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Messages - KenboCalrissian

Pages: 1 ... 39 40 [41] 42 43 ... 59
601
Huh... yeah, I have a spring save.  Maybe I grabbed the wrong one... I'll reupload when I get home from work later.

602
One easy way to see if the Ruler got killed is to check your (c)iv screen - if he's dead, he won't be in the list anymore.

He is definitely dead, and has been replaced with a different ruler.  He also shows up dead on my units screen and I've even found his corpse.  My question was "Who killed him?" and after probably 30 minutes of searching the kills on my living and dead soldiers I couldn't find his name.  So... he had to have been killed by a dog.

603
9th Limestone, 206, Early Autumn
-------------

A vile force of darkness has arrived! 

Spoiler (click to show/hide)

"Lots o' goblins, Zon!  Today we'll taste victory!  It matters not how many goblins--"

"Eighteen wrestler gobs, twelve axegobs, two goblin axe lords including the decorated Olngö Dospoem Tokxemösmlo Smaxa, the Old Perfection of Accidents, six bowgobs, and three guards, one of them titled as well - Song Ulatu Olngöraslost Snuna, the Monstrous Counsellor of Fortunes."

"Uh... How do you know all of that?"

"Because Olngö is a local leader, and Song is their damn ruler.  The other axelord, Song Ozautes, is another local leader.  They freaking mean business this time."

"Oh.  Wow.  Dibs on Song!  You hear me Archibold?  Back off and let us get a few kills this time!"

Grendus picked up a hammer that she just now started learning to use and headed out to the field.  I'm glad Grendus is feeling confident about this.  I'm pretty worried, to be quite honest.  We're going to be taking casualties, that's for certain...

((DFMA)) ((Movie)) I sigh and designate some coffins at the masonry shop, and watch the battle unfold.

Spoiler (click to show/hide)

"Grendus... Oh, to be taken so soon before your rise to glory."

"What?  I'm right here."

Spoiler (click to show/hide)

"Eh?  But... this is Grendus' corpse!"

"No, no.  I'm the other Grendus.  I see how you could get us confused, we both wield hammers."

"...Eh.  You know what?  You guys go ahead and keep renaming yourselves however you want.  Hey, at least you have four kills, that's more than... err... First Grendus had.  I'm going to count and bury the dead..."

"As for me," Archibold chimed in, "I'm going to go count and piss upon my dead!  Top of the list, shall we?"

Spoiler (click to show/hide)

Before she finished listing off her seven rhesus macaques, Archibold fell over in pain.  Apparently, she hadn't noticed her broken right lower arm.  She's quickly carried off to bed.

"I'll help!"  Imush the marksdwarf came stumbling down the stairs.  "Where'd everybody go?  Those goblins have some kind of newfangled magic darkness or something?"

"What are you-- AUGH!!  Your eyes are missing!!"

Spoiler (click to show/hide)

Imush, too, is lead off to his bed.  He kept swearing he felt fine, but... ew, that's an image I won't soon forget!

Olngö got away, but we killed both Songs, the local leader and the ruler.  Archibold killed both, but strangely enough she changed the translation of the ruler's name to Roarspiders the Umbral Bar of Continents... Huh?  Can champions do that?  I check the logs and... oh, wait, there was another goblin named Song with a long title that I had overlooked.  Nobody else is claiming the kill for the goblin leader, so it must have been a war dog.

604
4th Galena, 206, Late Summer
-------------

"Zon, I don't like being led around like this!"

"You can open your eyes in a second, Asob!  I want you to be surprised."

"This better be good, if you really think it's going to be enough for me to forgive you!"

"I promise.  And... we're here!  Open your--"

"I could smell the bestiary from 20 Urists away."

"...Congratulations, you ruined the surprise!  Open your eyes, already!"

Asob opened her eyes, and was greeted to my... err, apology.

Spoiler (click to show/hide)

"...Um, what am I looking at here?"

"The bestiary, of course!  The giant eagle and her chicks are here, and so is the cougar and the two wolves.  But!  I've just added a grizzly bear to the north wall, and restrained a deer right in the center of the room, between all the dangerous predators!"

"..."

"...Well?"

"No."

"What?  No, see, it's an artistic expression!  The irony is that they're all tame, so while they aren't going to hurt each other, you can see the hunger in their eyes!  Don't mind the horse and the groundhogs, they kind of just wandered in on their own. "

"You're horrible."

I sigh.  "There's just no pleasing you, is there?"

"You're horrible."

I throw my hands up.  "At least Inod likes it... I thought you'd appreciate my modifications to your art, like with the obsidian."

"But see, that's why you're horrible... at understanding art!"

"...Beg pardon?"

