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Messages - triato

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31
Yes, for example we can punch creatures that are not in our tile, even while being a dwarf.

32
I thod tiles were of an abstract distance. Maybe two tile spear strikes seem to much in relation to whatever science has been done on tile size, but think of it gameplaywise, the avantaje of spears and specially pikes is that you can attack from a distance in wich your oponent cant (unles he has a similar weapon). In the same vein very large weapons are somewhat akward to use in short distance.

I think it would not be to much to sacrifice realistic tile distance (wich is not really specified in game) in order to get more realistic combat.

Whats wrong with dragons or some whips attacking 3 tiles away? It would give me better immersion, not otherwise.

33
And with a tonfa and with a nunchako (spelling?).

34
Spears, pikes, wips, etc. The idea is for them to be able to strike 2 tiles away, for some maybe even 3. Weapons would also get a penalty when used outside their optimal range.

Whips could also get a bonus in wrestling.

Other wrestling weapons could be implemented

35
DF Suggestions / Re: closing the gates of hell (spoilers)
« on: November 26, 2012, 07:57:07 pm »
I think the army arc, once implemented, would provide an even endier end-game, where you conquer the whole world.  It seems to me that hell is just a placeholder to give you something to do, although it fits in with the whole moria-simulator thing.  Although Moria only seemed to have one clown.

A clown capable of destroying an army of fully armored dwarves (some of them legendary wariors).

About the original sugestion, if you find it unnecesary to have the closing mechanism for fortress mode, How about adventure mode? It would give the player another plot and other things to do.


36
DF General Discussion / Re: dorfy things that happen to you in real life
« on: November 19, 2012, 12:43:39 pm »
The dog charges at the girlfriend
The girlfriend is surprised by the ferocity of the onslaught!
The dog catches the girlfriend lower leg with front paws
The dog hits  to the girlfriendīs lower leg with its hips!
No damage is done
The dog hits  to the girlfriendīs lower leg with its hips!
No damage is done
The dog hits  to the girlfriendīs lower leg with its hips!
No damage is done
The dog hits  to the girlfriendīs lower leg with its hips!
No damage is done
The girlfriend escapes from the dogīs grab!
The boyfriend nags the dog from behind.

37
DF Suggestions / Re: closing the gates of hell (spoilers)
« on: November 17, 2012, 05:33:20 pm »
There's in fact only one really long wave followed by a continuus trickle of demons. Players have often defeated and even colonized the circus, once even purely on manpower.\

But yeah, rebalancing hell might be a good thing.

Ok, I donīt seem to read the forums enough (or play), also I have allways been defeated by hell :(. Only opened it two times, first by mistake.

But anyway, the mechanisms could still be implemented, sometimes we might want to close hell instead of fighting it all the way no?

And for adventure mode it would give things for the player to do and create an interesting plot.

38
DF Suggestions / closing the gates of hell (spoilers)
« on: November 17, 2012, 03:32:59 pm »
As I understand it, it is imposible to survive opening a passage to hell. This sugestion makes it posible but very hard and also gives the adventure mode player something to do as a quest or by his own initiative.

DF mod

Instead of having a continuous flow of demons, they would come in waves, big and strong waves. The thing is to give the player time to cap the hole after he defeats a wave.

The hole can be capped with adamantine walls.

Before the wall, an adamantine hatch or door can be installed, it will eventually be destroyed by demons, but it will slow them down.

If the things above seem to easy, some of all of the following can be done:

Some time after opening hell, a big explosion creates new tunnels that reach the closest cave, this would counter the tactic of making a long corridor that can be capped far away from hell entrance.

Having a simultaneus night creature/undead/etc. invasion above (or similar). The argument is that demons call evil to them.

Hell can only be closed at entrance, the adamantine wall you make should only touch other adamantine walls (natural or constructed). The argumet would be that adamantine is holy or simply too durable for demons to destroy. After all, Hell is enclosed in adamantine right?

Wave strenght and numbers could be somewhat randomized. The argument is that not all the demons in hell are just waiting at the place where you are mining.

Your depressed dwarfs turn hostile. They may also become monsters somehow (Doom style)

Your dead reanimate and become hostile (some may be friendly too). Other dead creatures in your refuse pile reanimate too.

Plagues, husking clouds, etc may be generated from the hole, this effects may have a short duration and come with every wave.


You can make up other mechanisms to make it posible but hard. I think that if all of them are implemented it would be imposible to stop the demons, maybe it could be done if the hardening mechanisms are randomized (you may get only the demon waves, have a few hardening mechanisms or all of them).


