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Messages - soul4hdwn

Pages: 1 2 [3] 4 5 ... 16
31
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: February 15, 2016, 10:19:43 pm »
i believe its 3 separate 110% if each category hit 110 on the size values.  so... 60k *1.1 *1.1 *1.1

also "just" broadness translates to fatness (As of 0.40.xx)... "unbelievably fat but extraordinarily agile" dwarf was achieved.


new question... what can i do to elves to nerf them >.> unless they were nerfed in 0.42.06 because their population is horrifying in even vanilla world legends info, between 40% to 60% of civilization world population.  dwarves twice out of 7 times were less than kobolds... once out of 11 they were less than my struggling custom civ's max recorded (post history) pop of 2.7k

32
DF Modding / Re: [0.40.x] civ has a leader(s) of another race
« on: February 11, 2016, 10:31:22 pm »
see that's the thing... why didn't game spit out an error log about that then?
ps, clearly works now although took a LOT of reading to double check x.x
interesting i have two PEACEFUL necromancer leaders... idk how i gotten necromancers on this civ, don't care XD they developed merchants and liaisons.

seen... a lot of things.  most of time, only elves challenge my civ, and its pretty evenly matched usually. although elves are oddly persistent (multiple one year wars right after each other) vs my civ's "it is either dead or now peace".

although saw one oddity... custom civ start then apparently a werebeast that was originally human goes on rampage... that or some human has been eating every animal in a site, even during a war (which apparently nothing happened or they lost), then ended with two dwarves being a noble and a human plus a mid rank noble custom creature.

33
DF Modding / Re: [0.40.x] civ has a leader(s) of another race
« on: February 11, 2016, 06:16:30 pm »
entity
Spoiler (click to show/hide)
creature just in case... has some broken/disabled tags
Spoiler (click to show/hide)
i'm still looking for the side quest of uniqueness with megabeasts... swore only needed cave count to determine but thats obviously not it as was pointed out.

34
DF Modding / Re: [0.40.x] civ has a leader(s) of another race
« on: February 11, 2016, 01:17:59 pm »
not discrediting other commenters (thanks too) but...
For your unrelated question, how many unique megabeast types are there? Population distribution will be relatively even, so if you have ten types of megabeasts in a world with twenty megabeasts total, then there only being two dragons in a world would be about right.

It is similar for entities as well. If there are five unique entities, and you specify that there should be ten civilizations in a world, there should be about two civilizations for each entity.

And as mentioned, you could add the tag [ALLOWED_CREATURE:CREATURE:CASTE] to defined positions to only allow specified creatures/castes.
i'll have to double check the uniqueness for world gen then thanks!
as for my real issue... well thats the thing... my (highest) leader positions are reserved for a specific caste but maybe i didn't syntax the tag correctly [allowed_creature:creature_caste] is what it appears atm... no error log appeared on world gen as its written here.

of course i fully expected these leaders to only last a fraction of thier life because they're also the war commanders however they're protected with a squad... and the caste in question is slightly stronger due to slightly larger.

35
DF Modding / [0.40.x] civ has a leader(s) of another race
« on: February 11, 2016, 03:45:01 am »
i made a custom race and was trying to balance them out, checking history on every world creation for if they die out too early or other things die too fast.

i found two things... first is unrelated to topic and would be nice to get help too but isn't the point...
Spoiler (click to show/hide)

the important and confusing thing i need help with is... i check my custom civ and every once in awhile... an elf is appointed leader.  it dies near instantly thankfully and is replaced but... it repeats often.
how do i stop this or what is causing it?  i'll post the entity_custom file if needed (except its embarrassing creature name as everyone most likely done it to the ground)

36
DF Modding / Re: help entity not compiling D:
« on: May 07, 2015, 01:09:01 am »
thats embarrassing... welp, time to fix new errors x3
also thank you for surprisingly quick response!

edit: ok i have custom gloves, basically biker gloves, fingerless things.  and in the object testing arena... this:
Code: [Select]
[ITEM_GLOVES:ITEM_GLOVES_FINGERLESS]
[NAME:fingerless glove:fingerless gloves]
[ARMORLEVEL:1]
[LEATHER]
[HARD]
[SHAPED]
[COVERAGE:50]
[MATERIAL_SIZE:1]
[VALUE:1]
[LAYER_SIZE:10]
[LAYER_PERMIT:10]
[LAYER:OVER]
[UPSTEP:0]
could be a metal variant... i can fly with it and add in chain modifiers but was a bit... odd when i didn't have [metal tag.

37
DF Modding / odd gloves (see last post)
« on: May 06, 2015, 11:45:39 pm »
this is my ONLY error (after cleaning up typos that it pointed out to me):
*** Error(s) finalizing the entity FUR
Unrecognized entity creature token: LYCAN
entity file:
Spoiler (click to show/hide)
creature file:
Spoiler (click to show/hide)
cheesy but whatever XD poor lava on me or something

38
DF Modding / making a "roar" attack
« on: May 04, 2015, 03:26:30 am »
ok i feel stupid as this might be more obvious than it seems right now for others instead of me but...

isn't it possible to use an INTERACTION of an evaporating material of a breath or flow attack, the closest thing to a "roar" attack we can get currently?  or would there be more steps/complications in a workaround towards making such possible?
Spoiler (click to show/hide)
i have yet to test it but i think i'm missing something... first off i believe UNDIRECTED_VAPOR or similar might be better but i'd have to edit temperatures in case of !!fun!! happening.

39
DF Modding / Re: SENSE_CREATURE_CLASS
« on: May 04, 2015, 03:08:49 am »
for extracting essence and to throw more things at elves and goblins of course =p.  because it'll never happen and is a personal easter egg.

40
DF Dwarf Mode Discussion / possible? marriage without love
« on: May 03, 2015, 10:35:43 pm »
so this is a bit awkward, i read on wiki the explanation of ORIENTATION tag.  i'm led to wonder what happens if MALE has MALE:0:1:0 and FEMALE:0:0:1

this implies gay whatevers that only marry opposite sex based on information about the three ratio slots.

i'm posting in general as i'm not asking about modding (thats later) but wondering how game behaves.

41
DF Modding / Re: SENSE_CREATURE_CLASS
« on: May 03, 2015, 12:32:14 pm »
well thats a tad disappointing but fair.
back to trying to get male creatures to be milkable but don't actually give anything :D

42
DF Modding / SENSE_CREATURE_CLASS
« on: May 03, 2015, 12:44:41 am »
this token perked my interest enough to necromancy myself back into modding (and dwarf fortress in general).

is it possible to use this to create a creature that hunts vampires? or is only two "classes" applicable, the common poison and the gnome thing?

43
DF Gameplay Questions / world gen time
« on: June 05, 2014, 06:05:07 am »
other than making a world's age very short, is there any way to decrease the time it takes for DF to finish creating a world?
size has been only other noticeable difference, but not by much. progress grinds to snail pace still around the 15 to 20% of the default year stop (or somewhere around year 300 for a small map)... which might be enough but i prefer medium default worlds or medium sized worlds made by perfect world utility.
cull unimportant should've helped (so the game doesn't log everything) but can't tell difference.

44
returning after a long... long break,  trying to stay quiet this time.

i can't find out how to sort/group by migration wave.  it used to be a thing.

edit: thank you memyselfani, swore it was in the simplest spot but i was clearly blind.

45
DF Modding / is it possible [clothing]
« on: October 31, 2012, 08:13:52 am »
to prevent a creature from being able to use pants and boots?

if not, is it possible to prevent custom clothing from being used by other creatures?

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