Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - HastyLumbago

Pages: [1] 2 3 ... 5
1
Other Games / Re: Minecraft - It has blocks.
« on: March 14, 2011, 06:44:13 pm »
Wow. Look at all this.

I use note blocks. I use note blocks for a variety of things, as a matter of fact. My fortress has a musical alarm system. Based on what note is playing in my control room, I know where the creepers and whatnot are outside, and can rain firey death upon them before opening any of the exits. I also built a minecart ride that plays the Mario underworld theme before dumping you into magma. (for anyone on the observation platform above the magma, it also plays the game over music).

Dispensers were also something pretty awesome. And those delay blocks. And dye. These are all things that have come out semi-recently.

For me, Minecraft has always been about having a box of widgets that I could invent cool things with, or just build lego stuff with. Seriously? When I bought Minecraft, my first thought was "15 dollars for an infinite number of legos? Man, am I a crafty consumer!"

It sounds like some of you want something else. But please, don't call what I like about this game "fluff" and "worthless." I'm thrilled every time Notch and Jeb put new widgets in the box, and clearly,  based on the freaking awesome constructions I see on things like YouTube? I'm not alone.

2
Other Games / Re: Blatant recruitment thread (for a PBBoG)
« on: March 14, 2011, 06:15:14 pm »
BAM! Behold my necromancy!

Just a bit of an update. Some folks came and left because a lot of the game features weren't unlocked yet. We now have Zombjas (A strategic coop zombie lane defense game), Kaiju (giant monsters what attack the town on a semi regular basis, and leave behind cool items) and a bunch of other cool stuffs.

Next Zombja map is starting in about a week, so if you were looking forward to that, get in before it starts!

3
Other Games / Re: Diggles: The Myth of Fenris
« on: January 14, 2011, 08:55:32 pm »
OK, so maybe I'm just a moron, but I'm having issues here. I set up the registry values, and that worked just fine. In fact, the main menu was smooth like two hundred and forty dollars worth of pudding. I had sound, I had fury, and I was ready to do whatever it was this game is about. I clicked new game, and thats when everything reverted. Suddenly I was operating at 5fps again. A quick check of the registry showed me that the values had been reset; possibly by evil gnomes.

The skies darkened, and the temperature of my office dropped noticeably. This was unrelated, as the sun had gone down while I was working on this, but it did make for a nice effect.

Oh, and pressing ` for the console, it's not working. the "-console" goes outside of the quotes in the target field, yeah?

4
Other Games / Re: Blatant recruitment thread (for a PBBoG)
« on: November 09, 2010, 02:18:38 pm »
Soo, anyone have any questions about anything? we CAN use the Village chat, but this feels more solid to me.

5
Other Games / Re: Blatant recruitment thread (for a PBBoG)
« on: November 09, 2010, 02:38:37 am »
Signing up.

I challenge you to play Armageddon Mud.

Note: I highly recommend you read a chunk of the documentation first.

Whoa, a MUD? They still make those? I'm just kidding. I love MUDs. Can't say I've ever tried Armageddon, though. I'll totally give it a shot.

6
Other Games / Re: Blatant recruitment thread (for a PBBoG)
« on: November 08, 2010, 11:23:37 pm »
First off, thanks to anyone who's joined so far. Secondly, If anyone joins and wants me to return the favor and try out some sort of referral to another browser-based game (especially if it's unique like Bvs, or KoL is), I'll be more than happy to try out whatever, for at least a week or so.

7
Other Games / Blatant recruitment thread (for a PBBoG)
« on: November 08, 2010, 07:04:59 pm »
OK, so about a year ago, I started playing an anime-themed browser game called "Billy Vs SNAKEMAN." It's a pretty fun little game, and has a learning curve that at times, is not unlike that of Dwarf Fortress. So when it came time to start up a recruitment drive, so I could experience the village leadership portion of the game, I thought to myself that if I was going to find players willing to put up with the initial "What the hell is this that I am doing?" phase, the best place to look was the bay12games forum.

Now, I have played a metric ass-ton of browser games in the past few years. Most of them are pretty much one of about four games, with different themes. Billy is different. Very different. As you play, it opens up like a deep-fried onion blossom, revealing more and more crunchy layers of delicious golden-battered crispy gameplay. even the initial lumps of gameplay are unique to the browser-game scene, as far as I know.

So here's what I want from you. Sign up via the link In my Signature. When it comes time for you to join a village, apply to Nist Akath Village, the Village hidden in the Ice. We're very, very small at the moment, as I've only created it a couple of minutes ago, but over the coming weeks, I guarantee that we will grow and develop. If you have any questions, I can answer them either in the village chat, or in this thread.

In addition, the wiki for BvS is pretty badly organized, in time, if enough folks from here are going to join, then I'd like to organize a second wiki, with all the organizational power of those folks who can manage a fortress full of manic depressive alcoholics.

