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Messages - Aklyon

Pages: 1 ... 17 18 [19] 20 21 ... 1780
271
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 25, 2017, 09:05:45 am »
AM blasters are nice, Animus Blasters are nicer. The latter is from a mod though. Have you considered grabbing a small carrier or two (or one larger carrier like the Mora) to backup your wolf with a swarm of talons (who are now 0 OP and have swarmer missiles) or khopesh (who have annihilator pods)?

272
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 23, 2017, 02:03:14 pm »
You can certainly run an exploration fleet, you just buy a couple more shepards instead of salvage rigs, since the former can carry their own loot home. And multiclass as a salvage fleet.

273
I'm gonna PTW this.
This I'm gonna PTW,

274
Other Games / Re: MMOs?
« on: April 23, 2017, 12:28:45 pm »
I've been playing a bit of Black Desert and a bit of GW2, otherwise not much really in the way of new mmos.

275
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 23, 2017, 12:27:05 pm »
Class 1 survey data is pretty shit, but class V is pretty great.

276
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 23, 2017, 08:05:44 am »
Is there a way to get rid of those damaged hullmods? Does it cost little enough to make it worth it? I've only salvaged smaller craft so far, I think a Brawler was my largest and just sold them. I suppose I might keep a damaged freighter for hauling stuff if it had only battle-effective damage, though.
Theres a new button in the refit menu while docked for this.
It gives you a popup that tells you exactly how expensive it is (price rises per d-mod), and that its not likely to be worth it for just any random ship you found.

Also, theres been two hotfix releases already (current version is R19), and most of the utility mods (plus one faction mod, ORA) are updated.

Has anyone else been getting a bug where you approach a planet with a fleet following you but then the fleet gets distracted  (I think that's what happens) and you're never allowed to land on the planet again? It just says "1. leave" in the menu forever. Even though you can trade with other planets just fine.
I had that twice tonight.
Pretty sure that was one of the things fixed in the most recent hotfix.

277
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 22, 2017, 01:30:49 pm »
Damn, both links are giving me 4+ hrs of download times. :-(
...the installer for starsector is less than 200mb. How is it taking 4+ hrs to download so little?

278
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 21, 2017, 08:32:05 pm »
Well... I know what I'm playing today.

Edit: I may be mistaken since I haven't played in well over a year, but I remember there being an alternate control method before and I can't seem to find it anymore.
Are you looking for 'invert function of strafe control' or something like that? The toggle between turn the ship with A/D and hold shift to mouselook-strafe, and strafe by default and turn with shift held. Its still in the adv options.

279
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 21, 2017, 12:23:42 pm »
Damn, new update! I keep putting it off because updating is a pain in the booty, because I keep losing my email receipt or what have you.
I haven't had to re-input my serial on this comp for several versions now, and the installer is literally just out on the blog page. The biggest issue is just cleaning out the mods folder and making sure java is working correctly.

280
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 20, 2017, 10:16:48 pm »
Wait, they updated today!?
Update get!

Skip the new campaign tutorial, tho. People have been having bugginess with it.

281
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 20, 2017, 09:12:15 pm »


So i was looking at the starsector discord, and someone found this. An intact (aside from the glitched sensor array) paragon, just drifting in space.

282
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: April 20, 2017, 03:04:55 pm »
HEY! YOU!

0.8 is out now.

283
Other Games / Re: Prospector, a roguelike in development
« on: April 19, 2017, 05:42:16 am »
Huzzah!

284
Other Games / Re: Black Desert, the new Korean Grindfest 9000
« on: April 13, 2017, 08:08:20 pm »
That sounds neat.

285
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 12, 2017, 12:49:31 pm »
The caps make sense, if you look at it from how the rest of paradox's games have armies:

1. There is a force limit based on how big you are (in this case how many spaceports you have)
2. The ships cost maintenance anyway.
3. There is a problem with doomstacks
4. Sieges takes ages to finish and don't actually claim the territory for you until the end of the war.

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