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Messages - jimi12

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31
DF Dwarf Mode Discussion / Dwarven Civ Attacked Me?
« on: August 10, 2011, 01:07:54 pm »
So I just have a bunch of goblins attack me, including a goblin king. When I looked at the civ screen they were all part of a Dwarven civ. How did this happen? All of the listed important leaders were goblins.

32
DF General Discussion / Re: Future of the Fortress
« on: July 26, 2011, 01:16:19 pm »
On the bottom of the travelmap just posted there is a "c:clouds". Does this mean that there are now clouds in game? Can we now build towers in fort mode that are above the cloudtops?

33
I heard about DF on civ fanatics forums. Googled it, read about it, seemed awesome. Downloaded and started playing it, and I was completely lost. Quit out of frusteration and didn't think about it for a few months. Then I saw something about it again and figured I'd give it another shot. Checked out some Youtube tutorials and been hooked ever since.

34
DF General Discussion / Re: Future of the Fortress
« on: June 09, 2011, 06:39:24 pm »
Will people who are cursed as werebeasts know that they have killed people when they turn back to normal form? Will they be remorseful or get extra depressed if they know that they killed a loved one while a werebeast?
Worldgen figures don't have the capacity to become depressed or remorseful at the moment.

He isn't necessarily talking about worldgen, could apply to fortress mode as well... but I don't think so, Toady hasn't written or said anything about it, although it would be a quite Fun thing to have. But there was no time for a secretitive mood in his devlog :P

Yeah I was talking about fortress mode. I know Toady mentioned how residents will not be hostile to a werebeast person after they transform back to their normal self. I am assuming this is because it does not recognize that those murders were caused by the now normal looking person. This made me wonder if the cursed person also not figure this out.

35
DF Suggestions / Re: Secrets List (spoilers)
« on: June 09, 2011, 04:35:40 pm »
Different forms of divination (augery, tarot, haruspicy, dream interpretation, channeling, etc). These techniques could be used to predict famines and bumper crops, when megabeasts or zombie armies will be arriving, who is a vampire or werebeast in the fort, etc.

The huge amount of varieties divination takes could lend itself to being procedurally generated. There are could also be ones who do not actually know the secret but pretend that they can practice divination.

36
DF General Discussion / Re: Future of the Fortress
« on: June 09, 2011, 04:17:25 pm »
Will people who are cursed as werebeasts know that they have killed people when they turn back to normal form? Will they be remorseful or get extra depressed if they know that they killed a loved one while a werebeast?

37
I think golems is the next step after necromancy. Created by strange moods and require secrets to give life to.

After that, I would like to see the secrets involve some sort of rituals. I believe that right now it is just that a god gives you this secret, then you have this power. I would like some ingredients to be gathered and boiled, some animals sacrificed, or souls harvested.

38
DF General Discussion / Re: Future of the Fortress
« on: May 11, 2011, 12:38:07 pm »
Will curses/syndromes be curable in a way that does not kill the person who is cursed? For instance, if a gang of werewolves attacks my fort, can I trap them and then apply some cure, turning them into normal dwarves/humans/etc which could then be friendly and join my fort?

39
DF General Discussion / Re: Dwarf Fortress Talk #11: Feedback
« on: March 01, 2011, 04:54:33 pm »
Thanks for releasing this!

40
I have had this same problem. I just submitted it to the bug tracker.

41
DF Suggestions / Re: [For or Against] Tunnelers units
« on: March 01, 2011, 01:05:15 pm »
I don't understand all of the complaints about tunnelers ruining stone walls. I think a fort would look way cooler after the remnats of past seiges remained to remind the dwarves of the ever present danger of attack and the strength the dwarves muster. I think though that tunneling should be limited to trolls or perhaps some sort of seige equipment so we dont have 30 tunneling goblins. However I think all materials should be able to be tunneled, with stone and metal taking much, much more time to bore through.
Universal tunneling makes fortresses obsolete. Seriously, why bother to build a fortress if any goblin with a pick can crack it? I hope we get stone of different hardness, and material requirements to mine it (eg. steel picks for the hardest stones). That would solve a lot already. I'm of the opinion that only dwarves should be a real threat when it comes to mining through rock. Humans and goblins should do well enough to mine surface ore, but otherwise their digging is restricted to soil (which will still be a threat to your food supply, so that's really a big headache already).

Really, just changing the scale of digging speed should be sufficient...  If it takes the gobbo's a year to dig into your fortress, and you aren't prepared for them to break through (or, more realistically, flooding the tunnel)...

meh

This makes sense. It still leaves dwarves the unique ability of digging through stone at 1000x faster than other races and it would provide goblins opportunity to be able to attack if you wall yourself in. I would assume too that if you built a bronze wall and it's taking the goblins a year to bore through, the rest of the non-digging goblins would be attempting something else (ladders, seige towers, battering ram) that would hopefully work before the tunneling is complete. This way tunneling really is a last resort.

42
DF Suggestions / Re: [For or Against] Tunnelers units
« on: February 28, 2011, 05:00:18 pm »
I don't understand all of the complaints about tunnelers ruining stone walls. I think a fort would look way cooler after the remnats of past seiges remained to remind the dwarves of the ever present danger of attack and the strength the dwarves muster. I think though that tunneling should be limited to trolls or perhaps some sort of seige equipment so we dont have 30 tunneling goblins. However I think all materials should be able to be tunneled, with stone and metal taking much, much more time to bore through.

43
DF General Discussion / Re: This game needs a tag line
« on: February 23, 2011, 04:28:52 pm »
Dwarf Fortress: All hope abandon ye who enter here

44
DF Dwarf Mode Discussion / Re: My Daughter's Name For Dwarf Fortress
« on: February 23, 2011, 12:54:02 pm »
My wife calls it Midget Hideout. She also doesn't understand how I can play with dots for hours at a time.

45
DF General Discussion / Re: Dwarf Fortress Talk #10: Feedback
« on: February 10, 2011, 05:39:53 pm »
Any ETA on this?

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