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Messages - Geb

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166
Field Reports of Tannen Rimtarazin, Trusted Lieutenant
26th Hematite, 301


For two whole days, the only sound was of metal hitting stone, the sound of undisturbed work.

Except for The Vamp.

Her work on the surprise project had been completed long ago, and her mechanical ability could not be turned to securing the internal doors until the doors themselves were finished, giving her nothing to do but complain about our orders. She is convinced that they must be a forgery based on her reading of number 8.

8: "After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out."

We are not here to dictate strategy to our Overlord, we are here to serve. We most certainly do not dictate who to marry, but The Vamp has other ideas. She is certain that she has been promised a role as concubine. The whole argument is pointless as item 53 on our orders makes clear, if there is to be a marriage it will be one of political convenience.

53: "If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her."

I must find some way to curb this tendency towards independence. We follow orders or we are punished, there is no other way.

All considered, the shouts as the cavern was discovered were a welcome distraction.

Spoiler (click to show/hide)




Addendum to Field Report, Conversation of 26th Malachite

Istas tore through the corridor at a full run, shouting in excitement, "The cavern! The tunnels! We found them, just where we predicted! They're perfect! Oh you should see them."

Tannen needed no time to think as the miner came to a halt.

"Seal them off. Get the mason, wall off the entrance, make sure nothing can get in or out, ever."

"But sir! There's water in there, and plants. We're down to only two barrels of wine, and we've been eating nothing but raw horse meat for months. We need to gather food if we're going to survive. We need this cave."

"Minion, we do not need it. Our rationing has held so far."

"But what will we drink? We can't eat the ice out there, it's full of ash, and there's no other water except in the cave pool."

"We still have sixteen barrels of plump helmets, minion. I can brew more wine myself, and there's plenty to eat out there, I just need to kill it first."

"...what? You've been putting us on half rations for three months! We had food unused all that time? You said we had none!"

"Yes I did. Now I'm saying we have some. Now get that tunnel sealed."




Field Reports of Tannen Rimtarazin, Trusted Lieutenant
22nd Galena, 301


The legionaries have been taken off punishment detail and allowed back inside. Work continues. Our stores of drink have finally run dry, so I have taken the task of brewing this season's wine and ordering the slaughter of our animals to replenish our food stocks. The world would be a substantially better place if all problems could be solved so easily by killing baby animals... maybe I'm just an idealist at heart.





I can barely work in this cramped junkpile that we call a fortress. There are improvised worksurfaces and tools strewn everywhere, doorways still lacking their doors, directly contravening our orders to keep passage walls free of cover for invaders, and our belongings thrown whereever there is space to fit them.

We cannot work like this. We must have better workrooms, better stockpiles. I have given the miners their new tasks. More than anything else, we need somewhere better to eat than a single table left in a side passage. This is our home now, it's time to make it feel that way.




Field Reports of Tannen Rimtarazin, Trusted Lieutenant
22nd Limestone, 301


This is unacceptable! My orders are being ignored! Urist the Red has been slack in producing the doors we need to secure our corridors, but I was prepared to accept this as she was busy working on the surprise project. Failure to properly seal off the caverns is totally unacceptable.





A cavern beast, the doctor calls it a crundle, has entered our fort without anybody noticing. A mere beast has defeated our security!

I have personally ensured our safety by wounding the beast with a volley of crossbow bolts, and the legion have redeemed their good standing by killing the creature.



I stood over Urist the Red as she finished the wall that she had been too lazy to complete before, personally making sure the task is completed as ordered. It is not entirely surprising that a wall can be completed so quickly when the mason has a crossbow pointed at their head, but I must admit I am surprised that she did such a good job. I really am starting to like these bows. Further punishment will come when I have given the matter some thought.

167
Addendum to field report
Events of the meeting of 24th Malachite recreated from transcript by The Vamp and Tannen's notes


Tannen stood on a boulder in the stock room, glaring at the assembled crowd as he counted heads.

"Minions. We are all present, I shall begin."



"Er... the soldiers are still outside," interrupted Imp, but Tannen just growled and continued, ignoring her.

"You all know by now that we are acting on orders more complex than the supply operation we were expecting. With the new arrivals here, we must start taking our long term duties seriously and begin production for the cause. Istas, Imp, Urist the Red; our orders have specific instructions for you."

"52: I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about."

"I have seen the work you miners have done and the tunnels seem simple enough. I want you three to make absolutely certain that our tunnels are the only ones in this mountain."

