Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - KenboCalrissian

Pages: 1 ... 19 20 [21] 22 23 ... 59
301
DF Community Games & Stories / Re: Mr Fortress Explorer.
« on: January 17, 2010, 09:33:33 pm »
Here's a copy of Severedcoils.  This fort is being narrated here.  9 1/2 years, vanilla, includes a room full of levers;  Some may cause you some... difficulties, but nothing you shouldn't be able to avoid in time if when you pull them.

302
What's with all the normal floor tiles looking like open spaces?

It's because of a setting in the init.  I have no idea why it was set that way, but my first order of business was to re-enable the ground graphics.

303
Kenbo, I suggest that you use the next noble to test the magma deathtrap.

Not that drowning them and pushing them into chasms isn't fun, I'd just really like to see some... burning... noble chunklets... that's all.

I think that can be arranged!  I'm estimating the trap might be finished right around when the next noble comes, so I could set up something special for him/her.

Also, I think I'm noticing an undesirable side-effect with using disabling Invaders for one season... it feels like the game has reset my enemies' aggression with me.  Even though Invaders is on, I'm not getting any ambushes or sieges, just a couple of stray thieves as if it's my first year all over again.  Anybody know if this is true, or am I just getting (un)lucky?

304
Noble death doesn't prevent another noble from appearing, or the migrant wave it comes with.  It only prevents regular migrants from coming.

305
It doesn't take three years per consort.  The reason I wasn't getting them was because the goblins were preventing the dwarven caravan in Autumn.  This year, I disabled sieges only for Autumn to ensure the caravan came, and the following spring I got the consort.

So, as long as I continue to do this, I should be able to get another consort every year.

306
I didn't think you could specify who pulls the lever, it just grabs whoever's closest.  Have I been missing something all along?

307
How do you open that bypass, anyway?  I looked everywhere for the lever and couldn't find it.  It was really bugging me... on my turn, all traffic went in and out through my magma trap because it was the shortest way.

308
It was actually an accident.  Zon was meant to reset the lever, but I mistakenly left the door Forbidden so she walked away and found another job instead.  When I unlocked the door, well, you know who was the first to volunteer.

309
11th Felsite, 209, Late Spring
-------------

One wrestler, one macedwarf, six peasants, one butcher, one blacksmith, one potashmaker-- I mean mason, one hunter-- I mean mason, one herbalist, one metalsmith, one fisher, one bonecarver, one armorsmith, two stoneworkers, one animal tamer, and two children.  These all came along with the latest count, consort, and... a philosopher!

Lolor Ekastathel, the Count, waltzes right into the dining room and stands on a table.

"Ah, Severedcoils!  What a quaint county you have here!  Well, fear not, laborers!  I, Lolor, have come to bring you wealth and prosperity!  See the fine dwarves I have brought with me!  I have brought along just enough to make this place a Duchy!  See?  Already, I bring you wealth!"

Grendus bangs her (Copper war hammer) once on Arbostsarvesh, the adamantine buckler.  "We've been doing a pretty good job of that ourselves."

Lolor jumps down from the green glass table, completely ignoring the rising concerns of the dwarves around him.  He looked around the room, scoffing at the engravings all over.

"Egads, how atrocious!  'The Influential Charity?'  A masterfully designed image relating to the ascension of the dwarf Zon Castleweakened the Skinny Morals to leadership of The Crypt of Crowns in the early spring of 201?  Who calls this 'masterfully designed??"  What kind of a name is 'Castleweakened for a leader, anyway?"

Tholtig Gúradil sulked.  "Hey, that's my masterfully designed image of Zon Castleweakened the Skinny Morals the dwarf and dwarves..."

My eye started to twitch, as Lolor Saveringed (as if that's a better name for a leader) paraded through the halls, nitpicking at everything in his way.

"Egads!  What's this watery mess doing next to the stairwell?  I refuse to walk through so much mud and filth every time I use the stairs!"

"That's our mist generator," I say boldly, arms crossed and beard thoroughly ruffled.  "It keeps us happy through the goblin sieges."

"Mist be damned!  I demand this wreck be shut down, and the stairs mopped, and-- dear Kovest, you're all covered in blood and vomit!  Have you dwarves been working outside?!"

"Here, Lolor, you must be weary from your journey!"  Let me escort you to your room.  It's right downstairs... we'll take the other stairway, if we absolutely must avoid the mud."

"Oh, we absolutely must do something about your clothing!  What's a woman such as yourself doing in XX-cave spider silk trousers-XX??  Have you no shame?  Is that giant bat blood spatter??"

"You bet your noble ass it is... but come!  Your lovely quarters await!  It's fortunate that one such as yourself should be so obsessed with cleanliness - ((DFMA)) ((Movie)) your room is the only one with a functioning shower!"

I reset the trap and head back inside-- only to find a witness has followed me with the duke!!

Spoiler (click to show/hide)

"Ack!  Um... Imush!  You didn't see anything, did you?"

"...Ha, ha, real funny!  Is that another crack at me missing both eyes??"

"Oh... Um, sorry!  What are you doing here, anyway?"

"I had a question to ask of Lolor, so I followed.  I was hoping he brought some spare eyeballs with him.  I fell asleep for a bit, though to be honest it's kind of hard to tell when I'm awake and when I'm unconscious - it's dark either way.  Then I woke up here!  Where is 'here,' anyway?"

"Oh!  Uhh... you're... in the magma forges!  Goodness, Imush, be careful where you step!  You might fall into a smelter and get burned by magma!"

