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Mod Releases / Re: Dwarf Fortress Revised (v2.3.0 for v0.47.04)
« on: June 06, 2020, 07:32:00 pm »
Thank you for all your hard work Taffer.
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Ranged weapons require a weapon + ammo. Throwing knives aren't systematically implemented, nor are throwing spears.What about some foreign weapons? I always wanted to add a few RL cultures to DF, but using actual RL location/country names feels out of place. So instead of Japanese, Viking, Germanic and Egyptian, how about...
What are Throwing Gloves? Are they gloves that throw stuff, or are they gloves that get thrown at people?
It's not a small thing to ask, but I am working on just that right now. I have been for the past couple weeks. I'm just about done, and am just working out the bugs right now.I don't know how old your Revised option is, but my current release is IMO a (comparably) good time to update things. I'm mostly done with the descriptions and I'm avoiding editing the comments, so the diff between this version and whatever my next version is should be comparably small.Oh yeah, that's something I could do.Thanks for the heads up.
[snip]...just to clarify: I would assume that the "Meph Tileset Launcher + Utilities" package has not yet been updated with the latest Revised changes? DFFD says it was last updated "Mar 12, 2019, 03:23:29 pm", whereas Meph's reply above was time stamped March 12, 2019, 01:17:20 pm. But that does not seem like enough time. And the version is still 5.Revised was requested a couple of times and Taffer was kind enough to allow me to put it in. As splint said, you can toggle it on in the launcher. It's not the most up to date version of Revised, since I haven't touched that part for a while.Hey, it's been a while since the last update on this set. Any requests by now, ideas for the future, bugs? (apart from the adv mode stuff that I couldn't fix)Since you're asking for requests... Would you consider updating the Revised portion of your package to the latest version (v2.1.0)? Please? The Revised thread still indicates that the mod's status is on "hiatus", so it should not get a new update any time soon.The only thing I changed last update was adding the dogs, which have a tale-wagging greeting interaction. I guess brolol.404 didn't catch that bug before release.If adding the dogs was the only change in the last version, then is it safe to assume that you haven't yet updated Revised?
I love everything this does, along with Sver's combat mod. I am curious about a few of masterwork's features though; primarily the new workshops and a couple of the additional invaders. Any word on how they may interact with installing these over masterwork's pack? I would have thought someone must have tried, but can't find any reference to compatibility between them anywhere.I've got an okay understanding of this. Revised makes a lot of changes to creature and tissue templates in b_detail_plan_default.txt, body_default.txt, and c_variation_default.txt. These changes will make pretty much all creatures tougher, and instances of combat will last longer. Any modded creatures or races that masterwork adds to the game willl get these changes.
You can disable them the same way you disable any other decoration, in the launcher.I don't see any option in the launcher to enable or disable these dogs.