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Messages - Sindain

Pages: 1 ... 34 35 [36] 37 38 ... 49
526
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: November 16, 2013, 02:49:43 pm »
So won the base defense on my second try, but lost 4 and only won due to a glitch. Things were looking pretty good at the beginning, cleared out the command center without much problem and set up on a nice position overlooking the mech bay. But a berserker and two mechtoids from the 3rd from last and semifinal wave respectively didnt want to advance, so when the final wave came I was facing 3 mechtoids and 3 berserkers, a sectoid commander, and a cyberdisk. Took out a couple of them but they killed everyone except my heavy and sniper placed on the high ground. For some reason, the aliens pathing just kinda stopped working then, they all just started walking around randomly below my two survivors, and got slowly picked off.

527
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: November 16, 2013, 12:31:20 pm »
Line of sight bugs are just as bad or even worse, I've had a time where a thinman was able to shoot through several walls and closed doors. The best part was my troops couldn't see him. >.>



And Jesus Christ, base defense is bullshit. Hey do you want your col., fully auged, psionic, super assault? How bout your col. sniper or either of your two mech troops? Too bad, you get a few squaddies and a bunch of less-then-rookies vs an endless horde of tough aliens in the single battle that decides the fate of the universe!

Sure I can restart infinitely, but with this fucking team not sure if I can win without reducing difficulty >.> .

528
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: November 16, 2013, 09:03:17 am »
Ah, that's what I get for not paying attention.

529
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: November 16, 2013, 08:36:16 am »
So seems deep pockets is glitched now, if you get deep pockets and the foundry project that gives an additional slot you seem to still only have two accessory slots >.>.

530
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: November 15, 2013, 09:08:19 pm »
So I love the new random abilities second wave option, got this one assault with bullet swarm, spray n pray, and up close and personal. The guy can shoot 4 times in a single turn!

Can we get a screenshot of this glorious soldier?

Ask and ye shall receive

Spoiler (click to show/hide)

Can't see everything in this picture, but all the important stuff is there, only thing it doesn't show are his medals and his last aug (which is the super-jump one).

531
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: November 15, 2013, 07:55:43 pm »
So I love the new random abilities second wave option, got this one assault with bullet swarm, spray n pray, and up close and personal. The guy can shoot 4 times in a single turn!

532
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: November 14, 2013, 05:59:31 pm »
So meld collecting is just as annoying as I thought it would be >.> .


On the topic of teleporting aliens:
Seems the issue is definitely fixed since aliens seem to actually walk while patrolling now, kinda screwed me up once cause a squad that was just out of activation range walked into my sight and I assumed they where activated and ended up activating them.

*Edit*
Man, non-aggressive floaters just don't feel right...

533
I thought it was completely accidental for the first dozen or so times i looked at that comic, then I noticed the half panel before he grabs the leash, he distinctly looks at the leash. It's still a heat of the moment thing, but he definitely shows the intent beforehand.

534
My fort was at 22 at the end of round 1, my end round two is like 15 (sorry I haven't gotten around to the write up yet >.>)
So you only got one of those lazy jerks killed? Pity.

Heh, yeah, not much happened. The one that died died in an ambush, no dwarves were outside and the goblins broke on our traps but one got stuck in the passageway. I got impatient and decided to have our most expendable bravest dwarves sally out with silver hammers and copper plate, first dwarf got a goblin axe to the face then the goblin stepped in a weapon trap and died.

535
My fort was at 22 at the end of round 1, my end round two is like 15 (sorry I haven't gotten around to the write up yet >.>)

536
Well so I don't end up being late, here is my save: http://dffd.wimbli.com/file.php?id=8124

The write up and all that jazz will probably be up later tonight, not that there is much to write about, was a pretty mundane year.

537
I'll sign up for another turn, if you don't mind.

538
I'm probably going to be fashionably almost late again, but I don't intend on dropping out yet.

539
Being unsecure in your personal belongings is the definition of tyranny.
No, that would be being a non-inherited monarch.

Sure, if you're using archaic definitions while completely ignoring the other modern and widely accepted definitions.