Istas spoke up, hesitantly, "There is the vent of the volcano of course, we know about that and can avoid it, but in a mountain like this there could be drained vents, old magma chambers... a whole network of tunnels down there."

"He's right, I've seen caverns that have formed that way before," Imp confirmed, "they can be spectacular on the inside and the old vents can go for miles."

Tannen swung one of his crossbows idly on his finger while he considered this, the weapon not having left his side since its creation.

"Then you have your task. Miners, if these caverns exist you are to find them. Urist the Red, if any are found you are to assess them for stability. The rest of you, know that we are still going to perform our original duties. Overlord demands weapons, equipment and coin, and we will supply it. We have not yet had our delivery of metalsmithing tools, so from you lot I want ideas of useful work we can be doing with all this rock. You. What can you do."

Julius the glassmaker started in surprise as he found the loaded crossbow suddenly pointing at him.

"Er... um... rock... yes. Rock forges. I can make mini-forges and hammers out of this alunite."

"Mini-forges? Explain."

"Well... maybe our agents can use them to make weapons in secret."

Tannen sighed, "I had one when I was a child. You can make a blade about half the length of your finger in those things! They're toys! Utterly worthless!", he paused and frowned, "What about the rest of you?"

Tannen waved the crossbow wildly, pointing it at the assembled dwarves as he gestured, "Can any of you make anything more useful than that?"

There was a babble of suggestions from the minions,

"Scepters!"
"Rings!"
"Mugs, we can make lots of mugs, maybe we could poison them."
"Puzzleboxes, perfect for smuggling notes in, we should make lots of puzzleboxes."
"Trumpets! I bet we can make trumpets out of rock, and maybe they can be made to shoot poison darts!"

The trusted lieutenant watched the enthusiastic discussion in growing bewilderment, then turned and left them to it, an unpleasant snarl on his face.



He was interrupted in the corridor by a shout from Julius.

"Sir! Sir, there is something else I wanted to discuss with you. I've seen our orders, and I think there is one thing we should do immediately. It mentions avoiding putting cover in the hallways, and, well... I was thinking those pillars in the stock room... we don't really need them. Invaders could certainly use them for cover. They might be a security risk, sir."

The squat, powerful glassworker stood there with a serious expression as the lieutenant thought, stroking his beard.

"Excellent thinking, minion-technician. You are to take charge of Urist the Red and consult with her on removing them. I will see that you are rewarded for this. Now get back to work."



Also, the Cell Blocks have some extended rules which are important to follow. Especially the early 140's are important exceptions to an earlier rule.

I'll only be obeying the top 100 from the list linked in the first post. I know that's not the original list, or the whole thing, but for now those are the only rules that I'm considering part of the story. The others might turn up later.

168
Don't forget my profession!

The concubine thing? I'll see what I can do. We're due a little back story, I think.

169
Field Reports of Tannen Rimtarazin, Trusted Lieutenant
12th Hematite, 301


With very little wood to spare for crossbows, I approached our weapons technician, The Vamp, to ask whether any of the metal ores we had found were suitable for making springs.  She is quite certain that copper or iron springs would work well on a crossbow, but then when I asked how long it would take to begin production she made a basic mistake. She mentioned killing in front of Doc Zaerosz.

Don't let it be said that I shy away from cruelty - when you are working for the right side any act is justified to advance your cause. It just isn't good style to laugh quite like that while you're doing it...

The Doc's eyes lit up as soon as he heard that you could make crossbows from horse bone, and dashed towards our pack beast at full speed, dragging the poor creature off into the tunnels. Within half an hour our resident surgeon and experimentalist had set up a crude set of workshops in the newly carved out bedroom communal area.


and mere hours after that, I was the proud new owner of a pair of still warm horse bone crossbows.


One of them even had a set of decorative spikes along the front made of carved hoof. They really are quite pretty.

One of the mining minions, Istas, got into a violent argument with the Doc over his use of the room. I don't think this will be a serious problem, no dwarven blood was drawn... probably. It's quite hard to tell given the ankle-deep layer of horse gore and pools of spilled tanning ammonia. It seems that Istas had carved out this room fondly imagining it as a peaceful meeting room and pleasant place to eat, a vision that the lab did not fit into very well.

Spoiler (click to show/hide)

3rd Malachite, 301

Rule 56: "My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice."

