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Topics - Durin

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1
Creative Projects / Ilralbuzat: Treatytwig Video Highlights
« on: June 24, 2017, 11:56:03 am »
I hope this is in the right place and in the spirit of the forums. I am streaming DF and snipping highlights to YouTube. The master plan is to write stories based on the highlights and, if all goes well, perhaps even make some simple Blender animations and so forth. Everything is Creative Commons so if the mood strikes, by all means, spin off on your own with anything that may strike your fancy.

https://www.youtube.com/watch?v=1LewbZMnSxs&list=PLv0ONOoNIBYJN_OF4Gwea96HKH84FF-oz

2
DF Dwarf Mode Discussion / Embark Size
« on: February 09, 2016, 10:54:43 pm »
I guess I must be delusional, but I sure thought I remembered maxing out embark sizes back in the day. Perusing the interwebs, it would appear that is a pipe dream.

I have a metric ton of memory, but just an i5 for a processor. Any info anywhere on max embark sizes? So far both 16x16 and 15x15 have crashed before they complete calculation and give me a map.

If anyone wants troubleshooting info on these crashes, please let me know where to look. I seem to be getting less and less computer savvy the older I get.

3
DF Dwarf Mode Discussion / State of Graphics Changed?
« on: February 03, 2016, 11:49:29 pm »
I hope you will forgive me if this is a repeated thread, but I have seen a few reports that as of 2014 DF could be played more or less in 3d, and then I read some updates that seemed to be speaking of an "image specifying interface".

Can someone give me the quick lowdown and a link to the most recent set of mods and packs I need to play this version in 3d? And, is all of this possible in Linux? I have Windows 10 as well, but I do most of my day to day computing on my Linux drive and would much prefer to have DF there if at all possible.

Thanks for any help.

4
DF Gameplay Questions / DF 2010 Tiles and Graphics
« on: April 04, 2010, 08:13:14 pm »
In the new version, the Belal tileset works just fine, but the graphics leave most of my dwarfs looking like colorful silhouettes.  While this is a vast improvement over the default, I was wondering if anyone might know what is up?  Possibly I forgot something or other than has not actually changed, but just do not remember how I used to do this?

Any hints appreciated.

5
DF Gameplay Questions / Studying Burrows
« on: April 04, 2010, 06:47:06 pm »
I'd like to ask folks for their experiences with burrows.  It seems that once a dwarf is a member of a burrow, it will not go outside of it even to mine.  Is that the general consensus?  Basically, if you have a labor that requires one to leave the designated area, you need to make sure they are not a burrow member?

Any other facts folks would like to share about burrows will be appreciated.

6
Slaves to Armok: God of Blood / Where'd the Wiki go?
« on: March 01, 2010, 08:09:56 pm »
Is it dead?  Surely not forever...?  Anyone have a clue?

7
DF Gameplay Questions / Random Questions by Durin
« on: September 18, 2009, 10:05:36 pm »
I may link a movie to this if it begins to be too hard for people to understand, but here goes.

I have a fortification I am building that goes across the landscape, with rises and falls.  I want the top of the fortification to be all one level, however high I eventually make it.  For some reason I am not quite understanding, at not entirely random times, the fortifications I stack on top of other fortifications do not get built.  I tried to build a floor across various places attached to the fortifications so that hopefully a dwarf would come along, build the floor, and then be able to build the as yet unreachable fortification designation. 

Will this work, or is anyone following me?

Also, closing in on the end of year 5 of my first fortress, I have yet to see hide or hair of a goblin.  I'm not sure I really care, as it has been nice to be able to get the basics under my belt without having to deal with them, but sooner or later I would like to sick my blossoming military on some.  Do they eventually show up even if you were, I suppose, sort of remote from them? 

I noticed the Wiki suggests sparring with wooden weapons.  I started my dwarfs sparring with steel weapons, but just now suffered my first sparring related death.  Does this sort of thing happen more and more the better they get?  Because if it does, I suppose I will be forced to make wooden weapons and fiddle with that.  It seems somewhat of a pain, especially if you have them training and then the goblins finally show up and you can't get them to pick up steel.

I seem to have a problem when I have too much meat that it spoils.  Oddly, it does not change to something like "spoiled meat".  I can tell it's spoiled when I cannot cook it any more.  Strangely, the merchants seem to have no problem buying it.....  Am I right, or am I just missing something obvious about meat spoilage and how to tell when it goes bad?

How are people playing elves or goblins in fortress mode?

I think that's it for now.  Thanks in advance.   ;D

8
DF Gameplay Questions / Hyrdaulics and elevators?
« on: September 14, 2009, 11:07:14 pm »
There's enough mechanics in this game, specifically involved with traps, pumps, drive shafts and gear boxes, to make me wonder if I am missing something obvious as to why there are no man-powered or wind and wave powered elevator shafts, and whether or not hydraulics for water are ever going to work with things floating on them (which also makes an elevator feasible. feasable? 

Clearly, it was feasible.

Just curious what anyone has heard.

9
DF General Discussion / Processor Grind
« on: September 14, 2009, 08:15:09 pm »
After perusing the forum and getting into one rather involved conversation about it, I find myself curious as to what the actual, factual issue is with processor usage in DF.  People state it has to do with pathing and perhaps fluid flow, but what I notice as I watch the processor it appears that it ramps up even when I am looking at the menu, and does not appreciably increase as my fortress has grown to about 100 dwarves.  The issue is that it just sits there, leaning on the processor, forever, no matter what it is doing.

This is just a curiosity to me.  I do not say this is something "wrong", nor am I trying to get any advice about not buying HP laptops in the future due to poor heat management, or anything else.  :-)  It just seems as if something about how this sucker works pulls constantly on the processor as a matter of course rather than as a function of what it is doing.  If you run out of processor to feed it, apparently the frame rate suffers, but right now I am noting no particular problems with framerate.  I just don't get why even when it is paused, or waiting at the initial menu, it instantly starts jamming my processor, and curiosity forces me to wonder why, so I thought I would ask.


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