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DF Suggestions / Re: Skills potential: Random pre-defined max level for dwarves.
« on: November 11, 2010, 04:24:24 am »
So I guess the aptitude/talent stuff I mentioned were already in the game sorta!
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Credit could even be tracked by the records keeper noble.
I would actually like a dead dwarf's possessions to go to his next of kin, rather than defaulting to unowned/fortress owned.
That seems like the easiest way for it to go, but it seems to be a bit of a departure from the emergent , strictly individual-dwarf-centred economy AngleWyrm was originally talking about.
The issue of player control is, I think, going to be central when the economy gets re-done, because of questions like "Am I allowed to dump a dwarf's possessions into the magma" and "Can I sell any item in the fortress to the caravans" and "Do a dead dwarf's items default back to the fortress".
Among geniuses in history, you can count some kids who were very precocious (most of them indeed, were spotted very early). It's not a matter of time.
Our brains do not work the same way (difference for example between people working with left or right hemisphere).
Anyway, I agree with the fast that it's not only a matter of intelligence, you can motivation, peculiar physical skills, etc).
Who feeds the serfs then? How do they pay for meals?
to the miner to expand his fieldsI see some problems here. Firstly, how could the game know that the work the miner was doing was to expand farms? Every time a farm plot is placed, the miner who originally dug the tile gets credited? Every dirt tile the miner digs gets credited?
How do miners get paid, anyway? Does every single boulder and gem they winkle out become their private property? If so, what happens when we, the players, need to build a wall? Does the miner lose their boulder, or does it become the miner's wall? Or do the masons buy the boulder from the miner, in which case, how do they make their money?
I'd like to see a system where you set a designated digging area then assign it to a miner and he gains credit for the hours he spends digging. Dug-out material still becomes property of the fortress.
The fort would sell the material to a mason to build a door, then buy the door. Same for woodcutters/carpenters. Woodcutters get paid per hour spent chopping, fort sells the wood to the carpenter, he makes a bed, fort buys the bed.
Obviously there would need to be a wage adjustment based on skill as well, or skilled miners would make less money due to digging faster.

Youngsters rarely had any choice in which craft they would learn, or with what particular master they would work; the destiny of an apprentice was usually determined by the connections his family had. For example, a young man whose father had a haberdasher for a friend might be apprenticed to that haberdasher, or perhaps to another haberdasher in the same guild. The connection might be through a godparent or neighbor instead of a blood relative. Affluent families had more affluent connections, and a wealthy Londoner's son was more likely than a country boy to find himself learning the goldsmith trade.