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Messages - The Architect

Pages: 1 ... 12 13 [14] 15 16 ... 137
196
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 24, 2010, 03:18:43 pm »
This is the wrong place for a random, generalized rant. We've done very nicely avoiding derails up until now, and I'm sure everyone would like to keep it that way.

197
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 24, 2010, 02:51:44 pm »
Just received the very strange message "OVERWROTE JOB: Kidnap BY Clean Self". Happened during an ambush, if that means anything.

Report it as a bug. Someone's job to kidnap was interrupted by a newly generated job to clean themselves. Must have been a thief on your map.

198
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 24, 2010, 02:50:45 pm »
I enjoy reading about the ideas people present here,I'm always down with nuking the ocean.
But there's no sense in doing the whole debate team thing.No ones running for election,You don't have to righteously defend your idea to the last man or go on a holy crusade against the other guy.

So what is the point of this post, and who or what is it addressing?

I just want to know what the scientific principle is behind detonating a nuke at the crest of a gas deposit. Anyone able to enlighten me?

199
DF General Discussion / Re: Furnace issues?
« on: May 24, 2010, 05:06:52 am »
"Dwarves ignore wood" etc? Lots of things to check here.

200
It was proffered specifically because you seemed to want names for the teams. We'll stick with it until my partner offers an opinion on names.

201
General Discussion / Re: There's a Hole in the Bottom of the Sea
« on: May 24, 2010, 05:03:27 am »
Not underwater as far as I'm aware, and not always "nukes", but generic powerful explosions were used to seal fountaining oil and gas wells for quite some time now. It's not the safest way around, and not the most fail-safe one, but it happened to work in most cases where it was employed.

ho-ho-hold on there cowboy. I don't know who suggested this idea, so I'm not necessarily blaming you. But your post is where I caught it.

Alllrighty, so I am definitely not an oil well expert. I could become one in the next few years depending on an upcoming career choice, but the point is that I don't have authoritative information on this stuff. But I thought I knew about this: explosions are used to put out fires on oil wells, not to seal them! A quick explanation: the explosion consumes the oxygen and stops the chain reaction known as fire, causing the oil to flow sans flames. It is then much safer to approach and cap it.

And so I thought I'd look at the source material provided to see if there is some silly idea about shifting tectonics with nuclear blasts or something. From what I see in the source material, the idea is that a nuclear blast could be hot enough to cause expansion and fuse the hole shut. That's not entirely insane. However: the PDF article is extremely vague in relation to the first use and does specifically mention the need to extinguish flames. It's even less clear in the second article as to what the reasoning is behind this technique.

They have an incredibly high-pressure leak, such that capping the drilled hole simply causes it to seep through the ground itself. So they detonate a nuclear device near the cap of the gas deposit? That sounds like madness. Does anyone have a solid explanation of what exactly they are doing?

202
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 24, 2010, 04:43:57 am »
Turtles = vermin != large animals.

Products of death: remains (not corpse)

job "Butcher an animal" <ingredients: large animal or corpse>

There should be some few new animals that produce shells, but your likelihood of running into them is low. You're also not advised to wait for a lucky forgotten beast type. Modding in a large domestic animal that produces shells is your best bet. Hopefully Toady will fix this soon!

203
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 24, 2010, 04:38:55 am »
I'm not sure about drowning, I know most of the beasts I have encountered seemed amphibious at least.

It's all subjective. Some of them have a higher body temperature than magma. A monster could be immune to any one or all of those attacks, the likelihood decreasing as you go on with the list I gave until you come to obsidian forming (which nothing should be immune to).

204
Creative Projects / Re: "Art"
« on: May 24, 2010, 03:02:50 am »
Ah, so we have three people since I last looked who state that art is necessarily the product of intent. And one directs us to the reasoning of C. S. Lewis, in his argument for both an inherent moral compass and natural tastes. I'm afraid that is not a currently popular view.

Even the view that evolutionary progression has produced such inherent tendencies is not popular with modern intellectual society (or at least the most vocal part). So, while compelling to some, it probably comes off to the average liberal Bay12 forum poster (assuming the liberals are the most common and not simply the most vocal) as high-handed.

However: I have to agree. First, that C. S. Lewis's apologetic books are a heck of a good read no matter what your faith, because he was such a great logician (though I am convinced he was wrong about some things and that I see holes in some of his statements, as I am sure anyone with formulated views will say when reading his work). Second, that the human soul is quite real and that contemplation of the soul and its actions and products (such as music and physical art) gives meaning to life. Third, glad to see that someone thinks the same way about animals trained to mimic an artist's actions. I still wonder what point that poster was trying to make, or if it was a joke-troll in a straight-faced discussion?

So, in the majority of interested posters:
1) Art has intent.
2) Art comes from the human creative soul, imagination, or simple creative impulses. There is disagreement between those who advocate a spiritual human being and those who advocate a simple genetic computer: an animal human. However, art is human.
3) There is good art and bad art, but the quality itself doesn't determine whether something is "Art".

Spoiler: Now, more questions!! (click to show/hide)

205
You guys have run into this problem, it seems: http://www.bay12forums.com/smf/index.php?topic=57599.msg1213269;boardseen#new. Make sure your PMs are set to receive from all. A lot of people including myself have had trouble with this before.

Thanks, needed that help. He sent me a message. We'll see if the PMs are working now, and if not then we'll find another way to communicate. Probably a project thread.

206
DF Gameplay Questions / Re: The Little Questions Thread
« on: May 24, 2010, 02:36:27 am »
If I chain a wardog to restraints won't it die? It needs to eat and drink probably?

No, animals do not eat or drink.

One of those little things down at the bottom of Toady's list: a system for feeding animals seems to be considered tedious micromanagement for the player. I haven't been around long enough to be able to say this with certainty, but I haven't heard it mentioned at all.

207
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: May 24, 2010, 02:34:13 am »
Conventional attacks won't kill it. However, "unkillable" is a bit of an exaggeration. It's not immortal by any means. You can cause a cave-in, drown it, boil it in magma, or as a last resort encase it in obsidian.

208
Alright, I need a new second player. That guy I'd never heard of doesn't answer private messages.

"Team Beleaguered" needs a second player.

209
General Discussion / Re: Being "Reported"
« on: May 23, 2010, 01:57:50 pm »
It didn't seem to turn up anything except your WoW character, but Google works differently now. It gives you only what it thinks you want, rather than the most relevant links to what you put in. Considering I'm from the USA, all it thinks I want are things related to English-speaking Americans.

210
Our magical golems should be immune to magic, like the ones from old roguelikes. Except forms which deal purely destructive physical damage, of course. And we should make them out of tempered metal. The more joints the more dexterous and more capable of performing complex tasks, and the lighter their parts the faster they'd move, but of course the heavier and less jointed the more resistant to damage.

Now, how should they be animated? Should they use human sacrifices? Can we put a hex on persons that would drain their energy and feed it to the golem (a mysterious plague!), which would render the golem's energy vulnerable only to the destruction of the hex object?

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