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Messages - ank

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376
Other Games / Re: Outer Wilds - A Space Exploration Game
« on: July 10, 2013, 09:10:32 am »
So, did anybody figure out how to resume?
It's annoying to have to the launch codes each time I start the game...

377
EDIT: Also, the delay in shield recharge kicking in means that small ships can theoretically eventually break a large ship's shield, though I haven't tried a practical test yet.
Well, a small ship still has to bring the shields to 0 first, but once it did, it can damage the big ship, rather than struggling to keep it down.

I think he was referring to the shield delay

378
Other Games / Re: Outer Wilds - A Space Exploration Game
« on: July 09, 2013, 11:33:05 am »
I can't find out how to resume an expedition, I pressed all the buttons but nothing happens.

EDIT: But horrible controls aside I was really scared when I went to investigate the Dark Bramble, scary stuff!

DOUBLE EDIT: I mean it! This game is fucking creepy! I had to stop playing after an hour, my nerves can't handle it!

379
Just to avoid a massive quote pyramid, and to get the bad parts out of the way:

Quote
114.8*(((1000+1+1)^1.7030)/3) + 25*(1000) + 1

I realise that my notation wasn't very clear either, it should be:
114.8*((((1000+1+1)/3)^1.7030)) + 25*(1000) + 1

Quote
There was never any /z

Ahem:
Spoiler (click to show/hide)
Taken from: first post.
http://www.bay12forums.com/smf/index.php?topic=127482.645

I still maintain that the first equation(in the post in the spoiler) is incomplete in gives wrong values for everything.


Quote
*facepalm*
So that, you know, things aren't done to the wrong thing.

But clearly you don't need parenthesis around the whole equation, and around single numbers?
example:
(2*((3)+(5)))=2*(3+5)

All the redundant parenthesis obscure the important ones.



Quote
Nice equations

For all it's worth I really appreciate the effort!
Thanks for writing it out nicely for me!

I see there is kind of a "tool" gap between us, since I always use Maple for any sort of advanced maths(I can recommend it, makes writing the exponents in the correct way very easy), and you are accustomed to using a TI-89, and are writing notation that can be input into said calculator.
But I am glad you closed the gap by writing a notation I can understand :)

I have a couple of question:
Is the last part after 25*, just the total block count?

I'm gonna try writing up the 1000 stick problem, and see if I got it:
Tried it, and got a very low answer... then I spotted a missing negation!
I wrote it up in my own way:


And got just over 1 mio, which is the correct answer!

Woo! Maths!
Thanks again for writing it a way I can understand.

380
Ok, long post, long counterpost.

Quote
A 1000x1x1 generator with the correct equation: 1,003,486 e/sec.
With that equation: 4,960,128.3 e/sec.
But it was obvious it was wrong without doing the math.

First, the last thing, I don't know how you are using that equation but it gives 2.3 million with a 1000 stick, not 4.96 million.

Quote
Do you mean 'exactly correct' or do you mean 'in the right ballpark'? For 'exactly correct', someone would probably have to decompile the source. Oh look, someone did. And that works perfectly, according to my tests just now.

If you meant "I got like 2 or 3 million e/sec and really shouldn't have," are you sure your parens were in the right place? Because that can completely frak it up. It happened to me several times. If you mean "IT'S NOT COMING OUT RIGHT" and you put in the number of blocks where you should have put in the xlen+ylen+zlen or vice versa, that would be your fault.

The last thing I did was this:
{179*3, 178*3, 177*3, 176*3, 42, 5} -> x: (1/(1+(1.000696)^(sum(-(x/3)^(1.7))*.333))-.5)*2000000+25*(sum(x)-2*dim(x))
Representing the power generators which I have set up in this construction at the moment.
The answer I received was 1050057.1038168. In StarMade's build mode I see 1050057.1 e/sec. (Apparently the 1+ is for the core's 1 e/sec)

Second, now you posted another equation, that is VASTLY different from the previous one: "((xdim+ydim+zdim)/z)^1.7" which gave totally wrong values, like giving about 3 e/s for a single powercore.

I am now drudging through the confusing notations.... I can't figure out how it's supposed to be typed out.
Could you type it out in either a program that can show equation, or could you type it out with words?
And what does "sum" mean in this context?
And why so many parenthesise!!!

I've tried typing it in several times but keep getting imaginary results.

I've tried working out the official equation, but it too is written in a strange notation.


381
I dug out the correct equation from the forum thread you posted:



where R is total power regen,
x, y, z are the box dimensions,
and p is the block count

(am I the only one on the internets that is able to write equations nicely?)

382
-snip-
35k power regen is absolutely abysmal for 40k blocks. Look back in the thread, proper power core construction has been explained a couple of times if I remember correctly.

The rest of it is looking pretty great though.

Haha, yeah. The only redeeming quality is that there's barely anything on it that really grinds down my power. It'll probably get more reactors later on.

This may help: http://star-made.org/content/power-generation-cracking-code
My first post in the thread starting to explain what's going on with power generation: http://star-made.org/comment/18400#comment-18400
Quick summary: The x, y, and z dimensions of each connected set of power generators determines primarily how much power it will generate, and this is exponential, until your total there ((xdim+ydim+zdim)/z)^1.7 or so starts to get up near 1 million. At that point gain starts to slow down. It won't go past 1 million. However you get 25 e/sec per power gen block in addition, so it's still possible to gain more power, just inefficiently.

(I'm Trafalgar on the star-made forums, by the way)

Also, engine thrust is calculated the exact same way as power. So you want long lines of engines or +-shaped engines, not individual engine units and not large blocks of engines, for maximum engine efficiency.

You might want to recheck that maths:
It doesn't give the correct answers.
I have seen a similar equation before, but it did not give the correct values either.

383
That a hell of a ship Julius!
I really like the "battleship" style cannons!

384
Trying to find a power equation yielded no result for me.
I did however find the most efficient shape for power cores to be a stick.
3 sticks crossing each other is also just as efficient.

The least efficient shape is the cube, as the vast majority of modules are only supplying 25e/s

385
Other Games / Re: Factorio - Factory building game
« on: July 04, 2013, 05:12:03 am »
I must admit it's been quite a while since I played, so the difficulty could have gone up.

But clearly the solution is still MOAR TURRETS!

386
Last time I speculated that this was the Starmade auth servers being down, seeing as login is handled by their servers, and it's getting stuck on log-in.
This is easily checked however, by logging on to another server:
Lo and behold, you can't log in to the other server!

Mystery solved!

387
Other Games / Re: Factorio - Factory building game
« on: July 03, 2013, 10:01:10 am »
With rockets!!!
Fight fire with FIRE!

388
Other Games / Re: Factorio - Factory building game
« on: July 03, 2013, 05:10:28 am »
I'm liking this game, but find the campaign difficult.

I managed the first mission (where you need to fetch an artifact from south east, after clearing some aliens), but the one after that kicks my butt while i'm around 50% through flying research.

I havent gotten past the first mission yet.

I find its lack of progression to be annoying. Like, I've gone in there, blown up turrets, and building but the Creepers number don't seem to really diminish.

Just build your own turrets!

Once you crack the game the difficulty goes down to about zero: You just need to set up 5 turrets and they can kill a whole wave without blinking

389
It's only a problem if you got bad lag:
The ships load first and start falling, then the planet loads, trapping the ships.

Are the developers aware of this problem? I don't think it would be that hard to fix.

Let's hope they move collisions server side later, then we won't have this problem.

390
Somebody took my train and turned it into a 5 block scooter......
I dunno what to say....

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