OK, before I show you the turn, I should show you the calculation for
EXP.
(DieRoll1+DieRoll2)*(
EXPLevel+1)
So it totals up all of your rolls, and makes sure that
EXPLevel 0s still get
EXP. Oh, and all Die rolls are in
Bold.
KineseN;
I break myself free from the restraints by channeling destructive magical energy. In this case Fire is a good choice.
You close your eyes and begin to concentrate really hard. (
2+5-1) The chains burst into flames! You are now freed.
Gained;
(2)*(5+1)=12
EXP/100
theevilmonk;
either way, examine shackles to see if i can open them or there is a fault in them
You hold the shackles close to your face. (
3+2+3) You find the lock hole, and before you do anything, you realsise that they are unlocked! You shake them loose, at which point they break, leaving a fairly long pice of chain, which would make an ace wep.
Gained;
(3)*(4+1)=15
EXP/100
Chain-While Equiped, +2 Stregnth during Combat
qwertyuiopas;
Magically gain the ability to optionally phase through objects of my choice!
You try to focus... (
4+1-3) You think of the wrong spell and end up casting Thunder on yourself. (
3) The shackles break free and (
6+0) swing your arms loose before the Lightning hit you.
Gained;
(4+3+6)*(5+1)=78[/sub]EXP[/exp]/100
CJ1145;
Use my magical abilities to summon a goblin minion to unlock us all from our shackles.
Again, you focus, trying to open the portal to the Netherworld... (
5+3-3) An goblin hops out. He undoes your shackles.
Gained;
(5)*(2+1)=15
EXP/100
Obediant Goblin-The GM controls the Goblin unless the onwer gives a command for the Goblin.
RandomNumberGenerator
Using the lockpick I hid in my mouth earlier, unlock my right hand.
You scout your mouth for the lockpick... (
5+2-3) You spit the lockpick out. Not much good on the floor, but probably within range of your feet.
Gained;
(5)*(2+1)=15
EXP/100
kilakan;
Magically unlock my chains, while also trying to read the guards mind to find out where we are.
You focus on your chains. (
2+4-2) They crack open. You then try to manipulate the mind of the guard. (
3+4) Not only did you recover your location, which is The Emporer's Prison, Eporerio, you also made him toss down a ladder.
Gained;
(2+3)*(0+1)=5
EXP/100
Frelock;
Rip the chains out of the wall with brute strength.
You pull as hard as you can. (
1+1-3, Rounding to 1) Your arms come off. This means you are free, though.
Gained;
(1)*(5+1)=6
EXP/100
Armless-All rolls involving hands have -3. Also, no Items can be equipped.
Mr.Person
Look around for a set of keys. If I find a set, float them over and open the locks. If not, just try to paralyze the guard.
No keys, sorry. You mentally try to stun the guard. (
3+1-2) You manage to paralize his legs, but not without him noticing.
Gained;
(3)*(4+1)=15
EXP/100