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Topics - Kamudo

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1
DF Adventure Mode Discussion / Wow a lot has changed, and omg wtf?!
« on: November 15, 2010, 02:50:22 pm »
So I haven't played DF since 31.13, (Or whatever version was before the new cities/towns), and I'm just trying it again, and Adventure mode looks a lot better. Though, I can't seem to find any caves. =/

Also, where do I find shops? I've searched all through the hamlets in my area. Are they only in towns?

And, I accepted my first night creature quest. My only words on how bizarre this thing is are "What the fuck." It's the "Husband of the Bleak Crone" An extremely hairy dude with a carving knife. He just hops around stabbing everywhere. I can't hit him. And he's already stabbed one of my companions in the face insta-killing him. I may just run away. @_@

2
DF General Discussion / Original Armok Board?
« on: October 08, 2010, 07:39:42 pm »
Is it just me.. Or did the old Slaves to Armok board vanish?

3
DF Gameplay Questions / Different season changes, irrelevant?
« on: September 29, 2010, 12:12:41 am »
Okay, it's probably not important, but just making sure.

For every fort I've made, the seasons change, and it says "xxxxxx has arrived!"

Except with this fort, it tells me, "xxxxx has arrived on the calendar."

Is there any difference? I've never seen this before, so I'm curious.

4
DF Adventure Mode Discussion / Legendary Wrestler...?
« on: September 27, 2010, 09:21:35 pm »
So, I'm attacking this Hydra. I simply grab his left leg with my right upper arm, and now my Human is a legendary wrestler, legendary fighter, and close to leveling the skill again.

So... What the hell just happened? O_o

5
That's right. Kamudo's second Succession game. This time, with a more serious tone, I hope.

A band of Dwarves, who have lost everything, set out from the mountainhome, The Responsible Arch. They took little supplies, heading to the ass end of the world. If nobody wanted them, they'd go where no one would look. They escaped to the Blizzard of Ruthlessness and agreed upon the name, "The Fatal Ice". Hoping that Dwarves, and other beings, would simply leave them alone. They don't want to adorn the history books as the greatest fortress ever, just to simply be remembered, as that place in the snow and ice, where those who are forgotten, may be given a second chance.

The Fatal Ice

A succession Fort

The Embark site: 3x3, four Haunted Glacier tiles. Two tiles are savage forest, and one river tile.

The Pale Pages of The Fatal Ice (The Crew):
1 Miner (Taken by da_nang)
1 Miner (Taken by lolghurt)
1 Woodcutter/Carpenter (Taken by Drachenmaul)
1 Mason/Engraver (Taken by Kamudo)
1 Weaponsmith/Associated Skills (Taken by analog)
1 Grower/Brewer (smariot)
1 Leader (Taken by jerank)

How these Dwarves are shaped, depend solely upon the players.

The Rules:
Normal Succession game time frame. Granite 1 - Granite 1. One full year.
Be spontaneous! Nobody likes a bland fort. Add a bunch of needless things.  Put a waterfall in the kitchens, who knows?!
Try to write a little narrative and story with your posts and updates? Makes things more epic. :D

The Players:

When you sign up, ask for a dwarf and a name. (You cannot just ask for a dwarf to be dwarfed. You must actually want to be a part of the game. IE; Taking a year as well)

1 - Kamudo:  Glenneth - Rock_On
2 - analog: Hephaestus
3 - lolghurt: Satori
4 - smariot: Sacch
5 - Drachenmaul: Grendel
6 - da_nang: Argoth
7 - jerank: Exilo
8 - USEC_OFFICER
9 - Moonlit_Knight
10 - meto30 - Laurie (Lorrie)
11 - Argembarger - Argembarger
12 - Fishsicle - Fish
13 -
14 -
Any questions and comments are appreciated.

My turn will start right away, and I'll pass it off to whomever feels like grabbing the second slot.

6
Playing Fallout 3, I had traveled around the National Mall, and then got the sudden urge to start researching the mall. So, I came to the conclusion that The National Mall, and the Surrounding Area should totally be built in Dwarf Fortress. This seems like an ambitious project, far beyond myself, but it should be fun.

I'm going to attempt to build the National Mall in Dwarf Fortress. It's going to be scaled down somewhat, in the same manner that Fallout 3 Scaled it down. Several Buildings/attractions may sadly have to be cut. If you would like to refute my exclusion of the area, please convince me.

I'm going to be using Shukaro's Higher Learning Mod.

The fort shall be named DuradCos (BeardCake) cause it's... D.C.
The group is named The National Land.
The starting 7 are named after historical figures.