"See, it's obvious you were trying to modify my work again because it worked the first time!  And it's obvious you were going for dramatic irony with a twist on the 'Circle of Life' - sorry, Zon, but the great artist Odil Rigòthishen already beat you to it.  And when art is obvious, it isn't any good."

"Odil Craftpassions, huh?  Wait a second... Rigòthishen?  Is she related to--"

"Fikod Rigòthishen, our miner!  So, you're starting to regain that compassion for your fellow dwarf!  I can't fault you for not having a great aesthetic sensitivity, big deal.  You tried, and I appreciate the gesture.  I forgive you, Zon!"

"Great!  Now then... how are we doing with the fountain project?"

"We need more grates.  The masons are all being slow about it, on account of their attention being divided by the giant eagle roost."

"Ah, right... that.  Well, we'll just power away at those in the meantime."

"Oh!  Do you want to hear my first mandate?"

"What?  Oh, right!  I forgot to congratulate you on being elected mayor."

"Thank you!  My first act as mayor: Export of beds is prohibited!"

"...Beds, huh.  Well.  I guess you should make sure a certain broker knows that!"

"That's me, silly.  Or did you forget?"

"...No, I knew.  I was making a joke."

"Ugh!  Your jokes are worse than Unib's!"

Unib.  Now there's a name I hadn't heard in a while.  Now that Asob is mayor, she'll get the special treat of meeting the merchant liaison of The Swift Arches.  I wonder about her... is she still on her plot to uncover what we're doing here?  The King himself is here to oversee the mission!  Would she really dare continue her investigation right under his nose?

((Commentary))
Spoiler (click to show/hide)

605
Just curious, but how are you going to combine these several forts into the same region? Or is this thread just going to be an archive of forts built for adventurers?

Fortress mode succession game with variant rules.  5 years a turn, abandon your fortress during the 6th ASAP, pass the world on to the next player.  But now that you mention it, maybe that is too difficult, and we just stick to creating a library of adventurer-focused forts.

606
Any items "under" a bridge when it lowers get obliterated. Items flung by a bridge that hit a wall simply stop and fall. I don't think items traverse Z-levels when they get flung, so the height of the wall shouldn't matter.

Actually, it does go up at least one z-level.  Note that there is no access to the items in the POI.  The drawbridge that flung these items is 1 z-level down from these items.

Also, water indeed pushes objects, such as sweeping a baron off a precarious ledge.  My understanding of fluid is that an object will be pushed, but only if water can move from one tile to an adjacent one.  That's an extremely over-simplified statement that isn't necessarily always true, I know, so someone else should better explain it.

607
DF Suggestions / Re: Pipe Organs: The Choice Instrument for Dwarves
« on: November 17, 2009, 05:42:13 pm »
Bellows, Air Pump... I don't care what we call it, at least someone likes the idea!

Kenbo, I would rather that extra pipes could be added on at will, rather than requiring an entirely new organ. So you could just add in a bazillion pipes rather than having to construct a few extra irritating organs.

There's a point at which this becomes abusive.  Could you feasibly explain how something as large as the Wanamaker Organ (28,482 pipes in 461 ranks, standing 7 stories tall) functions on one Bellows?

Granted one point, currently the game doesn't support multi-z-level structures, so you couldn't build the Wanamaker anyway.  Regardless, we need a simple solution to the energy problem.  To me, adding options to the organ to add more and more additional parts, while at the same time trying to keep track of how many parts are already on it and what new pieces are allowed given all the equipment already on it makes things much, MUCH more complicated from a coding perspective as well as a user perspective.  To allow for this, we would have to wait for Toady to implement it in 'The Organ Arc.'

Maybe you could make it multiple z-levels high by allowing access to the level above and attaching another Pipe Array to the top... this would make the notes lower, but it also adds to the power requirements for an audible sound to come out.  But cramming thousands of pipes onto a single 3x3 construction (or even a 5x5) sounds downright silly to me.  Linking multiple organs to make one big one has the advantages of being simple to understand, plus you could arrange the organs in any configuration you want.

608
DF Suggestions / Re: Find Desired Location
« on: November 17, 2009, 05:29:12 pm »
Well, you can search for areas with an aquifer, so why not?  It adds to the challenge, at least.

609
DF Suggestions / Re: Seige equipment for seigers
« on: November 17, 2009, 05:28:10 pm »
Bold text does a much better job of accentuating a point without scaring off the newbies.

