seen to clean uninstall. You activate it, load the save, save the now-clean save, and then quit and uncheck RMM. If it won't load, include Ignore Missing Content to give you a way past.

Prevent Ruler Executions is a must if you like to keep the anticlimatics to a minimum, because in vanilla repeater instakills can hit rulers.

A Better Advent 2 is excellent for increased alien variety and difficulty. Add in Grimy's Attrition mode (but disable limited ammo in the config) if you want timed infinite reinforcements on every normal mission.

Also, Accurate Swords is the best thing for Rangers you expect to actually need the sword. Because it makes swords more accurate. Beatdown Skill is nice for those rare times where you actually are right next to an alien with 2 hp or less, because it lets you clobber them for exactly 2 hp of damage.

171
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 18, 2017, 02:38:45 pm »
Vanilla nuCOM2 allows pods to "see" your concealed squad and paths them to flanking positions.
That's terrible.
And thats why mods fix it.

172
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 16, 2017, 06:28:21 pm »
They might be fight clubs too, who knows how they get into shape to fight aliums.

173
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 16, 2017, 06:26:22 pm »
Some resistance groups are worse at naming than others.

174
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 14, 2017, 01:50:18 pm »
At any rate, can you please not blow up the thread again.
With neonivek or with xcom explosives?

175
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 14, 2017, 01:30:34 pm »
Can we target the doves with explosives?

If so, they're an enemy faction. If you get a friendly fire warning for trying, they might be neutral.

176
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 14, 2017, 01:11:54 pm »
Quote
Finally, there’s an entirely new enemy faction, the Lost. Yes, they’re zombies - hordes of former humans, transformed into mindlessly aggressive husks by the green gas-spewing pods we first saw in Enemy Unknown.

A Faction of mindlessly aggressive husks?

Are they just using the term Faction however they'd like?
They're clearly not advent, and they aren't intelligent enough to be aliens or xcom.
So they are their own faction.

177
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 14, 2017, 12:43:24 pm »
So, whose excited for the Mario+Rabbids DLC?
You mean Mario-com? :P
I thought it was XCOMario.

178
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 14, 2017, 12:30:02 pm »
Not entirely fond of the fatigue, but the rest sounds great.

179
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 14, 2017, 08:13:36 am »
They only had 3 hp each, you could've saved your explosives.

180
Other Games / Re: X-Com 2: Et Elegit Sanguis Infectus
« on: June 13, 2017, 08:11:12 pm »
I had two psiops in my successful game. Not two magi, but the second really only came up if my better psionic was injured.

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