*Snip*
Yeah cove definitely seems to be a fair bit tougher than the other dungeons atm, and I don't mind that. I think some variety in the difficulty of the dungeons is a good thing.
I think the mages are fairly balanced. Their heals and buffs are strong but they're fragile and their strength seems to be an appropriate punishment for letting them live. The main reason the cove feels tougher to me are those basic swordy enemies. Pelgiate Groupers I think? Most other things in the cove can be countered using appropriate tactics, but those guys are tough, fast, can fight from any position, can attack any position, hit like trucks, and cause
3 bloody points of bleed per hit.
On a related note, I've now fought both cove bosses.
The Siren wasn't to bad. Chucked a fodder party at her and they came out on top with some difficulty. Seems the most important part of fighting her is making sure everyone sucks at fighting in the fourth row.
The Drowned Crew seems to be a fair bit tougher. Threw an actually real team at them and had to retreat (no deaths though). He causes a ton of movement and summons adds into first position that must be killed. So the key to him seems to be a mobile party with very good melee damage potential.