The list is not clear on whether I count as part of the Legions of Terror. It is irrelevant though; learning to use weapons that I carry is basic good sense. I have personally boiled some leathers to make armour, and thus protected from danger and the cold, I have gone to practice my marksdwarfship on the local wildlife.



This isn't as difficult as I thought; it looks like I won't be used for target practice anytime soon. I have always been a hammerdwarf at heart, there's something special about the crack of breaking bone heard from up close... these bows are certainly intruiging though.

As I was using the crippled dying ox for target practice, focused fully on the beast's head, a shape ran right in front of my bow. A dwarf! Seven dwarves!

Spoiler (click to show/hide)

Their leader, a dwarf calling himself DoomPotato, responded very well to finding a crossbow aimed at his face as I shouted to them. He claims to be a professional soldier loyal to the Overlord, a man who has seen enough combat to know that he doesn't want a sliver of horse bone embedded in his head. I'm starting to understand what the list meant when rule 55 referred to deformed mutants and odd-ball psychotics... Nevertheless, if they can be trusted they could be useful.



I immediately split the new arrivals up, telling all the soldiers to make sure the wounded muskox is dead before bringing it in, allowing me to check the other arrivals without interference. Even if they are unarmed and half-dead from the cold, I'm not allowing untrusted dwarves into the fortress where they might cause trouble. They claim to be a liason to the Overlord's smugglers, a jeweller who likes to work with bone, a squad of the Legion, and joy of joys, a weaponsmith. Their references from the Overlord bear his signature and appear to be valid, so this group are lucky, they can enter our fort without being killed.



4th Malachite, 301

I take back my earlier statement about this group of idiots being useful. After a whole night wandering about in the icy wilderness, they report that the muskox got away. It had only one working leg, was bleeding, was unconscious, and they let it escape.

HOW CAN THEY POSSIBLY BE SO USELESS!? I will have to think very carefully how to punish this failure. A solid month of patrol duty outside the fort entrance will be a good start.



OOC: I really did think that they'd be able to get the ox. It was standing on the very edge of the map, then turned back. It was a solid 20 tiles from the edge when I sent them after it and moving slowly. Tannen was tired, hungry, thirsty and out of ammo so I thought the new Legionaries ought to have a chance to do something. It didn't work very well. Oops.

The newly dwarfed:

Doompotato
Spoiler (click to show/hide)

Grue McGee
Spoiler (click to show/hide)

Imp
Spoiler (click to show/hide)

The Vamp
Spoiler (click to show/hide)

Urist the Red
Spoiler (click to show/hide)

and Doc Zaerosz
Spoiler (click to show/hide)

170
Minion Istas and Technician-Minion Julius are in and have their profiles up here:

Istas
Spoiler (click to show/hide)

Julius
Spoiler (click to show/hide)


Julius: I've never actually played the old 2d version with cave-ins from large rooms, but I like to pretend there's some sanity in the cave-in physics. Your security suggestion has been noted.

Zaerosz: He's all yours. Do you want me to name him "Zaerosz" or is there some other name you'd like for him?

171
Field Reports of Tannen Rimtarazin, Trusted Lieutenant
1st Granite, 301


It's expected, almost a tradition even, for a prospecting crew to complain when they strike the earth. That tells you a lot about our pathetic civilisation. Some simply can't believe the wilderness hasn't got all the comforts of the mountain cities and aren't willing to accept it. Others have been ordered out into the world to work for nobility that they hate, but who they serve regardless. Some lack the vision to see what their work will bring forth in time.

I suffer none of these problems.

Spoiler (click to show/hide)

We have reached our destination. It is a harsh place that has tried its best to freeze us to death already, but it is our home now and I love it already. It may be an icy wilderness with only a volcano for company, but it has one thing that I have been deprived of for years: freedom.

Our plans have been secret for so long that I had almost forgotten what it was like to walk without always glancing over my shoulder, to talk without finding a remote hidden place, to do anything without the risk of revealing our plans. Here? Here, I can shout my plans into the sky and nobody will care. We're all loyal here! There are no guards! No spies! No informers! I can even write my intentions here on paper, because here, it is us who are in charge.



Our first few weeks have been nothing but simple survival - carving out protection from the winds so that we can sleep for more than an hour without freezing solid and protecting our supplies. I have ordered our mason to shore up a few areas where loose soil and weak stone was holding up our stockpile roof. I will not say our situation here is stable, but I believe we can survive for now.



