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Messages - Mopsy

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241
IMHO, Haspen, in the interest of getting this game going again, you should just ignore the movement of his "second army" from 68 to 70 and process the rest of his orders. Considering that he only has one army, and has stated his intent to trust the Romans not to wipe him out and thereby lose his naval support, there isn't any obviously better move for him to make.

(If he posts again before you process the next Roman turn and says he'd have preferred to take back the Balearics, then you can even choose to be extra nice and fix that before you do the Roman turn.)

242
It seems like treaty negotiations have ended, and every nation except the Representatives of France has made its initial deployment (if we may consider the draft SNARE deployment of March 13 final), so if Pencil_Art posts a deployment, we might be able to move on to Turn 1.

Or are people still conspiring via PM or busy IRL?

243
Also, how's this for Theocracy?

When I think of militant movements in general - from a strategic perspective - I see them primarily as a way to trade long-term social development for short-term social mobilization. I'd suggest giving Theocracies a hefty bonus in max units (one extra per province, or per two provinces), but then reduce the max units for every academy, railroad and HQ the theocracy controls. This mechanism would represent the militant's dilemma, where success in worldly matters (like science, industry and military organization) tends to secularize both the regime and the population, directing them away from absolute truths and toward the practical and the personal. This secularization then erodes the ideological authority that the regime uses to legitimize itself and maintain the fervor of its adherents.

The basic mobilization vs development tradeoff that the above mechanism sets up could be balanced with additional special rules or by adjusting the cost of the government type.

244
Considering that the Caliphate of Cordoba appears to already be fully committed, Nordmark respectfully withdraws its offer of a Trade Pact to them.

We then propose agreements on either Trade or Research to the Representatives of France and the Swiss Confederation.

245
Like, granting +1/-1 and -1/+1 combat bonuses, respectively, and both costing +1 point (or even 0 points)? That's also interesting.

246
Also, what do you guys think about traits/techs increasing or decreasing the amount of treaties?
Good idea, it's something I've been considering as well. I think it makes more sense and is more useful as nation traits than as a tech. I'm not sure about cost. You could always start the traits off at +1/-2 points, to get people to try them out, and then make adjustments if they become overused.

At least two, it's a significant bonus.
Perhaps. It might be a good idea to increase the range of trait costs. The Militaristic/Pacifist traits should perhaps cost +3/-3 points, for example. Another interesting idea is to split those traits into separate traits for armies (Stormtroopers/Draft Dodgers) and fleets (Rules the Waves/Landlubbers).

247
Nordmark is concerned by the gathering of Commonwealth forces in the North, but retains trust in the peaceful intentions of its neighbor. We will be sending our own forces to monitor the situation.

Nordmark's Initial Deployment:
1 army in 7.
1 army in 9.
1 army in 10.
1 army in 15.

248
Err, this is turn 0. As in the turn wherein you allocate where your armies start off (other than leaving 1 in the capital) so I think everything is set in place. I don't think Haspen allows SECRET DEPLOY PMs, by the way, and even if that does occur, there are such things as alliances and otherwise (and your capital can't be taken easily). With 'otherwise' being a public denouncement of this travesty, which is SOOOOO much more effective in player games than AI games. :P

I know that it's Turn 0. It's not necessary to use PMs, only to wait until the player you intend to attack has made a non-confrontational initial deployment, then quickly make your own aggressive deployment and hope that the GM picks up and processes the deployments before the attacked player has time to change their own deployment in response to yours.

The players who are early in the turn order already have a free advantage in their ability to make an immediate attack during Turn 1, before any fortifications are up. I don't think they should be able to make that advantage even greater through clever timing of their initial deployment. The potential diplomatic consequences of sneaky behavior are not a sufficient deterrent, in my opinion, since being successfully sneaky is a large part of the game.

249
In the interest of accelerating industrial development, Nordmark accepts the Trade Pact offered by the Kingdom of Sicily and proposes another Trade Pact to another fellow constitutional monarchy, namely, the Caliphate of Cordoba.

Furthermore, Nordmark proposes confidence-building measures to its neighbors the Free Representatives of France and the Eastern Polish-Lithuanian Commonwealth. Let us agree to not deploy our militaries on our shared borders (i.e. not in provinces 50, 51, 9, 10, 15, 14 and 16).

(EDIT: I hadn't noticed that Sicily had already offered me a Trade Pact. My post has now been modified to accept their offer.)

250
Since no reply has arrived from the Eastern Commonwealth, Nordmark will withdraw its offer of a Research Treaty for the time being.

251
Definitely not at the start of each turn. That would be a bit ridiculous, since it would mean some people would get to go twice without their opponent's being able to respond in turn.
That's true. I have some other ideas on how to reduce turn order effects, but I haven't developed them properly yet.

252
All deployments are done by me at the start of the game. What are you proposing?

I think he means deploying your armies in response to someone else deploying theirs. Like, if someone doesn't put one on the border between you and you waited to deploy your armies until after they went so you could deploy yours there with the idea that they can't change their deployment to secure that now open border.

I meant exactly what Rolepgeek says. The players who move first already have an advantage when it comes to ganking their opponents, since they can receive additional armies, move into their neighbors' undefended border provinces and build fortifications there before the attacked players have a chance to do anything. I think it would benefit the game if the players who move first didn't get an opportunity to make their advantage even greater by making surprise deployments on the border.

An alternative to the above proposal is to not begin Turn 1 until all players have declared that they are satisfied with the current deployments.

In future EoD games, it might be interesting to try randomizing the turn order - either at the start of the game or at the start of each turn.

(EDIT: Clarification.)

253
It seems to me that it's a good idea to require players to make their initial deployments in gameplay order (i.e. player who moves first deploys first, then the player who moves second, etc.), unless they want to make them earlier. Without this requirement, the player who moves first can choose to deploy last, and get what amounts to almost a two-turn head start for an opening attack. What do you think?

254
The United Isles of the North Atlantic is happy to accept these cooperation agreements fully, knowing and being very familiar with the background of nautical trade and research of the Nordmark people.
It is agreed, then. Here's to peace and prosperity in the North!

Staffing the military with a national-defense force, the United Isles announces a declaration of unification on [Tile #5 and #1] for future progress, along with their celebrations of the New Year.
The government of Nordmark understands the desire to unify Britain, and to assist the impoverished Icelandic population. We advise the people of London and Iceland to consider the benefits of joining the United Isles, and the United Isles themselves to exercise the greatest possible restraint while they integrate these territories.

255
Excerpt from King Hardeknud's traditional Yuletide speech outside Rigsdag Hall:
"This land is a rich land. With the timber from our forests, the ores in our mountains, the bounty of our fields and the ingenuity of our people, we will make Nordmark a country of beautiful manors and vast cities. But we need help from abroad. Our friends in other countries have many things to teach us. They have rich goods to barter with us for mutual gain. As the new century approaches, we should prepare ourselves for a great work, and be ready to receive visitors from far-away places.

May God and the Gods bless Nordmark. Have a Merry Yule, everyone!"


Nordmark offers a cooperation agreement (Trade Pact, Research Treaty and Alliance) to the Unified Isles.

Nordmark offers a Research Treaty to the Eastern Commonwealth. (Offer withdrawn.)

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