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DF Modding / Re: Megabeast equippment.
« on: October 10, 2009, 03:50:42 am »
O_O
That is truly epic!
That is truly epic!
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I figured out how to make a world of entire deserts.
The trick is, drainage changes a lot. High drainage creates hills I think, low drainage creates flat area. If I remember correctly, it may be the other way around. I don't know why. It might have to do with erosion.
After that just make rain low and temperature high.
Then I turned savagery up high and made 90% of the map evil. I have yet to have a civilization survive for 400 years. Hehehe. Methinks I should tone it down a wee bit.
woa, all that's left is for someone to mod the game to add spice melange to the sand, and blamo, DWARVES OF DUNE
Great idea, I really want to try it... but would it cause pathfinding issues? From what I understand of the mechanics, I think one of two things are going to happen. Either nothing will attempt to go through the gate because they don't see a valid path through the water, or they'll walk right into the waterfall while it's flowing because when they originally found the path, it was open, and creatures don't seem to update their paths until something interrupts it. This could provedisastrousFUN.
Also, are those big rooms intended to look like swastikas?
Yeah. You'll have to build the cage, link it up to a lever and release it though, and before they die of hunger/thirst...
The problem I´m having is that my marksdwarves are not training, as they were supposed to, since they are standing down. The archery range is there, untouched.