540
Memoirs of Lorbram Inethorstist

It's Been well over a year since we've left for this desolate piece of ice.
My name is Lorbram, and I'm the leader of the Hollow Merchants. As you may guess from the title, this expedition set off with one goal and one goal only: get filthy rich. Rumors have circled for quite some time that the area around this mountain is filled to the brim with gold and silver. So me and a few lads got together as much money we could gather and bought ourselves some manpower, supplies, and a wagon. Hard to find good dwarves these days, we managed to scrounge up a few good miners and I happen to have some knowledge bout workin the cold, hard ground, but most of our expedition doesn't even know which end of an axe to hold!

About a year ago we arrived at the mountain. After a "vote", we named the new settlement to be Lorbramsched, as it was clear that my name is the only one majestic enough to be born by our new home! We quickly got to work, or more of, our miners did. While the miners were digging me and the rest of the men took a look around and found only the cold, desolate, landscape, not an animal or plant in sight for miles.

Our miners dug out a simple entrance with some crude rooms for us to begin moving the stocks we brought with us.

Spoiler (click to show/hide)

Our miners dug deeper and deeper; and it quickly became evident that the rumors were true! Every 5 feet they hit another gold vein, but there was still much work to be done before we could profit.
One of the first goals of our miner was to get us out of this blistering cold. The miners got working on carving out a crude lounge and dorms for us built right next to the warmth of the volcano. Still cold down there, but a bearable one.

Spoiler (click to show/hide)

It wasn't long before the pack animal we brought with us started lookin awfully skinny. As they were probably going to die soon, we decided to butcher them and eat their meat while we still can. Shortly after, we heard screams coming from the butchers room! All the dwarves ran in to see our poor butcher being attacked by some kind of abomination made out of yak hair! After tearing it to pieces we chucked the cursed hair into the volcano.

Next goal is possibly the hardest: get the food production going. We brought plenty of food n' drink with us, but not enough to last forever.
A few ideas were kicked around by the team to get some farms goin, the two most promising were to dig deep in search of liveable caverns, and to use the magma to melt the ice and get water for irrigatin'. We dug out a nice big area to melt the ice and let the water flow, but when we moved the magma in all it did is make more ice! Don't know how the hell that works, but it makes that idea pretty much useless.
We had more luck with the cavern Idea, took the miners awhile to get down there, but they eventually reached the caverns and a found a deep, deep, deeeeep hole. When we got to the bottom we found it was absolutely perfect for our farms, good area and fertile ground and it has no ground routes to the rest of the caverns! So we moved all our grazers down there and started farmin. We also started a large scale project to block off the top of the pit, but we don't have the manpower to finish that any time soon.

Spoiler (click to show/hide)

Durin this whole affair, we started gettin some migrants. Hell if I know where these brave dwarves came from, but the more manpower is always welcome, they just better stay away from me booze. Speakin of booze, are stocks are running dangerously low, So it was agreed upon that we start tapin into the lakes of the caverns. A dwarf clamin to be a good and proper engineer drew us up some fancy plans for a new well system that would be completely safe from swimin monsters. Unfortunately, the engineer had no idea what he was talkin about and all we got is some slightly closer water blocked off by a grate, so I grabbed another engineer and had him start makin a pump to get the water up.

Spoiler (click to show/hide)

The arrival of migrants yielded a few skilled metalworkers, somethin we could use at our fort. With their arrival, our miners began carvin out the area for our magma forges. They were completed in short order and our smiths got workin on the wealth of gold we have. Soon gold chests and cabinets were soon in many places around the fort. Sadly, it seems tales of our wealth have not reached other merchants, and we've seen no caravans to trade our gold with.

Now the first year of Lorbramsched has come to an end. We have come a long way and built an outpost worthy of the name, but we have quite a ways to go.

Final stocks
Spoiler (click to show/hide)


Here is the save:
http://dffd.wimbli.com/file.php?id=8069

So this fort has been goin fairly well for me, but there is a few things that need to be done.


First the booze stockpile needs to be stabilized, we are constantly dangerously low. Our food stocks aren't quite comfortable, but we have some room with them and plenty of animals to butcher if it goes critical. You may wanna relocate our butcher shop to near the volcano.

We might wanna start thinking about a proper military sometime soon, especially if we get more migrants, but we the only "military" metal we have is silver. I hope you like hammerdwarves!

Finish blockin off the top of the farming pit, so we don't get raped by a flying fb.

Carry on my noble work and put a gold chest and cabinet in every dwarf's room! We have shit tones of the stuff!

Other than that, the fortress is going pretty smoothly.



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