Included in this Mega Project:
Lincoln Memorial -Purely for looks
Reflecting Pool -Looks only -Completed construction
Washington Monument - Looks, dur
The Capitol Building - Possibly house a lot of the nobles/ nobles offices
Smithsonian - Put Dwarven Artifacts in here?
Museum of National History - Engravings... other crap?
Air and Space Museum - LOL. I don't know what to use it for. Dwarves can't fly. Maybe toss some Giant eagles and let them fly around.
National Aquarium - Put fish in it.
White house - Baron/Noble can live here.
Museum of American Dwarven History - Put a collection of dwarven items on display, such as a history of weapons gallery, have some coffins on display, etc
Nation Gallery of Art? - Idfk
National Archives - House important Dwarven... Things.
Jefferson Memorial - Purely for looks
Treasury Department - Stash coins in here
The Bureau Of Engravings and Printing - Mint coins, and have engravings here
Library of Congress - Filled with Libraries and books from the higher learning mod or some such.
Botanic Gardens - I can possibly work something out.

Not included in this project:
Holocaust Memorial Museum - (Dwarves don't really care about elves?)
Historical Post office - No.
National Theater - Also no.
Vietnam War Memorial - Unless I can think of a good reason, no.
Korean War Memorial - Dwarves never fought the Koreans.

Unsure:
FBI Building - Possible barracks/military building?
Justice Department - I don't know. D:
Supreme Court - Dwarven Justice/prison?
Union Station - A train station. Not sure.

Extra Additions:
Dwarven Apartments
Office buildings
Food processing plant (Kitchens, butcheries, etc)
Possible sewer system
Possible Metro system

Of course, I would want to construct everything, but I'd probably just start in the center of the Mall, and build around it.

Bonus points if I can build Metro stations + Tunnels.

Any thoughts, comments, etc?
I'm in several succession games, have a story fort, but I think I can make time for a mega project.

7
DF Modding / Freezing point of water - 40d
« on: August 01, 2010, 10:30:29 pm »
I'm curious about if it's possible to change the freezing temperature of water, or if I can just change a temperature all together.

I'm playing a reclaimed fort that is flooded, and I just wanna freeze it all, so I don't have to deal with pumps and other crap.

Is it possible?

8
DF Dwarf Mode Discussion / The dumbest thing I've ever done.
« on: July 19, 2010, 11:12:23 pm »
Okay, so I just started a fort. bout 50% of it is a giant river system, covered with murky pools. Luckily, it was all frozen, since it was a freezing biome, afterall. So I get to work, trying to dam the river up, and then the entire river unthaws and kills 6 of my dwarves, the wagon, most of the supplies, and most of the animals.

Luckily, the Trader was off doing something else, so he survived, with a few barrels of food and a battle axe.

This is going to be fun. :3

9
What follows is a chronicle of the first two forts I took seriously, on the first world I took seriously. I had 2-3 practice forts before that. I'll briefly talk about the first fort, but mostly, this is about the second one. I had to dig the save off my old computer. So, this story holds a lot of nostalgia for me, considering these we're really my first major forts.

Spoiler (click to show/hide)

Year 200. The Age of Legends. Inale Fare, Maskiramost, and Sitsumong, the three eastern nations in the land of Tar En, they have always enjoyed trade with each other. The elves of Inale Fare would gladly supply cloth and wood to the others, the Dwarfs of Maskiramost would trade away their superior dwarven steel items, and the humans of Sitsumong would trade in food. The three lived in peace, throughout the worlds early years, and that didn't change one bit when in the year of 201, the dwarfs decided it was time to expand their empire. The humans and elves agreed to support them, and would trade goods with whatever outpost they would decide to make.

The Dwarven queen, Rith Rodimrovod, feeling bold, sent seven brave travelers to the north, to start a fortress in between two goblin towers. The fort, Okuncatten, thrived for a good twelve years, before things went silent there. The trade was good. Rith was upset, but decided to set her eyes upon a new land. The new land, Lisidadil, put a gleam in Rith eyes. There were rumors of rare adamantine in that mountainous region. So she sent seven brave dwarfs to Lisidadil in the year of 214. The fort started out slow, due to the fact that the land was dead. But with stout beards, the crew of seven began to set up their new life in this dead land.

Dastot, the miner furiously beat his way into the rocks of the steep mountains, creating many rooms that they would call their home. Zefon, the cook, made many delicious meals, which would eventually supplying over a hundred dwarfs. The there was Iden the planter, and Urdim the fisherdwarf, who both became miners. Cog the woodworker and Ducim the brewer. And finally the great leader, Reg. Together, these stout dwarfs created a mighty castle.

In the year of 217, Itotem, an engraver made his way to Lisidadil, before disaster struck. Itotem was well liked by the other dwarfs, and often drew images of them on walls, to please them. But one day, screams could be heard from up on the mountain, and they were screams unlike anything he had ever heard before. Climbing up the great staircase to the summit, he gazed over at the new mining site. Large demons began pouring out of the hole in the ground, killing and unlucky dwarf in their path. Dastot, the miner was lucky enough to get a kill in with his pick, before being overwhelmed by the horde.