610
DF Suggestions / Re: Pipe Organs: The Choice Instrument for Dwarves
« on: November 17, 2009, 01:18:06 pm »
I really like this suggestion because it solves one of the game's late-game problems.  It's previously been suggested that more buildings requiring multiple pieces be implemented to add to the late-game experience (sorry, not enough time during my lunch break to go thread hunting).  Based on the diagram above, I see an organ requiring the following constructed pieces:

-Keyboard
-Pipe Array
-3 Mechanisms
*Requires throne to be placed in front of keyboard
*Requires access to pressurized air to function.  This can be achieved with the following new construction:
-Air Pump (requiring 1 Block, 1 Pipe section, 1 Giant Fan (new trap component)

-Keyboard: Aside from the mechanisms, this is the simplest component.  It requires only 1 wood, stone, metal, bone, or shell and can be created in the Craftsdwarf's shop.
-Pipe Array: This is different from a Pipe section and represents a range of pipe sizes.  It makes no sense to use Pipe Sections here since each pipe can range anywhere between a few inches to 30 feet.  Obviously, each of these pipes require different amounts of resources, and only metal.  Most of the smaller notes could be done with a single bar, a second would get some of the mid-range, and you'd probably need at least two more for the largest pipes.  For simplicity's sake, we can call it 3 bars
-Air Pump: I think this would be a great new addition to the game.  On its own, it opens the door to all kinds of new dwarven designs, like hydraulics, pressurized air cannons, elevators... etc.  The reason for adding the Giant Fan Blade as a new trap component rather than using the Giant Corkscrew which is already used for a liquid pump is to confirm with the user that they know what they're constructing.  I'd hate to screw up the design by accidentally creating a liquid pump because both pumps require the same components!

You would also need to make special design considerations for allowing the passage of air through the organ.

Now, for creating larger, more grandiose organs, I think the best way to implement this would be to create multiple organs, and add an option to the organ construction to "Link to Another Organ."  This would require two more mechanisms, and the end effect is a more valuable organ construction, plus you could link together as many as you want.  And, the more you connect, the louder it gets.

611
DF Gameplay Questions / Re: How many haulers?
« on: November 17, 2009, 12:14:06 am »
If I have an idler, chances are they're about to be drafted as a hauler.  I hate seeing idlers, not just because they create friendships and therefore tantrum spirals, but because I played a lot of Dungeon Keeper and it trained me to always keep every imp dwarf working.

612
DF Bug Reports / Re: Cant forge low boots
« on: November 17, 2009, 12:10:26 am »
Spoiler (click to show/hide)

What?  I don't see that anywhere.

That's because I fixed it today :P  Check the file history.

613
DF Bug Reports / Re: Screen Cutoff
« on: November 17, 2009, 12:07:47 am »
You need to make some modifications to your init file (..\Dwarf Fortress\data\init\init.txt).  The Wiki has some instructions on how to fix it.

The options in init.txt will let you resize the view window to whatever dimensions you want.  Find your screen resolution and modify accordingly.

614
That's because we had one player disappear, and the other run his turn through with very little reporting.

Very little reporting?  Sheesh!  Talk about gratitude...

615
23rd Hematite, 206, Early Summer
-------------

Spoiler (click to show/hide)

Asob replaces Sigun as the new mayor of Severedcoils.  I'm happy for her, even if she's presently not speaking to me.  I think it's funny that someone who's deathly afraid of crowds actually managed to become so well liked by the people.  Plus, it means Sigun's annoying earring mandate is over!  Let's just hope this new power doesn't go to her head...

Spoiler (click to show/hide)

As much as I try, I can't truly leave my love of fishing.  There's something about these ponds that I really like... even though the only thing we ever catch here is turtle, and I know I could simply set a pond designation near the brook to catch some other varieties of fish, it's convenient.  Plus, I can see everything that enters and leaves the fort.

èrith Kadolbal, our legendary Gem Cutter is ambushed!  He does something either noble or stupid and runs far away from the entrance to the fortress, leading the ambushers away and giving us time to set up the militia.  I hate to lose a legendary Gem Cutter like this... I mean... poor èrith!

Spoiler (click to show/hide)

èrith puts up a good fight and even manages to incapacitate two of the four goblins in the ambush, while the other two flee!  Sustaining injuries from a speargob, he flees the battle, leaving both with a mangled leg apiece as well as several other injuries, while suffering from a moderately damaged head, right upper arm, left hand, and stomache.  Smart move, leaving before you had anything broken!  The militia rushes out to finish off the crippled goblins.  Though he didn't kill either himself, èrith deserves special recognition for his efforts.

Spoiler (click to show/hide)

Sigun, the former mayor, finishes simply the nicest looking low boot I've ever seen - and the most expensive artifact we have!  It comes to 135,600 dwarfbucks.  Now, if only he thought to make a pair of boots... best of all, we now have a legendary armorsmith!

The adamantine is looking even more tempting... We could craft masterwork adamantine armor... no!  Not yet... we need to test the birds, first.  No sense endangering the fortress when we may already have a working battle plan...

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