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Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: January 27, 2014, 01:52:12 pm »
The main problem with an all punch squad probably wouldn't be taking on any one thing, but activating the entire level cause' you're bull rushing every mob you see. If you made prudent use of long range abilities this wouldn't be as much of a problem (and with free cover destruction from collateral damage you could take things out pretty quickly) but sooner or later you're gunna activate multiple squads, possibly out of punch charge reach, and it could go downhill from there really quick.
If you have level two mechs and now got crazy heals and AOE, no, there probably isn't much that can beat you, but a full squad of level two mechs is pretty damn expensive.
If you have level two mechs and now got crazy heals and AOE, no, there probably isn't much that can beat you, but a full squad of level two mechs is pretty damn expensive.