Imush raised an eyeless eyebrow.  "Wait a minute... the forges have a very particular scent about them.  Like magma, and burning rock, and dwarf sweat.  Here it just smells... dusty, and musty, and faintly of a groundhog bone... cabinet?  What room is this, anyway?"

I was frantically searching my mind for a better lie, and then-- "Oh!  You can't tell whether you're awake or asleep?"

"Uh huh."

"Then, clearly, you're dreaming!  No such room exists in the fort!"

"I'm dreaming?  But my dreams usually make a lot less sense than this."

"The prickle berries said they think your hoary marmot turned midnight blue.  You'd better bake some aluminum grass.  Here, swallow this giant eagle, and then you can encrust finished goods with donkey tallow."

"Ah, yes, I'm definitely dreaming," nodded Imush.  I'll just be on my way then.  I wonder where I can find Lolor...

Imush wandered out of the room.  Phew!!  That was a close one...

As I'm walking out the snaking passageway to the duke's deathtrap, I pass the new philosopher.

Spoiler (click to show/hide)

"Oh, hi.  You must be--"

"Yes, yes, of course.  One moment, you forgot to reset your lever."

A chill runs through my beard.  "I... I did?  How did you know?"

"I'm Quietust, the philosopher!  I know!  And one must never leave their levers unpulled.  Excuse me!"

"Um... do you know what that lever does?"

"I assume it must be something completely unimportant and inconsequential, otherwise you wouldn't have forgotten to pull it again!  A moment, please."

Spoiler (click to show/hide)

Quietust rushes on to go and pull the lever again to close the trap.  I could have sworn I had already done that... Regardless, I hate to be rude, but I'm of no mind to meet anyone right now, so I sneak off while she's busy.

310
23rd Slate, 209, Mid-Spring
-------------

Tholtig Bowelwall expressed his extreme hatred for rhesus macaques today by strangling three of them to death, one right after the other.  Impressive!  I'm tempted to enlist him into the military, but we'd be giving up a legendary engraver and professional furnace operator to do that.  Ah, well.  Several macaques got away with garbage strewn about outside... there hasn't been time or need to clean up outdoors.

The magma trap appears to be very near completion.  I'm not sure if it will need an additional level above where the magma is meant to spill out... I doubt it.  I suppose we'll find out once we run the first test!

"Help!"  I hear Led Dastotdomas, cheese maker, call out, "There's a fire imp loose in the halls!"

Spoiler (click to show/hide)

What??  But... I thought I took every precaution to avoid this sort of thing!  How did it get in?!

The fire imp chases Led all the way up onto the magma tower, where several dwarves are already hard at work.  ((Movie)) Once cornered, she turns and wrestles the fire imp to death with her bare hands.

Spoiler (click to show/hide)

That's one strong cheese maker!  I'm only glad the fire imp didn't cause more trouble, like setting any of the wooden vertical axles on fire.

I think I've found the vulnerability... there's a stairway right next to the first magma pump we used to power the forges, which is also adjacent to a wooden vertical axle.  It's more of a surprise that this didn't happen sooner, really!  I immediately order up several iron hatch covers to block off similar vulnerabilities throughout this section of the fort.

"Zon!"  I hear the voice of King Minkot the Cowardly.  He's rubbing his hands together gleefully, as if his mother bought him a new (+olivine puzzle box+).

"Yes, King.  What is it."

"Put on your game face, Zon.  It's time."

"Time for what?"

"Look, over the hills!"

Spoiler (click to show/hide)

311
DF Suggestions / Re: Just kludge in some dungeons... real dungeons!
« on: January 14, 2010, 03:48:42 pm »
I have trouble resisting the urge to suggest importing of other players' dungeons into your world... unfortunately, that presents all kinds of geology problems when you consider most forts contain parts of rivers, chasms, etc. and varied terrain height and slopes that the world you're importing into wouldn't contain.

Similarly, I think the biggest hangup with procedurally generated dungeons would be traps and lever mechanisms.  The game would need to know how to put together a dungeon that will allow access to the goal with or without the aide of levers moving objects that would block your path.  Simple bridges might be easy enough, but some of the more complicated stuff - like pulling a lever to obsidian-cast a walkway across a deadly magma-filled gap - is probably something the game couldn't figure out itself.  On the other hand, maybe it's best that the more complicated dungeons are left to the player's creation!

312
DF Bug Reports / Re: [40d16] Floating Water Tiles
« on: January 14, 2010, 03:37:49 pm »
http://mkv25.net/dfma/index.php

Here's an awesome resource for uploading movies and fortress maps.

313
DF Bug Reports / Re: [40d16]NULL item pointer on load
« on: January 14, 2010, 03:36:01 pm »
Does it work in the version you copied to?  If so, I'd just play from that copy.

314
Strange, I didn't make any copper weapons... only 5 suits of chain and plate, really (and 5 suits of leather armor).  They must have already had those.

315
DF Suggestions / Re: 'Hell' Biome.
« on: January 14, 2010, 02:20:30 am »
This sounds really, really awesome!  I'd love to dig down into a hellish landscape and try to manage a fort there.  Even better,  what if you could start within the HFS pit playing as clowns, and build up your forces near the circus peanuts until such a time that an unknowing dwarf civ mines out a hole for you to escape through?

Can we get this suggestion into the Eternal Suggestions thread?  I'd definitely vote for it.

Pages: 1 ... 19 20 [21] 22 23 ... 59