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Messages - Shade-o

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166
You'll have to talk to a techpriest about that.

167
-=-Handoria Insurrection-=-
Every Commissar has to start somewhere
Part 22

Several Days Later

Your mission was a complete success. In addition to eliminating the primary target, you managed to locate and rescue captive loyalists. While other squads faced fierce resistance, some even failing to reach their objectives, yours was able to cut through the disorganised rabble while taking minimal casualties.

With much of the enemy leadership dead and PDF forces inserting all over the city, the traitor militia was defeated handily. By the time the trials for treason and other charges had begun, you were already released from hospital and wandering aimlessly through the Schola, awaiting the judgement of your masters. Your superiors seem to have been suitably impressed by your exploits, the collected accounts forming the image of a brave and fearless Commissar Cadet who cares for his charges and has no tolerance for heresy.

Congratulations, Commissar.


Items received!
Quote
Commissar Regalia
+1 Charisma
The peaked cap, greatcoat, sash and other symbols of the Commissariat confer great authority.

Progenium Boltpistol
-3 to Hit
6 - 12 Damage
A monstrously powerful sidearm, quite capable of exploding most humanoids. It is significantly more difficult to handle than your laspistol.

Progenium Chainsword
-1 to Hit
4 - 14 Damage
A basic yet deadly tool of war, capable of tearing apart traitors and xenos with ease. It is much heavier than your sabre, and uses a different combat style.


You have already been assigned a post in Lord General Verhoff's campaign, in a nearby subsector. You will join PDF elements tithed from Calystia and other worlds in reinforcing his battleforce as it takes on supplies in the Ghenna system. The 46th Mortayan will be the subject of your tour.

If you want to do anything like stealing supplies or intel before leaving (forever), now is your chance.

168
Unless anyone wants to make any last-minute quips/investigations, that concludes the mission.

170
-=-Handoria Insurrection-=-
Every Commissar has to start somewhere
Part 21


Faced with a nigh-impenetrable fortress, you decide to simply remove it from play. Grabbing both det-packs, you sprint to the access port and pull the thick metal plate open. With the mining walker towering over you, you leap into the dim recesses of the elevatus.

You search for something important; detonating in the wrong spot might just blow a hole in the surface, or render it inert. Thankfully you are able to recognise critical machinery, and plant charges on the hydraulics and brakes. With a bit of luck it could cripple some other systems, but those two should be enough. Whispering a prayer to placate the machine spirits which must suffer for your actions, you set the timers and evacuate the platform.

You hurriedly put some distance between yourself and your work, transitioning from a dash to a strut with ease. Behind you, it sounds as if Jorgan is about to fix whatever it was that broke, but his triumphant shouts are curtailed by the twin detonations, followed by a screech as the platform gives way.

"Insurrection... quelled."

171
You both make good arguments.

But one had a bigger explosion.

172
Look you can't cut through such armour until you get a power sword okay

173
FINE

I'll draw the thing.

No oversized stubber hand cannon, no enemy intelligence that rocks the state of affairs in system, nothing but a huge explosion.

174
While destroying the elevatus is a perfectly solid plan, you're missing the most important RPG consideration: How are you going to loot his treasure if you drop it down a shaft?

Not that there's anything wrong with massive overkill, but looting is just so much fun.

175
If I'm to draw the Commissar Cadet I'll need a physical description.

176
The elevatus is already at its highest level in this hanger, and you can't spot any controls on it or the hanger floor. Presumably they are somewhere safe from being crushed by cargo and vehicles.

You do spot a small access port on the edge of the elevatus though, enough for a worker and tools to reach its innards for repairs and maintenance.

177
I'm going to need some sort of consensus here.

You want to apply what weapon to what target?

178
What if he locked it?

179
-=-Handoria Insurrection-=-
Every Commissar has to start somewhere
Part 20

Spoiler (click to show/hide)


"Mergen! Aim for the joints!" you yell, dodging a flying cargo canister.

The walker continues stomping about the hanger, swiping at cover and PDF with equal measure. It was never meant for combat though, and has great difficulty getting remotely close to hitting a person. In addition to the emergency lighting, the space is lit by intermittent lasfire and slug rounds sent from the PDF scattered around the monster. None of them leave any more than a slight dent or scorch on its thick hull though, only Mergen's krak grenades having any noticeable impact. The reflective canopy in the center of the beast seems just as tough, presumably made of the same materials as starship view-ports. The name escapes you for the moment.

The joints do seem to be the weakest points, and a few lucky kraks land directly on them. Chunks of metal are stripped from the semi-delicate machinery, and they begin to weep sparks and fluid. Jorgan notices this damage and stops trying to chase the PDF around, instead drawing back against a wall with much grinding and screeching of tearing metal. With the walker bracing itself in a defensive posture, the underslung laser starts to light up.

"You've lived long enough, scum!" Jorgan hisses, voice dripping with hatred. "Taste the searing purification of my... oh damnation, not now! Work, you useless pile of scrap!"

With the momentary break in life-threatening action, you take in the overall situation. Mergen is gesturing that he's out of krak rounds, leaving just a handful of frags, his two demolition charges, and your own solitary krak. None of the PDF seem to have been hit, and are holding fire for now. Jorgan has positioned himself back on the freight elevatus by accident or design, and the laser is flickering on and off. The walker itself is inert, with smoke rising from damage all over it. Now that you legs are still, you notice the handrails on them that are used by crew to board.

You've got the chance to finish this once and for all. But it'll take a daring plan of attack, probably involving explosions and personal risk/heroics.

180
-=-Handoria Insurrection-=-
Every Commissar has to start somewhere
Part 19

Spoiler (click to show/hide)


You weren't quite sure what to expect. Something dangerous no doubt, and everyone had the self-preservation to seek cover as soon as the sounds from below got loud enough. The horizontal door ground open with much wailing of sirens and flashing of hazard lights, and from deep within the moon's mines rose a freight elevator carrying what you could reasonably assume to be a very angry mining foreman.

Not just any miner, but one in a huge, clanking machine. No doubt dredged from its duties in some subterranean cavern, it bears a massive claw, drill and laser. The entirety of its hull is clad in thick armour plates, and it looks like it could fight its way out of any cave-in. You're starting to detect a theme among these rebels.

Your internal narration is interrupted by a booming voice.
"So, they decided to send a Commissar to judge and execute me? Fair enough, I didn't expect any better from the lapdogs Kilian uses to clean up his mistakes. Now hold still and close your eyes, you'll be able to explain yourself to the Emperor soon enough!"

The blast door you entered by slams shut, of course.

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