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« on: December 17, 2012, 12:41:15 pm »
Sound direction.
Maybe you could get a direction when you hear a sound in the game like:
You hear a low boom, it comes from the west.
Or maybe based on the observation skill you could get:
You hear a low boom, it seems to come from the west or maybe NorWest.
Or:
You hear a metal ching, it seems to come from everywhere.
Proximity
You hear a low boom from the east, it seems to come from far away.
Or:
You hear a low boom, it seems to come from everywhere, you canīt tell if its near or far.
More sounds
Creatures near you but which you canīt see may make some sounds like:
You hear steps to the west, the seem to be near you.
Or you hear splashing to the east from far away.
Terrain context
Creatures in water may make splashing sounds, in forests leaves or branches crushing, etc. Some terrains are more likelly to cause sounds.
Ambient sounds
Near waterfalls, in windy days, etc. Ambient sounds could hide other sounds. I donīt know the best way to anounce this sounds, but there could be a one time anouncement like:
There is the sound of constant laugh and chatering (taverns)
And when you leave the sound area:
You donīt hear the sound of constant laugh and chatering anymore.
Same with waterfalls, wind, etc.
I think expanding sound detail could improve immersion and gameplay.