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Topics - Kraegan

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1
DF Gameplay Questions / Go inside, no seriously, GO!
« on: December 09, 2009, 08:04:59 pm »
So I got my first siege after re-embarking like 50 times lol.  I had decided right before this to clean up a ton of the items littering the country side by designating all of them to be dumped.  When the siege came I ordered all dwarves inside (I think the actual option was "Soldiers can go outside")  And I set the Refuse orders to "Dwarves Ignore refuse from Outside".  Which according to the wiki should prevent dwarves from doing the dumping until I turn it back on.

90% of my dwarves abided by this, and I got the cancel messages about not being able to dump items because it was a forbidden area.  But two things happened that confused me:

1.  When I ordered dwarves inside I had a few outside, they immediately stopped in their tracks and did not move another inch until the siege was almost on top of them, then they promptly got killed.  I remember in older versions when you ordered people inside ALL dwarves outside dropped what they were doing and made a mad rush for the gate.  Doesn't seem to be the case now.

2. Despite my orders 5 dwarves of various professions went out to gather refuse.  And yep, you guessed it, they walked right past the army of goblins marching on the gates and promptly got wasted.

Has anyone else seen this behavior?  I am using 40d16.

2
DF Gameplay Questions / Whats wrong with this design?
« on: December 07, 2009, 02:24:15 pm »
So in looking for creative ways to kill prisoners I came up with an idea based on a post here on the boards.  I set up a long deadend hallway with walls at each end, the walls had carved fortifications.  A catapult was built on the North end and a small "prison cell" on the south end. It looked something like this:


     C
=0FFF0=
    ...
    ...
    ...
    ...
    ...
    ...
    ...
    ...
=0FFF0=
    .E. D
0====0

C - Catapult
F - Fortifications
=0 0= - Walls
E - Prisoner
D - Locked Door
. - Floor

I put the prisoner in the spot at the bottom in a cage and then linked the cage to a lever.  I locked the door and then pulled the lever.  The prisoner was freed and started milling around in the space down there.  I set a guy to siege operation and let him target practice.  I waited for the prisoner to be crushed by a rock but it never happened.  Technically this should work, right?

3
DF Dwarf Mode Discussion / Suggestions on spread out map features
« on: December 04, 2009, 01:00:14 pm »
So, I spent about 3 hours last night running different world gen parameters until I came up a map that I really like.  It has a cave, magma pipe, chasm, river, lots of trees, a buttload of obsidian and marble and so far I have found hematite (right next to embark location), native copper and aluminum ores.  There is also this really cool inlet right where the river ends that is surrounded by cliffs.  I am thinking it would make a great statue garden.

There is only one problem, all these features with the exception of the chasm and magma pipe are very far away from each other.  I embarked on a plateua, right next to the top of the magma pipe.  If I carve out the fortress here, then I will be close to the trees, magma pipe and chasm.  However the river is in the far northeast corner I think about 12 z-levels below where I am currently.

The Cave is in the South east and is about 5 z-levels below where I currently am.

I am thinking of carving out the fortress here where I am now, then I can benefit from the chasm, magma pipe and have plenty of tree's.  There is water (via murky pools) near me here so I can build a well on one of those for now.  Then after things get going I was thinking of digging down all those z-levels to the river and bringing some of that water back up here.  Eventually I would like to punch a hole in the cave and invade that.  Not sure if the residents will be friendly or not but they have alot of trash lying around that I would like to steal...er...claim :)

Any other ideas?  I have the World gen params and seed if anyone wants to actually see the spot.  You have to go 7x7 to fit the river and cave in.  You could do a 6x6 and leave out the cave as well I guess.

4
DF Gameplay Questions / War dog fried by a trap?
« on: November 30, 2009, 05:23:46 pm »
So I set up a gate in my walls where I have War dogs as guards.  It looks like this:


===0   0===
  |DCCCD
  |XXXXX   
  |XXXXX
  ============0

==0, |   - Wall
D   - Dog
C   - Cage Trap
X   - Stone Trap

So I had a Kobold thief try to come through the gate, the dogs detected him and he promptly got caught in a cage trap.  I set the cage to dump at my garbage dump which is next to a pit of lava (well 1 z-level above actually).  So someone grabbed the cage and went and chucked it off the side into the lava.  A couple seconds later I get a message that my War Dog was kill by a trap.

Now here is the wierd thing, the dog was on fire, the message I got in announcements said that he was struck down by a trap.  I don't have any traps that would burn anything?

Just wondering if anyone knows what the hell happened to my dog :)

5
DF Bug Reports / Skill bug?
« on: January 16, 2007, 10:00:00 am »
First off, great game.  Very fun.  Most the issues I have had with the game are already reported, although I ran into this issue yesterday and did not see a bug report on it.  I had a Metalsmith that went into a fey mood.  He went to the forge and made an artifact, it was a chain.  The Dwarf Fortress Wiki says that you use your Metalsmithing skill to make furniture, and lists Chains among furniture.  However after making this item my Metalsmith became a legendary Furnace Operator, not a Legendary Metalsmith as would be expected.

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