1st Felsite, 301



When hauling logs inside to begin the construction of beds we made a strange discovery. An envelope was tacked to the floor of the wagon, concealed by our supplies, and bearing the personal seal of the Overlord. It seems we have secret orders going beyond the plans I knew. I had been told only that we were to supply weapons and coin to support a revolution, but now...

I don't know what to make of this.

The sealed orders are borderline gibberish in places, set out with no order, it's just a list of one hundred seemingly unrelated commands. Some of them suggest a plan. The implication seems clear that I am expected to raise an army and prepare for taking prisoners. Nowhere does it say what I should do with the army on a strategic level, or where these prisoners will come from. I do not like being commanded by implication, and if I didn't know better I would think this was a bad joke. Why would Overlord feel it necessary to command me not to turn into a snake? There is even one ordering me not to trim my beard!

The talk of heroes and royalty, children and super weapons... confuses me. Yet the seal is truly that of the Overlord, it is unmistakeable. They are valid orders and I will obey them to the best of my ability.

The only one which seems immediately relevant is number 27
"I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times."

I shall order construction of crossbows immediately.

172
16th Slate 299
Departure Report, Taskgroup Leader of The Solitary Letters
For the eyes of the Overlord only.

This will be my last report through our Mountainhomes informer network, I leave tonight among the first crew. All is prepared.

The cartographer's reports have been verified at long last. We were forced to resort to a pair of risky acts of blackmail as time was running short, but it paid off. The maps are in our possession and there will be no problems from the bookkeepers, not now, not ever. The site is perfect, exactly as described. It is too early to say that weapon production will be possible to support the cause, however the signs are promising. With the variety of minerals confirmed to be present I feel confident that our settlement will be able to begin financially supporting the Master Plan within mere months.

Our final act may cause minor trouble - we intend to steal a wagon. With no wainwright available to us we have been unable to construct one in secret, and with so many other thefts needed to supply the expedition I have been concerned that somebody may start noticing the pattern. I am confident that none have guessed that we are preparing a prospecting crew despite the picks we have taken, but we dare not push too far. To preserve the secrecy of our organisation I would respectfully recommend that any risk of revealing our actions be delayed unless necessary for some time after our departure.
- Agent Tannen



Let's face it, even the best of us make mistakes. In building and running our forts we make simple mistakes and because of that we fail. Mistakes like "trust", "honesty", or Armok help us, "mercy".

We all need a reminder of the true way, the secure way... the Overlord way.

I hope we all know about The Overlord List. It is a natural companion to dwarf fortress and I have wanted to use it as the basis for a community game for a long time now. Only one thing has stopped me - the Overlord himself. No dwarf is more fitting for the role than the Dungeon Master, and an overlord game without that wonderful lunatic in command just wouldn't be the same, but I've given up on waiting.

If the Overlord is slow to arrive, so be it. The Trusted Lieutenant can still serve to prepare the way while the true master proceeds with his plots back in the mountainhomes, and maybe when the time is right, circumstances will allow the Dungeon Master, the true Overlord, to take his place among us.

Due to the rather, er, unpleasant nature of the destination and the requirements of the Master Plan, the skills of the colonising crew will have to be chosen carefully. Anybody who wants to claim a dwarf, sorry, you don't get to pick what they do unless you want to wait for migrants to start arriving. There might be a little flexibility in embark items though, if somebody wants to bring along a small cheap item.

Dwarfs available to be claimed:
male minion (miner) claimed
female minion (miner) claimed
female minion (mason/architect) claimed
male technician (furnace operator/glassmaker) claimed
female technician (mechanic/architect) claimed
male anatomist (butcher/liar/animal dissector/diagnostician/surgeon) claimed

Backstabbing is to be encouraged here. Any minion who sees a violation of the list is likely to be promoted at the expense of whichever dwarf made the mistake. Of course, the leader is never in the wrong in these cases. Everybody knows that all faults in an evil organisation are caused by the commander being surrounded by incompetent fools. It's just the way things are.

If I break any of the Overlord list rules, point it out! Your dwarf stands to gain if they improve the security of the fort. Loyalty to the Overlord is rewarded. Loyalty to your fellow minions is not.

All Hail The Overlord.

173
DF Suggestions / Re: The Hammerer should have butchery labor enabled
« on: August 03, 2010, 05:47:48 pm »
Anyhow a Lawyer? So the Hammerer basically becomes Judge Dred, or specifically a Magistrate?

Interesting concept.

