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Messages - triato

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16
DF Suggestions / Re: sounds sugestions (adventure mode)
« on: December 18, 2012, 10:17:22 pm »
The second way you mention is what I was sugesting, an indicator would be usefull too. Maybe both things could be included, the text could give the detail and the indicator would be just a word to let you remember about it.

17
So my caves are empty. E even found the top of some magma pools but no life near them.

18
DF Suggestions / Re: sounds sugestions (adventure mode)
« on: December 17, 2012, 09:02:33 pm »
I was thinking, What if you canīt tell the sound direction, how would the ! work then

19
DF Suggestions / Re: sounds sugestions (adventure mode)
« on: December 17, 2012, 08:25:53 pm »
yes, thats a good idea!

20
Even if they are an exploit, I find danger rooms to be interesting and fun to have. THey are present in the fantasy  literature too.

This sugestion balances danger rooms without making them useless.

Good idea.

21
DF Suggestions / sounds sugestions (adventure mode)
« on: December 17, 2012, 12:41:15 pm »
Sound direction.

Maybe you could get a direction when you hear a sound in the game like:

You hear a low boom, it comes from the west.

Or maybe based on the observation skill you could get:

You hear a low boom, it seems to come from the west or maybe NorWest.

Or:

You hear a metal ching, it seems to come from everywhere.

Proximity

You hear a low boom from the east, it seems to come from far away.

Or:

You hear a low boom, it seems to come from everywhere, you canīt tell if its near or far.

More sounds

Creatures near you but which you canīt see may make some sounds like:

You hear steps to the west, the seem to be near you.

Or you hear splashing to the east from far away.

Terrain context

Creatures in water may make splashing sounds, in forests leaves or branches crushing, etc. Some terrains are more likelly to cause sounds.

Ambient sounds

Near waterfalls, in windy days, etc. Ambient sounds could hide other sounds. I donīt know the best way to anounce this sounds, but there could be a one time anouncement like:

There is the sound of constant laugh and chatering (taverns)

And when you leave the sound area:

You donīt hear the sound of constant laugh and chatering anymore.

Same with waterfalls, wind, etc.

I think expanding sound detail could improve immersion and gameplay.

22
Thanks.

Pitty I never found it, I searched a lot after hearing it.

Maybe the game could tell us the direction of the sound in the future. Ill sugest that in the forum.

A kakapo is a big parrot right? I find it strange for it to be living on a 2nd level cavern. I found the sound again further in the cavern so there were at leas two of them, hope they find each other.


23
DF Adventure Mode Discussion / you hear a low boom, you hear a metal ching
« on: December 16, 2012, 02:05:43 pm »
Was wondering a 2nd level cavern and disturbed some rats, after I hear a low boom again and again and afterward I hear a metal ching too.

Searched around for some time but found nothing, eventually got far from there and stoped hearing anything.

Also, Ive travelled 2 map (Shift Q) tiles and have not found any animal life.

So, I donīt want to spoil the fun for myself, but also am very curious about the unexplained noises wich I may not find again. Any clues about how to find the source? Is it worth to spend time searching or should I continue untill eventually it happens again?

I donīt usually play that much so it may never happen.

24
DF Suggestions / Re: Funeral
« on: December 15, 2012, 11:40:19 am »
Maybe a collective funeral. Also, funerals could paliate the bad thods.

25
DF Adventure Mode Discussion / Re: Where am I
« on: December 12, 2012, 11:55:28 am »
The local gouverment was very religious, but inept or hypocrite since they didnīt put any security on the temple.

26
DF Adventure Mode Discussion / Re: Where am I
« on: December 11, 2012, 08:09:48 pm »
The mummy was very close to the big square room.

What I donīt know is if I entered trough a temple and why was there no priests.

27
exactly my point. Therefore you donīt break tile distance if you strike someone in the next tile with a 2 meter spear (both may be at the edge of their tiles)

28
DF Adventure Mode Discussion / Re: Where am I
« on: December 11, 2012, 01:43:54 pm »
Revisited the coffin room and a mummy came up and revived a bunch of peasants. I am dead now. The mummy never cursed anyone, I think it didnt needed to. It was the mummy of a fisherman and carried a knife.

29
DF Adventure Mode Discussion / Where am I
« on: December 11, 2012, 01:25:20 pm »
I was travelling in a town when the infraestructure screen told me I was over something like a temple (dont remember the name but sounded like that). I entered a big square room with pasages around that had many dead peasants in spaces nex to the walls. I started sneaking and found a room with a coffin wich I leaved inmediatelly (having heard the mummy stories) and afterwards I found a captain wich saw me and almost killed me before I ran leaving my companions to die (I blame them for being spoted). Ath the bottom of the big square room Ive found a big pool of ice. I am not taking many risks becouse I am an unexperienced hero.

So where am I? IF THIS IS A TEMPLE THEN WHERE IS THE PRIEST?

30
2 meters since the oponent is at the center of the other tile.

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