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Messages - KenboCalrissian

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286
dermonster, could you do me a favor and please put spoiler tags around your journal entries?  I've asked others to do the same for sake of consistency, that way new readers don't get others' posts confused with the story (reading the non-canon parts of the story are "options" via opening the spoiler).  You're more than welcome to continue posting your own updates, in fact I'm interested to see where you're going with this.

287
15th Hematite, 209, Early Summer
-------------

The human caravan from Pesor Siti is on the way.  I unforbid ten stacks of roasts - this alone should be more than enough to pull the entire caravan.  If not, there's plenty more where that came from.  At this point we're creating more wealth just for the fun of it.

"Ah, Zon," the wise Quietust flags me as I'm ordering the roasts to be moved to the depot.  "A word, please?"

"Hm, I'm becoming quite popular all of a sudden!  What is it?"

"During one of my daily meditations and wanderings about the fort, I stumbled across a tame dragon tied up near what appears to be adamantine!  But, alas, there is very little of the precious metal mined out.  So I must wonder, what is the dragon guarding if you aren't giving it the opportunity of something to guard against?"

"If you're asking me to have more of the adamantine mined, you can forget about it.  There's no need for it.  We have all the wealth we could ever want, our soldiers are well-trained and well-armed... and that stuff spells death to the fortress if we take too much!"

"Only if you mine it carelessly!  Should you find it necessary to dig out more adamantine (in case further moods require it, and they very likely may), I would advise using the trick of smoothing the walls and carving fortifications to reveal the tiles beyond - the fortifications can be mined out to get the stone, and clowns won't path through them (though they may cause a lot of lag nonetheless)."

"Clowns?  Lag?  I don't understand some of your wise-man talk... but it is a good suggestion, I'll give you that.  Still, I don't see the point.  Personally, I don't want to see beyond those walls, and I don't want any more of that cursed rock in my fortress.  Sorry, but it stays there."

"At least put the dragon to better use!  A dragon such as Nelare is a rare catch indeed, and could be put to great military use!  Why don't you set her upon the enemy?"

"Too much fallout!  That flame breath will cause far too much damage to our own military and animals.  It's better that she stay down there, where she can only be of harm to whatever danger lurks down there."

Angry shouts from outside... as usual, this can only mean one thing.

Spoiler (click to show/hide)

((DFMA)) ((Movie)) I send the champions and marksdwarves out to fight, but it's too late by the time they get there.  I hope this won't hurt our relations with the humans much!

Pethit, one of the human merchants, was stabbed in the liver, forcing him to crawl all the way to the depot with his mule.  This slowed down trading with the humans considerably...  What's more, I think the merchants were more than a little disturbed that our first response to the ambush was to run past them and grab what we could off of the goblins' still warm bodies.

Asob was re-elected as mayor again.  Surprising that someone who tends to avoid crowds should get elected so many years in a row.  As always, I'll probably have to put up with her getting a little stuck-up for a while again, like she does every time she makes it back into office.

Spoiler (click to show/hide)

I decided to build a bridge for crushing rocks and unwanted items inside of our indoor refuse pile, but this turned out to be a mistake.  I intended to place the bridge in an easily accesible spot that wouldn't have too many paths in or out, or be covered in a high-traffic area.  We don't want any bridge-related accidents!  Unfortunately, dwarves will be coming and going through miasma pretty often as they're moving items into the crusher.  I carve a second path coming in from the south to act as the entry to the crushing room.  A door has already been placed on the original entrance, but we can keep it forbidden.  The new lever out in the hallway will act as the bridge's control.

Of course, we didn't want the entire caravan - I claim we can do it just as a joke - but still, we get everything we want from the humans, including a lot of metal bars, for seven of the ten roasts sent for trade.  This really is too easy... makes me wonder what we're going to do with all the goblin clothing?  Probably crush it along with the rocks, I'll bet.

Quietust comes again.  I see our philosopher is very talkative...

"I see that you've used the fortification trick to peek beyond a bit of the Adamantine - I thought you weren't going to do that."

"Hm?  I didn't.  Why, what did you see?"

"Oh... those weren't your orders?  I didn't mean to get anyone in trouble--"

"What did you see??"

"Really, I can't bring myself to say something that might incriminate another... so, I'll draw it instead."

Spoiler (click to show/hide)

Asob!!  This has to be your doing!  This has gone too far...

288
14th Felsite, 209, Late Spring
-------------

Somehow, I get the feeling Reg doesn't miss her husband much.  She was spotted filling the pond for the very same death trap that killed her husband.  She doesn't know about the pond's involvement, does she??

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Come to think of it, Inod wasn't too broken up about losing what's-his-face the first Baron, either.  In a way, this realization is a little more disturbing than the act I've been assigned to do.

