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Messages - Sindain

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121
*Snip*

I would've put an abomination in 2nd row (heck I think I've ran that exact comp vs the Hag). You kinda said it yourself, you got lucky with the Hags pull. If she put your man at arms in the pot you would've been in trouble. Though I guess you could've moved the occultist to the front in that situation.

122
wanderers are actauly being worked on right now.

Im noticing some difference in them in the latest experimentals.

They have finite numbers, for one.  you can 'kill' the Zs on the map screen.  They have locations they path to for 2.  Heh, I saw a blob traveling south as presunably part of a horde.

and they can follow you out of town.  the other day I learned that the overmap keeps track of 1) a weak scent of you that Zhordes can follow to a limited degree and 2) an even weaker trail that tracks everywhere youve been.  It might be possible for a 'Stalker' or 'tracker' to pursue you whereever you go

Wander spawns have always had limited numbers (or at least they have had for a very, very long time).

123
Other Games / Re: How did you last die?
« on: February 08, 2016, 11:48:03 pm »
Issue is that past that locked door is yet another door requiring a seal or something; that, or we're talking wrong door here.

Theres like 6 locked doors in Forest of the Fallen Giants. Yeah, one of them just leads to a door that you need the King's Ring (a very late game item) to open.

The one I'm talking about is in the room with the giant sword sticking out of it.

124
Other Games / Re: How did you last die?
« on: February 08, 2016, 11:40:08 pm »
Yeah, that's why its generally not recommended to play Scholars of the First Sin unless you're packing extra lube.

Is it really that bad? Is it worse than the vanilla DS2? As a simple general fan of the series, I just wanted to get the game for more dark souls (even if it's got its foot in the right place). Is it not even good for that?

The general vibe I got from Scholars was that it was specifically made for people (like me) who had beaten and where familiar with DS2 but wanted a new challenge. It has quite a few brutal areas (especially early game) that I imagine would be extremely difficult for people not already used to fighting most of these enemies.

Really I probably would recommend Vanilla DS2 over Scholars if you've played neither, unless you're feeling a tad masochistic.

Though Scholars does come with the new lore and all the DLCs (which I haven't actually played but I've heard nothing but good things about them) so eh...

The knight, incidentally, isn't the issue. He's just kind of there. Dogs are what killed me the most times before he even showed up in the first place.

If you're having trouble with the dogs I'd recommend taking it slower, pull one or two at time with ranged weapons or something, but that'll just give Pursuer more time to kill you so...... git gud?  :P

You could try going the other away around. There is a locked door in the Forest of the Fallen Giants that you should be able to open if you've beaten the last giant. This will eventually lead to the other side of the Lost Bastille and circumvents that courtyard completely and lets you get at the boss. Though that boss is generally considered one of the hardest in the early game so I'm not sure if you'll fair much better that way.

125
Other Games / Re: How did you last die?
« on: February 08, 2016, 09:32:13 pm »
I'm sorry From Software, but no one liked the dogs in the first game for a reason. Seriously, this is ridiculous. Enemy with a hitbox that you can't actually hit because it's too low for half of the attacks, stick 4 in a room with 2 archers above and some floating knight jackass, and everyone who plays it "loves the challenge" and will tell me to "git gud" because I die during this bullshit (and then come back with even less likely chance of winning because I have less health because that's good gameplay how?) despite the fact that I beat the first with not even half as much difficulty. First one's fine; first one's fun. This one's not.

Spoiler (click to show/hide)

Yeah, that's why its generally not recommended to play Scholars of the First Sin unless you're packing extra lube.

Also protip: The floating knight jackass just kinda fucks off if you run to the other side of the courtyard

126
Other Games / Re: X-Com 2: Welcome Back, Commander.
« on: February 08, 2016, 11:46:30 am »
Also, it seems engineers need some sort of protection when excavating around exposed power coils, according to Shen's off-hand comment. Is that true or is it just fluff?

It's just fluff.

127
Also, didn't think about holy water, mostly because I rarely use the items on characters, only when absolutely neccessary. I'm far too greedy to let a curio go to waste if I can help it XD
What stat does the mind control go off of anyways? Debuff? I might have some trinkets to help with that.

Yeah its debuff. I never even knew you could use holy water on your guys, guess I'll have to try that next time.

128
Also when did guys in town start healing a little stress per week? That change alone is a huge boon, and contributes to the early game feeling a little easier.

It's been in for a couple patches. I wanna say it came in with the abomination patch, but don't quote me on that.

129
The three heads are pretty easy to get, secret rooms are fairly common. Especially once you start running long missions, I don't think I've run a single long mission without a secret room.

130
General Discussion / Re: I like anime, do you like anime?
« on: February 02, 2016, 02:45:57 pm »
Seriously, this happens in every single action anime I can think of and it annoys me to no end.
Fate/Stay Night: Unlimited Budget Blade Works?

UBW definitely has the "lots of standing around and exposition" part though.

131
I think equipment just effects how much damage the initial hit does, if any.

This is correct. DoT damage is entirely based on ability level.

132
So do lower level quests eventually become unavailable, regardless of if you have low ranking people in your party? Simply due to having done those dungeons so much?

No, AFAIK.

133
Other Games / Re: That which sleeps- Kickstarted!
« on: January 22, 2016, 10:19:19 pm »
I wouldn't call it "discourtesy" on the part of the dev, lack of professionalism maybe, but not discourtesy.
The first analogy that comes to mind is if I order food delivered and they tell me it'll be there in 30 minutes. If 30 minutes comes and goes, and then another 30, and I never hear from the restaurant of the deliverer, I would consider that discourtesy. Ditto a friend who says they'll pick me up at the airport at 2pm, the cable guy who says he'll be by at 11... and on and on. If one is not going to make the time that one says that they well, it is polite to inform the other person of your tardiness, whether you can give an updated timeline or not. And it's discourteous to not do so.

A more accurate analogy would be if you order food and they said it'll be there in 30 minutes. 30 minutes later they call and say they will be 30 minutes late. 30 minutes later they call again and say they will be 30 minutes late. So on and so on...

It is now two weeks later. The food place last called a couple hours ago.

My point is is that they've given so many "updated timelines" which they then failed to meet that I can't really trust them with regards to any new timelines. Really all I can expect at this point is for them to continue development and maybe I'll get surprised by a beta a couple months down the line.

134
Now that I think about it a plague doctor and cultist could compliment each other. Cultist heals but inflicts bleed, doctor removes the bleed that same turn. Because it takes 2 actions instead of 1 it probably shouldn't be relied on every turn. That extra action spent healing could've been used for damage or stunning or something.

Plague Doctor and Cultist can also be a pretty strong offensive combo. Abyssal Artillery + Plague Grenade = a shit ton of damage vs back-row fishmen.

135
Level 4 heroes can access veteran dungeons. Veteran dungeons get locked out at 5th level.

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