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Messages - Aklyon

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26536
The whole military screen has mouse support actually. Anyting is easily clickable as if it was a windows interface and it works great. I love it.
Well, that made it a lot simpler.

26537
DF Modding / Re: Improving Adamantine with Slade
« on: April 06, 2010, 11:25:16 pm »
This could have serious implications for Kobold Camp. By taking all stone and giving it a 5000000 impact fracture level, we could prevent kobolds from mining rock while still allowing them to dig through soil. If we wanted to, we could also include various "soft" stone types that kobolds could dig through. Also, some testing is in order. Is 5000001 rock mineable?
4999999 is minable.

26538
DF Menus have their own standards?

26539
42 
Hmmmmm...

Dwarf Fortress: The real reason all the people on Krikkit went batshit insane.

I think you're onto something here...
Hmmmmm...

26540
DF Dwarf Mode Discussion / Re: Woah, I just did something amazing..
« on: April 04, 2010, 09:35:33 pm »
eight pages on the subject of milking.

Eight!
Only in Dwarf Fortress. ::)

26541
DF General Discussion / Re: Lore Discussion: Adamantine (Spoilers)
« on: April 04, 2010, 04:37:03 pm »
I agree with the evil theory. I think it's some kind of byproduct of the demons' mere existence- their very presence somehow causes it to grow. I also think we need to stop calling it adamantium :D
Adamantium sounds more metallic. Adamantine, not as much. Thats probably why we keep saying it that way.
Also, how would evil seal evil? some people have found sword-in-the-stone-like Adamantine Upright Swords that unleash hell when removed.

26542
DF Modding / Re: Adding shells
« on: April 04, 2010, 12:08:28 am »
did you try preparing the lobster?

26543
Made some more progress today. The labor map is working, and I have it loading dwarves and you can set their labors.
That's enough for start. Could you please make a release?  ::)
Pretty Please?

26544
DF General Discussion / Re: HFS is More Evil Than Ever [Spoilers]
« on: April 04, 2010, 12:06:37 am »
I created a slade to coke reaction, made it accessible to my people, and it doesn't show up.  Slade is useless in a way more inherent to its nature than any amount of raw editting can change.  My next experiment is to gen a world in which slade does not exist, and the [DEEP_SURFACE] tag is held by a substance which, from the very beginning, is statistically equivalent in all but name to microcline.  If this substance proves as useless as slade, we will know: anything that is used as the floor of Hell is hardcoded to be inherently, unyieldingly, useless.
You should try making a world where Slade lacks [DEEP_SURFACE] and see if anything changes.

26545
DF General Discussion / Re: HFS is More Evil Than Ever [Spoilers]
« on: April 03, 2010, 11:07:29 pm »
I have uncovered the Secret of Slade.
First I turned off all of its stats, and then turned them on one by one until I could no longer mine the stuff.  When I turned on [IMPACT_FRACTURE:5000000], it became invincible; I could freely activate all other stats, and as long as that one was off, I could designate slade for mining.  Then I changed it, on a whim, to [IMPACT_FRACTURE:4999999], exactly one lower.  Slade remained mineable.  Set it back up to [IMPACT_FRACTURE:5000000], and it was again invulnerable.  So... yeah.  [IMPACT_FRACTURE:5000000] translates into "cannot designate for mining."
Before you ask, yes, I did return Adamantine to its usual stats first.  EDIT: In fact, on a whim, I temporarily gave Adamantine iron's stats.  Could still mine slade with them.  And I can't actually do anything with Slade.  I can't build things with it.  My craftsmen ignore it.  It doesn't appear on the list of economic stones, so I can't activate it for common use.
Now all we need is a way to use it...

26546
DF General Discussion / Re: Lore Discussion: Adamantium (Spoilers)
« on: April 03, 2010, 10:24:03 pm »
I think thats a decent reason for Slade's unminabilty.
but what about the it's utterly ridiculous properties from the raws?

26547
DF General Discussion / Re: HFS is More Evil Than Ever [Spoilers]
« on: April 03, 2010, 10:19:12 pm »
I stripped slade of its ridiculous stats in my save's raws.  When I reloaded the game, I could designate slade for digging.  When I returned it to is previous stats, I was again unable to designate it for digging.
Wait, are you saying slade is just too hard to mine? is that really it?

26548
Made some more progress today. The labor map is working, and I have it loading dwarves and you can set their labors. However I still haven't figured out how skills are stored. I may have to cut some corners and just get a version out that allows labors but can't show skill in those labors.

Slow going, but progress is being made.
Huzzah!
All praise to She!

26549
DF General Discussion / Re: HFS is More Evil Than Ever [Spoilers]
« on: April 03, 2010, 08:59:06 pm »
So, I gave my slade colossi flier, because... why not?
Before abandoning the fortress so explore it with an adventurer, I tried to have my miner dig into the slade floor of hell.  Unfortunately, as with semimolten rock, slade (or at least, hell-bottom slade) cannot be designated for digging.  Damn.
I'm exploring hell right now.  Lots of demons.  Lots of pits.  Lots of slade.  Nothing worth coming down here for, aside from being able to say you did it, and frankly, I'm not sure how you could reach this place... at least, from an adamantine vein.  Haven't borne witness to a demonic fortress yet, so maybe that would provide an opportunity.  I suppose you could do a controlled cave-in to get a mason to the bottom with a ton of quantum stockpiled rock, and have him build a stairway to get back up, after which you could build your altar to your god/your dwarves' god/dwarvern hubris/a cave swallowman/phallic imagery...
I just saw a specter of ash: "A great eight-legged quadruped made of ash."  What.

Can't you get down there by building staircases out into the air?
Should have thought of that...

I think we've proven conquering hell is a reasonable goal, though it's not worth it except for an ego boost.  Maybe our toady overlord will be making it more interesting in the next version.
We should be able to build a stairway to heaven in the next version.
And It should be made out of Slade to prove we've gone to hell and back, so now we want to go up.

26550
DF Dwarf Mode Discussion / Re: Looking for a world seed/parameters
« on: April 03, 2010, 06:49:35 pm »
@Lemon Is it possible to embark on that micro-island in the bottom right corner?

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