Ast Dawnedroads, an animal caretaker, withdrew from society.  I carefully planned the items she was allowed to use, and she came out of the craftshop with an obsidian earring worth 72,000 dwarf bucks.

Spoiler (click to show/hide)

Two pieces of raw clear glass... you know, it would have been nice if she'd have started with the clear glass and made a glass artifact.  Honestly, from the day we founded Severedcoils I really wanted us to make our way with a glass industry.  All of the green and clear glass furniture is proof of that.  Yet after all the training I put our glassmakers through, they never seemed to increase in skill, and eventually I just gave up.  Maybe I put the wrong dwarves to work in the glass furnaces... ah, well.  We have a lot of high-valued food ingredients, so I set our cook to working on some more roasts.

"Oi, Zon!  A word?"  Solon, one of the metalcrafters, approaches.

"Yes, Solon?"

"Ah, no no, it's not Solon anymore.  It's 'Derm.'"

Spoiler (click to show/hide)

"'Derm?!'  What kind of a name is that for a dwarf?  Why does everybody want to change their names all of a sudden?"

"Quite simple, actually... I dunno if you noticed, but this fort's startin' to make a name for itself.  We had nobody want to migrate here for three years on account of the first baron mysteriously disappearin'.  Now, a Count walks in, elects himself a Duke, and vanishes in the same day."

I stare coldly at 'Derm.'  "Continue..."

"Well, y'see, the thing of it is, it's startin' to look a little... suspicious.  None of us want any trouble though, I mean, none of us have ever had anything terrible happen to us.  As long as it's just nobles, I think we can all agree to keep quiet.  Some of us are changing our names, though, because we don't want our families associated with whatever's goin' on here -- if somethin's going on, that is."

"That would make more sense if you were changing your last names."

"Actually we though of that, but 'Skuorgs' disagreed.  He made the point that if ever called into question, history would see a 'Derm Spatteredgirders' among the ranks.  Then, someone would check the name 'Derm' against the Spatteredgirders line, not find any record of a 'Derm,' and be forced to conclude that the records are inaccurate and our family names would be protected by logical inconsistency!"

"Far easier if you were to just change your last name.  That, and your old names are probably in my old notes somewhere, so either way that wouldn't work."

"Well... couldn't you just change the name in your old logs?  And, wait, did you just commit to record 'Skuorgs'' plan of logical inconsistency??"

"King's order's m'afraid.  I need to keep a record of what happens here."

Derm's eyes lit up in a way I didn't like.  "So, wait, that book contains the full history of Severedcoils?  Like... what really happened to the Baron and the Duke?"

I shot back my most intimidating glare I could muster - which wasn't much, being only a dabbling intimidator.  "Reg requisitioned an order for something gold a little while ago.  Perhaps you should get down to the forges and see what you can do..."

"Gold?  Oh, boy.  Is this goin' to happen often?  You had us smelt all the gold we found into bars... shoulda just left it raw!"

"Relax, Derm.  There's seventy-eight bars left.  We'll just stop using it for crafts and save it for requests.  It'll last us a while.  In the meantime, we can start exploring the underground for another vein, but first we need to get rid of all this stone lying around!  I keep stubbing my toes on them, and it's slowing work down."

"Finally!  Well, I'll go make some... flasks?  Goblets?"

"Goblets, please.  Thanks."

Derm goes on her way.  I'm worried now about the safety of this journal.  Stupidly, I let slip that our entire history is contained here!  Now there might be bandits among us who may attempt to steal it... I'll need to keep it on my person at all times.

289
DF Suggestions / Search Dwarves by Profession & Skill Level
« on: January 19, 2010, 06:34:41 pm »
I'd like to be able to filter my Units screen by dwarves with skill in a particular job, sorted by skill top to bottom.  Real-life example: I'm currently looking for a Cook, but I haven't a single dwarf with "Cook" listed as their profession because all of them are better at something else.  I know I have a Competent Cook somewhere, but I need to check each individual "brown" dwarf to try and find it.

This suggestion would add a Search function to the Unit screen much like the one on the "Bring trade items to depot" screen and the history screens for finding a unit by name.  However, rather than search by name (which would also be a cool feature), it checks your dwarves' professions and brings the best skilled dwarves to the top of the list.

This should also be extended to Workshop Profiles; dwarves with the highest level of an associated skill will appear at the top of the list, and those with little or no skill will be at the bottom.  So if I enter the Kitchen's workshop profile, the first name I see is Urist McLegendary+20cook.

Similar threads can be found here, but strangely, all except the last appear to have been ignored (the last being notable because Toady replied to it).  None of them mention filtering by job quality.

http://www.bay12games.com/forum/index.php?topic=6239.0
http://www.bay12games.com/forum/index.php?topic=20593.0
http://www.bay12games.com/forum/index.php?topic=4076.0
http://www.bay12games.com/forum/index.php?topic=44132.0
http://www.bay12games.com/forum/index.php?topic=2980.0

290
I've been too busy to keep up with my own community fort lately, so unfortunately I can't carry the torch any time soon.  Still watching, though.