Here are some of the things Billy Vs. SNAKEMAN features, just to, you know, entice you a little, maybe.

* Extensive and varied PvP options!
* Better than a year's worth of perpetually unlocking content!
* An Ally and Team system which includes special bonuses for bringing certain teams of allies with you!
* A whole bunch of minigames, including mahjong, slot machines, skiball, and more!
* A strange obsession with the number 11!
* A weekly in-game attendable convention!
* Real-life prize drawings for donators held on the 11th of each month! (this month, because it's 11/11, includes $1100 in prizes!)
* Holiday events out the wazoo! (Seriously, there's an event for CAPSLOCK DAY)
* Enough other stuffs that I seriously had to remind myself to stop before this turned into a danged novel!

And yeah, it's anime themed, so if you're not a little familiar with some anime, you might not enjoy it as much. That said? I'm not really into anime that much, and I love it. So seriously, give it a shot!

8
DF Gameplay Questions / Re: More armor questions
« on: September 15, 2010, 05:02:08 pm »
You've also created a tantrum spiral.

Nah, only the parents are affected, since the kid has no friends. As long as you make sure your battle matrons (and their male counterparts) are kept to a decent standard of happiness, you never have to worry about starting the spiral.

This is an important part of my military strategy. Mind you, if DF2010 makes that not work anymore for one reason or another, then I don't know about it. I'm only embarking on my first serious DF2010 game now.

9
DF Gameplay Questions / Re: DF init woes
« on: September 15, 2010, 03:44:58 pm »
Thankee sai, Urist.

And yeah, I turned off blackspace, but I still have blackspace.


EDIT: OK, Apparently it just didn't like the resolution I'd set. 800x600 works perfectly.

10
DF Gameplay Questions / Re: More armor questions
« on: September 15, 2010, 03:30:54 pm »
There's an item missing from that list.

1x Dwarf baby.

If the arrow hits the baby, it doesn't hit the mother. Assuming she then takes joy in slaughter, drinks some fine booze and eats a decent meal in an opulent dining hall, you ought to come out ahead. Plus, you've sacrificed something pretty much useless to preserve a valuable military asset.

11
DF Gameplay Questions / Re: DF init woes
« on: September 15, 2010, 03:24:33 pm »
When the first DF2010 came out, the pattern of keystrokes for designating my habitation pods changed. the space bar was switched with escape. Muscle memory still screws me over on that front. this being only the third time I've updated since April, I don't know if enough people had this problem that it's reverted or not.

Also, I only set the resolution after leaving the values at zero produced the above described results.

Of course, changing the values didn't seem to make a difference.

12
DF Gameplay Questions / {fix'd} DF init woes
« on: September 15, 2010, 02:54:24 pm »
OK, I think I go through some permutation of this every time a new version comes out. I seem to be fundamentally incapable of making DF behave the way I want it to.

Here's what I want:

1. Fullscreen that's actually fullscreen.

2. I want the pre 2010 "I'm done designating a dig site" key. Not Escape. (this may already be the case. I haven't gotten
to gameplay yet because I haven't managed the first point.)

3. Actually, that's it.

I know I should be able to achieve at least the first bit with the init file. I've set the game to automagically fullscreen. I set the resolution to my desktop resolution of 1280x1024, and I turned off black space. But I keep getting DF sized as if it was windowed, and in the upper left corner of my screen.

Help?

13
OK, so the verdict appears to be that Yes, My gut instinct was right on this one. Also, The new combat system doesn't affect me, since I've stopped playing 2010 until some of the more major ickyness is ironed out, meaning (I suspect) that babies are even more effective armor, due to being able to take axe and sword hits as well?

14
DF Dwarf Mode Discussion / Re: Pull the lever. PULL THE LEVER
« on: June 16, 2010, 09:24:47 am »
Of course, if you do that, you may also be obligated to build a crashed plane in two parts outside your fort, and mod in some epileptic trees. Also, all your dwarves have to be beautiful.
My google-fu tells me this is probably a "Lost" reference. I don't know why, since I think lost is about a bunch of people stranded on a desert isle somewhere... I never watched it since it seemed stupid to me.

This is, in actuality, a reference for an outer limits eposode "Dead Man's Switch"
It was the sealed bunker that gave me the thought. And considering the connection there made me lose the game.

Yeah, it's a lost reference. a roommate of mine insisted I watch the first couple seasons on DVD, and you were right to never watch it, because it was, in point of fact, stupid. That said, it also had a sealed bunker with a timer which had to be reset on a regular basis or unspecified bad things would happen.

15
Another plus: no dwarves are saddened by the death of a friend- just the parents.

Yes, and the military wodorfs and the dorfish breedmales get the very best in *accommodations*,  so even then, it's really very rarely a big deal.

Pages: [1] 2 3 ... 5