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DF Suggestions / Re: Multiplayer Fortress Mode. Oh yeah, I went there.
« on: October 05, 2009, 07:25:20 am »He doesn't. End of discussion.
This is no less than the third time I've seen you shoot down ideas in precisely that same fashion. (perhaps not chronologically. I'm not looking up the other posts to compare time-stamps) Now, was there at some point a Word-of-God post by Toady One stating that there were certain things he was just nixing completely? Is there a handy reference chart somewhere? If there is, can someone link me to it, because it would save us all a lot of time and effort discussing impossibilities if you'd just kindly offer the direct link you seem to have to the "No way in Hell" center of Toady's brain.
On another note, the MP siege the fortress idea might be feasable after the army arc goes in. the idea that you can send an army against the populated fort of another user isn't all that different than the idea that you could send a siege against a goblin citadel. A directory for siegable locations in the save directory could be used, and a modified embark screen accessed from the main menu could deal with the points thing that was discussed. Online support isn't even necessary for this, just email a save file, and away you go. Yeah, that means there's no high-score list, and no real-time competition, and no "extra embark points for taking on a fort which has been successfully defended multiple times," but it's still a way to match wits with your friends, and in this incarnation, takes very little (comparatively speaking, if I understand the army arc) in the way of earth-shattering code revision.