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Messages - Sindain

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646
DF Community Games & Stories / Re: Blockedlance - The Next Generation
« on: March 25, 2010, 09:57:18 pm »
Just finished reading.. Great epic story gimp, keep up the good work :D

647
DF Community Games & Stories / Re: The Captain's Log- Spiritwood
« on: March 25, 2010, 05:15:26 am »
Embarkin soon?

648
DF Community Games & Stories / Re: Succesion game Speakerrings.
« on: March 24, 2010, 09:01:49 pm »
So broccoli pick it up and lets get truckin!

649
So what is this abandoned? D:

650
DF Community Games & Stories / Re: Succesion game Speakerrings.
« on: March 23, 2010, 02:19:15 pm »
Hmm seems Taqueeb isn't answering... when is the save gunna go to the next person? end of today? and can we get a full list of turn orders?

651
Technically civilizations can already *die* during worldgen... just typically the only way its gunna happen is if u put like a 50 year age on everyone and no births...

652
DF Dwarf Mode Discussion / Re: Expansion Ideas
« on: March 23, 2010, 05:29:35 am »
two words: magma cannon

653
DF Gameplay Questions / Re: Question about Fortress defense.
« on: March 22, 2010, 08:35:27 pm »
unless its a REALLY big siege and u got ur ass handed to you the 18 cage traps will probably be able to capture enough to make them run away.

654
So i download 40d16 boot it up and find that it bugs with the message Not Found:data/art/curses_640/300.bmp, the annoying part is i look in the art folder in the data folder and see a curses_640/300 file... any1 know what i should do?

Nvm i fixed it... dont mind me

655
DF Community Games & Stories / Re: Succesion game Speakerrings.
« on: March 22, 2010, 08:12:47 pm »
Having a legendary Gem Cutter will add value to our crafts quite fast, the thing would be finding more gems.
Gem cutter wont add to crafts value it will just make better crafts now and then... unless we get a legendary gem setter to match, the gem cutter won't be super useful.
Sweet thanks! I'll be watching and waiting for my turn patiently. I don't mind if the new game is out because it will be awhile before I can do succession forts on that version anyhow. So it's a year turn I take it? Start at spring and end at spring?
Yep year long turns

656
DF Community Games & Stories / Re: Succesion game Speakerrings.
« on: March 21, 2010, 09:00:09 pm »
Sindain's journal,

11th of malachite- YES! the orcs have been driven off my the efforts of our military's crossbowdwarves! maybe we can now fill that demand for shells!

16th of malachite- The orcs have come AGAIN! now with 3 squads lead by elite crossbow orcs.. only 5 days after the last siege... no way our crossbowdwarf is gunna take on the elites...

12th of sandstone- our poor woodburner finally went insane and is now running around babbling... oo well he will not be missed

19th of moonstone- the orcs weary from hunger finally withdrew.. maybe this time we can actually get something done...

4th of opal- Our gem cutter begins to act very similar to what the woodburner was... i fear for his sanity..

16th of opal- after 12 days of being held up in his shop our gem cutter comes out with a glorious...
Spoiler (click to show/hide)
...bucket
Archmage appraises it to be about 72000 dwarfbucks.. and the cutter seems to have learned from this experience.. quite nice..

1st of granite, 203- As one year of my leadership passes, i begin to feel the stress of this position, i plan on retiring for now...

YEAR ACCOMPLISHMENTS

-completed magma forges
-completed wells
-expanded living areas
-began on tombs
-we now have a four man military with 3 wrestler champs and one elite wrestler/marksdwarf

NAMED DWARF UPDATE
Sindain-im a legendary miner! yay! and decent mason
Denomic spoon-Master miner, in relationship with sindain
Sir Broccoli-talented wood cutter/proficent carpenter in relationship with TauQuebb
Archmage Ansrit-lotsa stuff, brewing, farming, mechanics, and engraving, currently an engraver, in a relationship with particleman
Darkchasm- Skilled Brewer, single, hates particleman
TauQuebb-adept herbalist, stone crafter, in relationship with Sir Broccoli
Particleman-expert miner, proficient engraver, legendary records keeper, in a releationship with Archmage, hates Darkchasm

THINGS TO DO
Stabilize food supply
Finish walling off Meeting area
and w/e the heck u want

Here's the save



657
DF Community Games & Stories / Re: Succesion game Speakerrings.
« on: March 21, 2010, 04:59:14 pm »
Our woodburner/hunter just got a fey mood.. wouldn't be a problem if it wasn't for the fact that he is trapped outside and the orcs are still camping in front of our gates... woodburner rescue project go!!!

*EDIT*
Woodburner resue project success!!

*EDIT*EDIT*
Oh god.. he's fucked anyway D: I MUST HAVE SHELLS... during an orc siege.. yeah.. right..

658
DF Community Games & Stories / Re: Succesion game Speakerrings.
« on: March 21, 2010, 03:38:36 pm »
Sindain's Journal- 13th of hematite, 202
So today goes by as normal.. running a bit low on booze, but everything is ok...
until...
Spoiler (click to show/hide)
ORCS!!! ORCS!!! ON THE HORIZON!!!!!

well at least we can seal ourselves up and wait them out..
Spoiler (click to show/hide)
Ooo Shit.. ive doomed us all D:

*EDIT*
whew... got the stupid ramps leading into the fortress removed (im making a meeting area.. the stairs lead right behind our gates...) so now its just a waiting game..

659
DF Community Games & Stories / Re: Succesion game Speakerrings.
« on: March 21, 2010, 02:56:34 pm »
i forgot we need metal barrels and angered the elves with wooden barrels.. and if we didnt put food in barrels we could just haul the food to them w/o barrels,
Just wonderin.. where did u put the dump?

660
DF Community Games & Stories / Re: Succesion game Speakerrings.
« on: March 20, 2010, 02:34:57 am »
Spring continues to roll on uneventfully.. on the 12th of granite the damned elves show up wishing to trade.. since we could use some booze i decide not to slaughter them all.. but while hauling food for trading to the depot on of the elves notice us hauling around wooden barrels he then goes crazy and babbles about us "murdering the trees" then they immdeitly depart.. damned hippies

1st of slate- work on the magma forges continue... we also have a bridge wit a channel so we can seal ourselves up in case of greenskin attacks.

nothing more happens until the 25th of slate, when one of our dwarves notice a small band of more dwarves coming towards our fortress! migrants! Sadly half of them wont even have beds for now..

-1 woodcutter
-2 children
-1 blacksmith
-1 weaponsmith
-2  useless peseants
-1 metalsmith
-1 metalcrafter
-1 cheesemaker
-1 engraver
-1 gem cutter
-1 woodworker
-1 woodcafter
-1 brewer
-1 bowyer
-1 thresher

This brings our population to 26



Think im done with df for the night, ill deal with the fresh meat and probably get through most of summer tomorrow..


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