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Messages - ank

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1051
I don't think Galaxy mode would be that much more work.
A lot of the recourses needed for it to work will already be in the game, such as:
Moving units from one planet to another.
Planetary orbits(maybe)
All the sun and planetary objects are already done.

so, the todo list actually becomes a lot smaller for this mode. I consider the actual generation of the Galaxy as trivial, automatically creating galaxies has been done hundreds of times before.

So, they just need to make the actual gameplay parts, how the hell will it work? nobody knows!

1052
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 10, 2012, 12:08:24 pm »
I'd really prefer it just being a private B12 server...
The interaction i had with other players on the TN server was at a minimum, only talking to my mates anyways.
On the negative front more player would add more lag, to a server that is mostly fine, but sometimes laggy already.
It would be cool to have a Hardcore tekkit server, restricting block breakers(not removing, but making them buyable).
But the trick to having a good server shop, is having a good way to earn monye. TN did this horribly, earning money was either grindy or exploity.
So my question:
Can you find a good way for people make money? (good meaning fun)

1053
If you ever played either of the Supreme Commander you'd know why they won't do a campaign.
Those campaigns was a turd on top of a pretty bad main-game.

1054
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 09, 2012, 05:07:58 am »
we don't have to do it now...
actually if we did it now, we wouldn't be able to participate, since our sub isn't done.

but it would be nice to have scheduled down the line, so that there is a point to building framecrafts with cannons.

1055
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 09, 2012, 02:58:26 am »
While building our nuclear sub, we got talking about how awesome it would be to have the War of Skycity.
What we do is Forsaken backs up the server, and then for a few hour it's all out war. Blow up as much shit as you want.
we might want to have some kind of only cannon rule like on TN.
and then, when we are done, and have blown each others frame crafts to bits, Forsaken rolls back the server.

1056
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 08, 2012, 02:17:14 am »
Girlinhat that would be a very nice mod.
i am saddened by the fact that if i build a frameship in the normal world, i can't visit sky city, and the other way around.

and making it cost IC2 power is a good idea, since it's besically only useful for mass fabbing and forcefields.
would be nice to have more uses for it.

1057
Other Games / Re: Bay12 Blood Bowl League - Season 5, Week 7!
« on: September 05, 2012, 03:53:02 pm »
The game started with my Surehanded throwing failing to pick up the ball...
That pretty much set the tone for the rest of the game for me.
Still Charmander played very well and exploited all my unluck.
Howard Allen got a -1 agility injury from an earlier game, so i was trying to get her killed. no luck though.

on the bright side Tharazin or whatever got one more TD under his belt, bringing it to 21, still the highest all time scorer in the league :)

1058
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 05, 2012, 01:15:49 pm »
*starts working on robotic control room*

1059
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 05, 2012, 01:08:29 pm »
weren't there are problem with wireless on frames crashing the server?

1060
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 03, 2012, 08:44:26 am »
heh, but not if the problem is pulling items out of enderchests at all.
i'll redesign with filter+chest as a buffer between the enderchest and loaders.

1061
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 03, 2012, 08:25:32 am »
should i redesign my systems so trains don't pull stuff directly from enderchests?

1062
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 03, 2012, 12:21:32 am »
But i have way more item loaders than enderchests....
But whatever you have to do to fix it...

1063
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 03, 2012, 12:05:56 am »
Maybe you could fix this problem by removing all enderchests from the world?
i know that we would have to replace them, but replacing a few ender chests isn't that much of a hazzle.

1064
Other Games / Re: Bay12 Blood Bowl League - Season 5, Week 6!
« on: September 02, 2012, 11:40:00 am »
Jartol got help from Morg-N-Thorg and used him to good effect.
paired with the rat ogre he had the strength advantage.

The elves had a bunch of injuries from last game, and could only field 10 real players.
The elves had installed a magnet in the ball before the game.
The common tactic was to get the ball, and pull way back, while positioning other players for a passing chain.
Jartol got really unlucky when he had to make a GFI to score, but knocked himself unconscious.
This game was a ruthless running match, with the elves constantly running away, often with the ball.
The rat ogre died, but he got better.

game ended 4-2 to the elves

Thx for the game, I'll admit I pretty much had all the luck.

1065
Other Games / Re: Forsaken's B12 Minecraft Servers
« on: September 02, 2012, 07:47:06 am »
Is it somehow failing to move items between ender chests and carts?
coz we are doing that... but how is that crashing the server?

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