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Forum Games and Roleplaying / Re: Fire Emblem on Forums 6 (FEF6), OOC Thread!
« on: July 05, 2016, 10:30:16 am »
darkpaladin109: You mean 4-6, right?
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Or just all charge. What could possibly go wrong? (The answer is nothing really)We're probably overthinking this horribly. Siegfried's surprise KO rattled us a bit, I suppose. I'm feeling a bit more confident today, so if darkpaladin109 and/or Criptfiend want to simply walk up to Oskar and bash him, I think that's fine. I'll be waiting for their actions, then either heal one of them or move closer to Siegfried.
Or, do a mix, I move up, then move back if I miss a counter in time for you to go heal Seig, then heal me next turn and I go back in.That's what I'm talking about in my reply to Swordstar, so yes, that would probably work. Our soldier duo won't have anything useful to do, but perhaps they'll be willing to kick back and watch the ocean while Gregory does his zlorching little dance routine. This is how a Reich trooper fights!
Also right, I asked Haspen earlier if Oskar moves, and he confirmed that Oskar does not move.That's a little strange, but alright. Oskar must be a very stoic dude.
Only point I have is I agree with the plan that doesn't waste vulns cause there's no real reason to waste vulns on a pretty easy map like thisYeah. It's been my distinct impression that vulns should be conserved. If we go with "Gung-ho Gregory", but Gregory misses his counters, then I should still be able to dive in to save Siegfried, so that plan is not necessarily any worse in that particular regard, FWIW.
--- Turn 5 ---
Friderick moves to [7,7], trying to draw Oskar's aggro. (This will trigger his PF but he can tank that javelin no prob anyway.)
Arnold moves to [7,8], ready to reach Siegfried next turn.
Gregory moves out of Oskar's range, [7,10] seems like a good choice.
Oskar does something, maybe. Hopefully he doesn't hit Arnold. Or crit again...
--- Turn 6 ---
Arnold moves to [7,6] or [8,5] and heals Siegfried, bringing him to at least 7 HP (Oskar-proof).
--- From then onwards ---
Friderick and Siegfried tank passively, hopefully keeping Oskar busy and contained.
Gregory zlorches Oskar whenever possible.
Arnold heals Friderick or Siegfried if necessary, otherwise he heals Gregory.
In case of an emergency, anyone can chip in with vulns.



