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DF Community Games & Stories / Re: Whirlrelic - The Pillars of Equality! [Community, many available]
« on: May 12, 2010, 08:24:01 pm »
Yay! Didn't crash this session.
19 Granite
This cat is too much - it catches fluffy wamblers at a ridiculous rate and leaves their corpses all over the place. It left one in the mechanisms for controlling the magma and almost caused a jam! It's got to go.
I spoke with Andreus, and he agreed that there hasn't been nearly enough doom in the fortress. He told me he'd take care of the rest.
22 Granite
I was topside today, admiring the imports from the minotaurs, when an idea struck me. Why not create a place in the fortress that feels like the natural caverns, but is completely safe for dwarves to walk around in and see various creatures in their normal habitat? Stroke a drunian, feed an elk bird, ride the giant cave spider!
27 Granite
I've sketched out some designs for the cavern. It'll be twice as high as our dining hall, and host all manner of subterranean creatures! Giant olms will swim in the waters and giant cave swallows will roost amongst the stalactites! The miners have started digging it out.
8 Slate
Migrants! 19 new residents of the fort, and just in time to see Andreus' new device's first performance! Even Urist McDoc rushed to finish counting every last everything in the fort to come along.

The cat's owner was delighted to be the first to use the new toy, and was glad to be rid of that pesky cat.

Afterwards, we all had a celebration at the new well Biff set up for us - it's made of pure gold and is absolutely sublime.
24 Slate
Zon Fernbusts helped me figure out how we'd feed the ponds in the cavern, and the miners finished digging. I even got to pull the levers to start it flooding!

16 Felsite
Urist McDoc returned to the hospital only to find Urist McCoy and Tholtig Aran being taught by a couple of newcomers who'd taken over in his absence. Apparently they're reluctant to let McDoc take control again, and claim to have all sorts of 'official' qualifications. Not sure where they got those, since there was never anything of the sort back in Zealrelics. The only officially recognised doctors were the ones that got paid by the queen. Just like everything else.
Current State of the Fort:
On the whole, coming along nicely. Still plenty of things to do (workshops/bedrooms/military), which are all being done in small amounts, and keep taking longer due to having multiple projects, etc. But progress! Of course, as the bedrooms were finally being finished, we got a load of migrants, so that's a whole load more to be furnished!
Goals:
19 Granite
This cat is too much - it catches fluffy wamblers at a ridiculous rate and leaves their corpses all over the place. It left one in the mechanisms for controlling the magma and almost caused a jam! It's got to go.
I spoke with Andreus, and he agreed that there hasn't been nearly enough doom in the fortress. He told me he'd take care of the rest.
22 Granite
I was topside today, admiring the imports from the minotaurs, when an idea struck me. Why not create a place in the fortress that feels like the natural caverns, but is completely safe for dwarves to walk around in and see various creatures in their normal habitat? Stroke a drunian, feed an elk bird, ride the giant cave spider!
27 Granite
I've sketched out some designs for the cavern. It'll be twice as high as our dining hall, and host all manner of subterranean creatures! Giant olms will swim in the waters and giant cave swallows will roost amongst the stalactites! The miners have started digging it out.
8 Slate
Migrants! 19 new residents of the fort, and just in time to see Andreus' new device's first performance! Even Urist McDoc rushed to finish counting every last everything in the fort to come along.

Spoiler: Kitty Kat Splat (click to show/hide)

Afterwards, we all had a celebration at the new well Biff set up for us - it's made of pure gold and is absolutely sublime.
24 Slate
Zon Fernbusts helped me figure out how we'd feed the ponds in the cavern, and the miners finished digging. I even got to pull the levers to start it flooding!

16 Felsite
Urist McDoc returned to the hospital only to find Urist McCoy and Tholtig Aran being taught by a couple of newcomers who'd taken over in his absence. Apparently they're reluctant to let McDoc take control again, and claim to have all sorts of 'official' qualifications. Not sure where they got those, since there was never anything of the sort back in Zealrelics. The only officially recognised doctors were the ones that got paid by the queen. Just like everything else.
Current State of the Fort:
On the whole, coming along nicely. Still plenty of things to do (workshops/bedrooms/military), which are all being done in small amounts, and keep taking longer due to having multiple projects, etc. But progress! Of course, as the bedrooms were finally being finished, we got a load of migrants, so that's a whole load more to be furnished!

Spoiler: Z-5 to Z-7, Zoo - Cavern Habitat (click to show/hide)
Spoiler: Status Screen (click to show/hide)
Goals:
Spoiler: Immediate Goals (click to show/hide)
Spoiler: Long-Term Goals (click to show/hide)
Spoiler: Experience Gains (click to show/hide)




