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601
Other Games / Re: Dwarfed
« on: August 06, 2010, 09:59:51 am »
The alternative is to generate textures at runtime, still, but *cache* them, or a few minor variations of them.

text

Dammit i don't know whether to hate you or love you Qwerty

602
Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 05, 2010, 10:24:41 pm »
habitable world = a flag
moon = lots of stuff

603
Other Games / Re: Dwarfed
« on: August 05, 2010, 09:03:51 pm »
UPDATES: Rewamped Icon system for materials.
Objects no longer generate icons runtime will require a special icon for each one.
Water ingame
Water should be faster. scratch that water is seriously fast now

604
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: August 05, 2010, 08:38:25 pm »
Server up.
173.20.181.172:6113

lol.

605
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: August 05, 2010, 07:58:40 pm »
Server up.

bay12.game-host.org:1337

606
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: August 05, 2010, 06:18:59 pm »
We had fun shutting the server down now. might host more later /tomarrow

Awwhhh. I was having fun.

See you then, then.

Atleast your desert is safe ;)

607
Other Games / Re: Dwarfed
« on: August 05, 2010, 06:17:18 pm »
So is the game down right now? Can't search for it on BYOND.

http://www.mediafire.com/?m2otqzeyol4

608
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: August 05, 2010, 04:02:32 pm »
81.230.92.184:1337

Please someone try it.

EDIT: We had fun shutting the server down now. might host more later /tomarrow

609
Other Games / Re: Dwarfed
« on: August 05, 2010, 02:12:44 pm »
Oh snap. i coded something but i now need a texture artist.

Since i noticed what created the most lag and it was the ingame generation of icons(noshit) so i coded the entire to use one picture for each material.

So. i got a big materials list and each one needs a sprite for each wall,floor,door,object,item etc.

So yeah :)

610
Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 05, 2010, 01:52:01 pm »
I've got stocks that show several thousand of one high-quality good, and 20-40 units of a lower quality.  They all get used, as is shown by my wild array of product quality levels.

I think it's just that we don't normally see this stuff since it gets sucked into the system without our knowing.


Anyways I found the well that was producing the crude crude, and told it to switch to natural gas (which, interestingly enough, was a fairly decent quality).

Then I set out in search of MORE OIL.


After one very long and more than slightly disturbing submarine ride (you do not want to see the kind of stuff that lives down there!), I came across a little island with three good-quality oil wells in close reach.  Happily, I used my spare flag to set up a town center and get to work.

And then my planet hated me again.

You see, while there are indeed three oil wells here, and while they are indeed all within a fairly short distance of one another, there are a few quirks.  First of all, I built the town center near one well.  Between that one well and the other two there is a tiny little creek.  That tiny little creek prevents me from laying a road to the other two.

Furthermore, this island is diagonal.  As such, it is completely impossible to place a single wharf on the whole goddamn thing.  Attempting to level it with road slabs just results in wacky cliffs, it doesn't actually shove any of the water out of nearby squares (and you can't place it on the square, since you can't build roads where puddles are present). 

"Port Uvol" is completely isolated from the rest of the world.  I'd have to place an airport on that tiny little patch of sand in order for it to do anything.  In frustration, I erased all the roads I'd placed and then attempt to remove this silly city once and for all.

Well, that didn't work.  Apparently you can't delete cities.


So here I am, marooned on a desert island (my submarine controls locked down as I was approaching the shore, so I ended up catapulting it onto the beach), with no reason nor ability to expand this pathetic little settlement, and no means of getting rid of the thing.  Just that tiny little black flag, fluttering in the wind on a completely useless landmass.


I need to get off this planet.


As an aside, the main page shows Laurea Duodecim as having four cities.  One of them is the undeveloped moonbase, one of them is the Crystal Coast (frikkin' graveyard), one of them is Port Uvol, and one of them is an actual city.

This is just ridiculous.

Towns with no population and buildings gets removed after 47hours i think

611
Other Games / Re: Dwarfed
« on: August 05, 2010, 01:50:58 pm »
I've been thinking of getting back too it.

I just need some motivation.

613
Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 04, 2010, 11:34:43 pm »
Nax. Since i am i the capital unable to even get on a ship or get a ship.

614
Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 04, 2010, 08:19:41 pm »
Currently the lag for me in unbearable.

Living in Europe  doesn't help either.

615
Play With Your Buddies / Re: Shores of Hazeron - The Armok Coalition
« on: August 03, 2010, 07:53:06 pm »
Ok, for organization's sake:

Chat Channel: "TAC"
3

What?

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