We don't own it
yet, we lack Power. (better Cryomancy or Psionics = more Power. better Pyromancy also adds Power, but it lessens our Cryomancy doing so. More Power means whatever you guys want to do with it >) Metamancy is a whole 'nother story...)
Right now, We really only OWN the place during the winter, where we get powerboosted from the cold weather and the ice and snow. But enough mechanic-talk. On with the junk raiding!
Eh, its a guard. At worst you could just snipe him with a decently-sharp icicle, but dead guy would cause suspicion and so on. You walk up and yell at him, and he just shrugs and turns back around. you start scavenging for any usable junk, metal or reagent. plenty of broken old tools, dead flora, a few dead rats, and a quite a lot of apparently flawed metal weaponry. maybe the blacksmith had a bad day, or he just wasn't happy with them. Whatever. you pull a half-rusted wheelbarrow out or a heap, dump the stuff in it, and after a few quick magic patches so it doesn't fall apart halfway, you heave the stuff back to your tower.
Scavenged:
a wheelbarrow-full of metal junk, equivalent to 50 things of scrap metal. (average quality)
2 dead rats to experiment on.
3 dead (or close enough) natural plants
Dark Blue Robe of MAGIC!
Light Blue Cloak of COLDNESS! (cold-proof)
Blue-ish Pants of MAGIC!
Brown MAGIC! shoes.
Mechamancy Tome
Technologic Tome
10 gold
1 live natural plant
2 reactives
1 stabilizer
3 mutagens
2 cryoagents
Nearby:
Giant Glowing Rolling Ice Throne of MAGIC!
Basic Mecha-Bench
Basic Alchemist's equipment next to large trash can and open window.
Skills:
Rank 2 Cryomancer
Rank 2.30 Alchemist
Rank 1 Mechamancer
Rank 1 Technologician
Inventions:
Giant Glowing Rolling Ice Throne of MAGIC! (rolling chair + unmelting glowing giant snowflake)
Status:
Somewhat Tired.
Morning soon.
Alchemy Equipment is clean-ish.
~2 days until fake snowstorm for town kids.