Trying to make it a meaningful change would be difficult as it would essentially mean fixing dwarf justice.

What I had in mind is all the long running community forts where the player has had to intervene somehow in hammerings and pretend that the hammerer decided to be merciful just so that a major character doesn't get splatted. It seemed like a natural thing to allow, something that might be worth bringing into the official game mechanics somehow.

174
DF Suggestions / Re: The Hammerer should have butchery labor enabled
« on: August 03, 2010, 02:34:30 pm »
I still like the idea of the hammerer as a sort of dwarven lawyer.

In the current implementation their only role in the legal system is hitting people, but it would be an excellent place for an expert in dwarven law to end up. What would be great is if the hammerer spends all their off duty time wandering around the fort at random, inspecting things and talking to people, learning what the fort is like so that when it comes to justice time, they know who is in the right. Some of it would be ordinary socialising, but other times they could be randomly given an "inspect" job and go off to take a look at a workshop or building, or snoop in somebody's room...

Whether that has any impact on the game is a different matter, but even if it was purely a cosmetic detail it would still be nice to see,

175
DF Suggestions / Re: Encrust with...
« on: July 31, 2010, 07:30:04 pm »
I still don't understand why the option to encrust ammo was included in the first place. When has anybody ever made jewel-decorated ammunition in real life, where bugged value multipliers don't work?

Unless ammo is due to be made into a major trade good for some reason, that really ought to be removed when encrusting gets its upgrade.

176
DF Suggestions / Re: Trader TRAPAVOID toggle
« on: July 30, 2010, 10:49:29 am »
Since there wouldn't be any sensible way to handle migrants and traps other than to assume that they won't trip them, it could be a reasonable idea to make all dwarfs, including the caravans, know how to avoid dwarf-made traps. Humans and elves would be a different matter.

If this was to happen, I would suggest tweaking the liason meeting behaviour a bit too, so that it happens at the trade depot. You're really, really going to want some way to prevent the liason from wandering inside to a random part of the fort if all your traps are now internal and dangerous.

177
DF Community Games & Stories / Re: Hilarious Antics
« on: July 30, 2010, 08:30:22 am »
Also back in the days of 40d, I was trying to penetrate an aquifer by the cave-in method. It was the first time I had tried it and so without experience to guide me, I collapsed a ring of soil down into a 3*3 hole in the aquifer, leaving one single safe tile through which I could get down. One single tile without a staircase.

I had picked the location to start digging very carefully so I didn't want to abandon the pit and try again, so I came up with a cunning plan to push a dwarf down the hole by having my starting seven train wrestling in the mineshaft. Once the careless fighting on the lip of the pit had the inevitable result, I could then dump a log down the hole, have the dwarf build stairs, and all would be well.

It didn't work out like that.

During training, three of my starting seven got shoved down the wrong hole and drowned in my well. The rest all became champions. Nobody would work. Traders came, and nobody would sieze goods. Nobody would gather plants. I was hoping for migrants, but none came because the only wealth I had produced was a hole in the ground with rotting drowned corpses in it.

I kept the game going, waiting to see if the champions could survive on automaticaly hunting vermin for food, but they fought on training themselves into starvation, and by then there was no food stockpile left to attract vermin.

The solitary achievement of the fort was the digging a hole in the soil layer.

178
what will prevent you from BUILDING walls above the floor to be cave-in'd on support and then blow it up with a lever?

Lever needs stone, it would have to be done by deconstructing a supporting floor tile.

179
How about arranging a cave-in over some free room and then building artificial floors in place of natural?

Can you cave through natural floor with constructed walls?

If it works, it would get my vote. Punching a hole through the top of one of those rooms would mean the main entrance can be properly sealed off with defensible walls. All those ramps around the entrance are making it impossible to wall off the bedroom building properly. If it was built up above the dining room, it could be made so that the only entrance was a staircase down - much more secure.

180
DF Suggestions / Re: Armor + mechanism = prosthetic
« on: July 27, 2010, 05:01:47 pm »
Armour does seem like a very natural place for a dwarf to start when making a prosthetic, but I think the issue of restoring function is a distraction from what purpose it would really serve beyond peg legs and hooks.

It could be more of an aesthetic matter. An injured dwarf ought to feel happier with a more natural looking replacement. If the crutch-walker skill is anything to judge by, how well a prosthetic will work is going to depend mostly on skill, not quality of build, and that's probably the right way to handle it.

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