Spoiler (click to show/hide)

Itotem shouted in fear, causing the demons to come to him. Fearing for his life, he raced his stubby legs back into the fort and down the stairs. Tripping over himself, he made it to the grand dining hall. "Horror! Demons in the deep!" He shouted, but nobody paid him any mind. He ran past them, and demons poured out of the stairs, destroying everything in their path. A few brave dwarfs who were on duty fought bravely, but were eventually overwhelmed. The population of over a hundred dwarfs was decimated to about a dozen. A seige worker by the name of Tun Councilfountains organized a few ragged dwarfs in the sleeping level. He was hoping to fight back.

Meanwhile, Itotem ran to his room, laughing manically. He locked the door, and began engraving everything that had happened. He had to make sure that people knew what happened here. Tun and his brave dwarfs fought valiantly, outnumbered and under-equipped. They managed to bring down three of the beasts, before drawing their last breaths. Itotem was found by the demons, he didn't fight, he just stood laughing, the room covered in horrific engravings of what transpired.

Lisidadil had crumbled to its end.

Rith, angered by this, sent five reclamation parties, five years in a row. Her trading partners were growing tired of the lack of trade, and were considering calling off any arrangements. Rith pounded her fist on her throne and threw on some peasant clothing, determined to figure out what exactly happened at the fortress. She gathered a group ad they set out across the mountain to the fort. Lisidadil's previous reclamation did in fact succeed. The dwarfs managed to close off the demon hole, and seal themselves behind the great walls of the fortress. Months went by. Rith and her band of dwarves arrived at a trash covered mountainside, smoke and fires everywhere. Her marksman, Lor took the leader, the rest of the band following close behind.

They were ambushed, by the leader of the demons. "I am Snodub TortureCruelty. Prepare to die." Lor jumped out of the way of a flame attack and motioned to the other dwarfs. Unfortunately, Rith was struck down by Snodub. She finally got her answer as to what happened to the fortress. Lor led the others to the sealed walls and the broke through them, only to seal them up again once more. The fortress was thriving on the inside, granted it was a little barren. But Lor and his comrades were greeted with cheers and there was a great party.

Migrants and caravans come, but still the gates to Lisidadil remain closed. No one knows what happened to the great fortress, or why the kingdom of Maskiramost fell apart, but the dwarfs inside Lisidadil know, they'll always know.

Thanks for taking the time to read it if you did, I just always felt that it was an amazing story. >.< Even if my writing skills suck.

http://dffd.wimbli.com/file.php?id=2719

There's even a download available for the current haphazard state, 31 dwarves inside, 2 outside, and some demons still crawling around the mountains. I have fun with it, hope you do too. <3

10
DF Dwarf Mode Discussion / Opening Caverns = Pathing Issues?
« on: July 16, 2010, 05:00:10 pm »
I've just recently opened my caverns up, and now a lot of my dwarves just stand around and I get spammed with messages about 'could not find path'.

Is there something I need to do? Or what? It's getting annoying, cause I need to get stuff done.

11
I'm getting a Swordsdwarf to come and conduct all of the meetings and set up the imports and exports. Is this normal? O_o

Edit: Nevermind, it shows under Civs, that he's the Outpost Liaison and a recruit. I don't know why he's referred to as just the swordsdwarf though. -Shrugs-

12
Slaves to Armok: God of Blood / Nice Music!
« on: July 09, 2010, 08:16:49 pm »
I went to go check out this dead prequel, really to see where Dwarf Fortress came from, and mostly, it sucked.

The music was actually really amazing. Was it all created by Toady himself? It made me think of a perilous unending adventure mode game. Which is was Armok one pretty much was. I think.

13
DF Gameplay Questions / Specific descriptions of Items?
« on: June 21, 2010, 07:40:44 pm »
So, I started playing 31.08, and hadn't played since .03, So... What happened to all of the specific items being special? I'm looking at a bin of my junk. They're all jet earrings or stuff. I miss the whole "This is a Jet earring, with a square engraved in it" or my Kaolinite Statue. It's boring. D:

Does getting special stuff, like Statues of men, or other junk require skilled people? Or was it taken out cause of stability issues?

14
DF Dwarf Mode Discussion / Cilobad has Fallen! D:
« on: May 10, 2010, 09:15:36 pm »
Okay, okay. So my first fort for the new version, has almost crumbled to its end. Everybody is dead, dying, or crazy, aside from my planter, who doesn't give a shit about people because he's generally underground, some kid who played in the underground, and a wounded legendary Armorer. I'm considering moving them to the underground farming area and sealing them in there with some food, booze, and whatever else they need. I'm considering just leaving the armorer, since his broken bones will never heal. =/

Any suggestions? It's a bit hard to get things to happen, cause everything is flipping out. I generally abandon, but I've grown attached to this fort.

15
DF Dwarf Mode Discussion / Strange moods - Body Parts
« on: May 08, 2010, 07:51:43 pm »
Uhh.. What exactly does this mood require? He needs body parts. I have bones, skulls, random body parts... He's not grabbing any of them, and has all of the other items.

I suppose I can butcher an animal and see if he grabs anything.

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