291
I have the opposite problem.  My population went from 115 to 8 in a very short time after I found hidden fun.  Lots of stuff was destroyed.  Nobles died horribly.

I then got a wave of 8 and a wave of 20 dorfs.  Most of whom were eaten by the titan that arrived at the same time.

Then there was my previous fort, where one dorf walled himself off from the world and every immigrant was drafted and stationed by the magma next to the rampaging goblin ambushers.  Each year, about 15 to 20 dorfs arrived, despite the danger.

Did those waves come with Nobles?  When the dwarven caravan arrives and finds you missing a noble, they send you a new one.  Most users (myself included) report that the new wave will come the next spring following your last dwarven caravan. 

The nobles bring along workers in their wave, so if you're desperate for some migrants, sacrificing your baron might be a good gamble (might be, because you don't always get workers.  I recall the straw that broke Boatmurdered's back was a full wave of nothing but nobles, and only one dwarf available to keep up with demands AND defend the fortress from rampaging elephants).  Just be sure to kill the consort, too, because a new baron will always bring a new consort, meaning extra demands.

292
*Begins smuggling wamblers left and right into the fortress while there's still access to the outside world*

293
DF Community Games & Stories / Re: Mr Fortress Explorer.
« on: January 19, 2010, 12:44:37 pm »
HA!  Is that a troglodyte stuck in the mist generator??  Wonder how he got in there... And I see the green spinny indicator in one of your screenshots, so is there something else in there with him?  Bad spawn Must have been sucked up through the pump.

294
Doo dee doo, pullin' mah lever, doo dee doowhaWHAAAAAUUUGHAURBLEGLubrglecracklesizzlesmouldersssszzzzz....

295
DF Community Games & Stories / Re: Mr Fortress Explorer.
« on: January 18, 2010, 05:51:18 pm »
It almost sounds like you're playing as a goblin, either that or you started in a goblin-occupied human town.  I didn't know this existed in my world!  I do know there are goblin towers inhabited by humans, in fact a LOT of the humans in my world appear to have been corrupted.

I played it once after waiting for a goblin siege to succumb to, and had a delightful conversation with a goblin leader axelord in my dining room before he beheaded me.

Spoiler: Lever stuff (click to show/hide)

296
Qloos journaled up an adventurer in Severedcoils, if it will tide you over.  Check it out here!

297
just read through.
awesome
can i has a dwarf?
ill take... hm... i dunno really. you choose.
*notifies*

I'm going to need a little more than that... Pick a profession and a name, please.

Looking back, I just realized that an even worse fate could potentially await Zon - if failed mandates result in the execution of dwarves with lots of friends, an unhappy dwarf could potentially enter a Fell Mood and decide to turn Zon into a bracelet. Of course, it would be utterly tragic if that were to happen. And by "tragic" I mean "hilarious".

Considering Zon's stance on art, that would be the ultimate insult!  Fortunately, I've still maintained a mostly friendless fortress - the only friendships are those I started with in the starting 7.  I had one gem setter go Unhappy only because he'd been working on the magma tower, was accosted by fire snakes, and happens to hate fire snakes - but that's it so far.

Apologies for the slow updates, should be able to return to normal sooner or later!

298
DF Suggestions / Re: Greywater: A revisit of the waste fpi
« on: January 18, 2010, 01:44:08 pm »
I'm interested, but lose the dirty dishes.  I don't see what they add to the game besides one more tedious complication.  Greywater, however, is a nice approach to introducing sewage systems.

This obviously needs a new type of zone: Waste water ("Sewage" is such a better name, but it could be misleading since we aren't dealing with bodily wastes here).  This functions just like a pond, but only accepts greywater - likewise, ponds would not accept greywater.  You don't want to contaminate your drinking supply, so this distinction is key.

299
I turned them on as soon as the dwarven caravan left, so, effectively 2 seasons since the change wouldn't have kicked in until Winter anyway.  It's going to get awfully boring without my regular 70+ goblin sieges to keep me entertained, not to mention I'd have nothing to test the magma trap on!

Except for elves.  And humans, even though I enjoy trading with them.  I may resort to xenophobia if things get too tame.

300
DF Bug Reports / Re: [40d] Clothier enraged while eating fish
« on: January 17, 2010, 09:41:46 pm »
I've never encountered bluefish in-game... how deadly are they?  Can they cause dwarves harm when they're alive?  I wonder if the game isn't properly registering as dead, and for some reason the meat is able to fight back while being eaten...

If this isn't intended, it freaking should be, not for bluefish but for some kind of bizarre monster fish!

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