Adventure mode.

In Dwarf talk several scenarios have been discussed about a hell breaking scenario. In general the idea is for it to be a really big trouble for the world with demon numbers increasing in the surface. The posibilities range from a demmon army invading all the land as a united force, to demons spliting into groups and fighting among themselves.

I sugest 2 more posibilities:

Portal scenario

The first demons to enter conquest the fortress and not wanting to share power with the demons still in hell, close the entrance with a magical portal that lets only the demons the choose get in. In this scenario demon population above ground increases slowly and fewer powerfull demons are spawned.

Portal can be created in other ways like taking the adamantine sword or when the stars are right a portal can be created in the surface (maybe those portals can have a limited duration).

The adventurer can use magical items or eventually maybe even his own magic to close the portal. But if he does not destroy their presence in the fortress, other demons may reopen the portal.

Becouse of how dire the situation is, other powers may be involved like gods, angels (if implemented), etc. All races are more likelly to get united (not goblins) or at least stop their wars. If dwarfs open hell they may get attacked or denied trade.

Direct passage without portal

A worst case scenario, either the demmons getting in at first are not that selfish or they belive themselves powerfull enough to boss wichever demons arrive afterwards. Demon population in the world increase faster and lots of powerfull demons enter the world.

An adamantine door or hatch was to me taken to cap the hole. Becouse of the weight you have to take companions.

Becouse of how dire the situation is, other powers may be involved like gods, angels (if implemented), etc. All races are more likelly to get united (not goblins) or at least stop their wars. If dwarfs open hell they may get attacked or denied trade. All of this is more likelly in this scenario.

A direct entrance would make it more likelly to have more ill effects on the land over the hole and in the fortress, evil type biomes could spread fast, the passages of the fortress could become contaminated, husking clouds could be generated, etc.

I realize not all of this may be posible now, and that some features may need to be implemented before.

What do you think?

39
DF General Discussion / dorfy things that happen to you in real life
« on: November 17, 2012, 02:51:40 pm »
As the tittle says, post things that happen in DF and in your life.

Today my dog bite my upper tooth (lightly while playing). I thod that could never happen in RL but it did just as in the game my dog tried to bite my hand that was in front of my face but missed and since I was moving forward and laughing he catched my upper front teeth.


40
Other Games / Re: Space Sandbox (Oct 20, 2012)
« on: October 21, 2012, 12:06:03 pm »
I liked the swarm movement and the mechanics. The game lacks a challenge. Congratulations!

41
DF Suggestions / Re: God Mode :P.
« on: September 08, 2012, 05:48:16 pm »
I have been expecting this thread and also wanted to post it but didnīt becouse my ideas were not developed enough. But since it is started ill post what Ive been thinking.


Power based on worshipers, built temples, sacrifices, statues, etc. (as mentioned before)

Habilities like posession, becoming an avatar, sending dreams, plagues, weather control, animal influencing, life seeding, bringing creatures from other planes, etc (this powers should depend of the kind of god like toady says).

Hearing prayers.- A sumary of the most common prayers and the prayers from important NPCs is presented to you seasonally.

Damaging the followers or temples from other gods makes them your enemies.

You choose how fast or slow time passes, adventure mode time if you are to posses a character or send an avatar, fortress mode if you send a plague and seasonally when you just see the world change.

You can loose power if you loose followers, temples, etc. Also if your avatar dies before you come back to god mode (maybe a slow proces) You also loose power if you give powers to mortals.

I donīt like the idea of god points, but canīt think of other way. Maybe there are god points but you donīt get to see the exact number and instead get a description of how you fill and what you can do. You would use god points to manifest your powers.

More later




42
DF Suggestions / Re: Fountain of... (sacred sites)
« on: August 09, 2012, 09:09:05 am »
The reason to have them is to have another quest and plot driver. And an objective that is hard to achive and wich you may never find but spend an adventurer life searching for.

43
DF Suggestions / Re: Activated Charcoal
« on: August 04, 2012, 08:37:58 pm »
Could also be used to build a filter and filter stangnant water.

44
DF Suggestions / Re: Swimming pools?
« on: August 03, 2012, 04:55:22 pm »
id like to have a pool in my fortress.

Medieval idea of no baths was not present in all the world cultures or in all medieval time periods.

45
DF Suggestions / Re: Fountain of... (sacred sites)
« on: August 02, 2012, 11:27:39 am »
Sugestion is now on the eternal sugestions voting place: http://www.bay12forums.com/smf/eternal_voting.php

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