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Messages - Sergius

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406
200 gold is about 1/6th of the treasure a single level 4 encounter (or about one CR4 monster). I think? I believe each OotS member is level 12-ish or more.

407
Other Games / Re: Gaming Pet Peeves
« on: March 13, 2016, 08:48:58 pm »
Lockpicking is at least quick and works on reflex. Fallout hacking is just a minute of staring into a puzzle I solved 100 times already straining my brain in the most boring possible way.

I used to do actually do the stupid puzzle thing, but nowadays "hacking" in Fallout 4, I do like this: activate computer, pick the first 4 codewords (because I have the Detective guy's perk, but 3 works too), if that doesn't open, I spend 3-4 more seconds trying to find a Reset bracket or whatever. Otherwise, cancel and retry.

So pretty pointless, ugh. I think I'm just going to install some easier/instant hacking/lockpicking mod. It's not like I don't have a million bobby pins already.

At least in the first Mass Effect, I had so much Omnigel from the junk I found that if I didn't just use it to skip the minigames it was going to waste constantly.

408
Other Games / Re: Starbound - Caveat emptor
« on: March 13, 2016, 08:37:56 pm »
This thread is stuck in a cycle of perpetuity. Every 10 pages or so it just repeats itself ceaselessly.

I find the thread more entertaining than the game, myself.

409
General Discussion / Re: Nitpicks that Ruined Movies
« on: March 13, 2016, 08:35:45 pm »
Saw deadpool. Is the pinacle of cinematography, in fact it very might be the pinacle of mankind achievements. Hollywood can close it's doors now... :p

My only fear is they screw the second part somehow.


I'm not going to pretend I'm a big Deadpool expert, but I saw one of them "Comixplained" videos on youtoob and it would seem there are more facets to DP than being a zany violent buffoon (some writers sometimes go the other way like black comedy with some drama stuff) and the fanbase is split somewhere around the middle, so I guess they wanted to cover that too.

410
General Discussion / Re: Tabletop Games Thread
« on: March 12, 2016, 11:28:33 am »
At first I thought, well, Science and Banter and Intrigue don't sound like things Star Control characters would use a lot.\
Then I realized, the only skills used in SC2 are Turn Left, Turn Right, Primary and Secondary :P
So, yeah, the focus will have to change a lot for proper roleplaying, doesn't seem that weird to focus on less shooty stuff.
Also, more off-ship stuff will definitely be needed.

I am very excited to hear about that campaign!!  Star Control 2 is a great setting, and it sounds like you've put a lot of work into mechanics specifically for it.

EDIT: Less work than you think, actually. Could probably fit it in half a dozen post-it notes. I'm sorta going out of the way trying to do as little "system hacking" as possible, and conveniently enough it fits with how ship damage is handled in SC2 :)


FakeEDIT1.1: Another thing, to avoid dropping the players in space and tell them "yeah go wherever", I'm going to try to give them a more focused play. Well, sorta like missions. Not that I'll give missions, but they decide what to do before leaving port, then run the whole thing as a scenario over 2-3 sessions, until the moment they finish whatever it is they set out to do (explore a specific sector, find a race, find a clear spindle, I dunno) and then they end up either back home or at some other docking point in the story. I hope that doesn't feel like a railroad, but I want "episodes" to have at least some semblance of structure. No "going back to refuel" every 2 hours or whatever :P

Easier to run scenes that way I suppose. For example, give them a conflict scene, a talky scene, and a challenge scene in whatever order.

411
General Discussion / Re: Nitpicks that Ruined Movies
« on: March 12, 2016, 10:36:01 am »
I read that the Baddie guy from Avatar wants to play Cable.

412
General Discussion / Re: Tabletop Games Thread
« on: March 12, 2016, 10:20:03 am »
Seems like Pathfinder Perception should be the new Concentration skill (only more so, because everyone maxes it, not just casters) and a good candidate to turn into a flat attribute check or something.

On other news, this sunday my RPG group could be playing in my Star Control 2 campaign. First session/episode/thing is going to be 10-8 years before the game event, players are kids trying to sneak into the Unzervalt Precursor factory and kickstart the whole Flagship construction thing (so they're basically The Captain, except several). After which there will be a time skip to year 2155 and junk.

I think I'm going to use the whole Atomic Robo rules as is. Skill modes, infinite "science" skills, maybe even allow that Brainstorming mechanic. For the start episode, I'm only let them use the 2 lower Skill Mode slots (standard modes only), then when they grow up they can add a third mode, even a Weird one. And shuffle all 3 modes as they see fit. Maybe even swap one out.

Like I think I mentioned before, Space Battles will just be the PCs standing on some sort of movable map zones (the ships), and attacking / getting attacked individually. So damage to ships = damage to crew (very Star Controlly!). Depending on ship size, the ship could have one or two groups of Mobs in addition to named characters. Ships blow up if everyone inside dies (PCs getting "taken out" without dying will need to get handled in a per-case basis). For the global zone map for space battles, I'm thinking a circular planet zone, with another ring zone around it, surrounded by 4 or more zones in a circle, and another complete ring on the outside. To imitate the wrap-around nature of SC2 battles.

I just hope they all don't decide to play Scion instead in the last moment.

414
Other Games / Re: Stardew Valley - Harvest Moon type game for PC
« on: March 07, 2016, 05:49:27 pm »
The Female versions of HM end as soon as you get married and become a baby making machine.

415
General Discussion / Re: Tabletop Games Thread
« on: March 07, 2016, 11:47:55 am »
So I'm running a game on another forum using 5e rules. It's about humans running away from a nuclear world war into a fantasy world where humans didn't exist. The protagonists are a party of kids going to what's basically Adventurer Academy. Think of it as D&D Harry Potter.

I need help getting stats for regular kids. They're Commoner class until they begin Adventurer Academy, but I'm giving them really high numbers in one stat that their archetype uses.

So is an 8 in all stats, with like a 12-14 in one stat, reasonable for mysteriously-gifted human kids?

How about, roll the stats normally using whatever 5E method (random, preset), then give each stat 1d6 "negative levels" of some sort for young age or something. Well, if they're going to grow up during the campaign or something. Otherwise, just use a smaller array I suppose.

The standard array is 15, 14, 13, 12, 10, 8.
You could do something like 14, 12, 12, 11, 10, 8 as suggested in this link. Not sure if there's an "objective" array you could come up with, they all seem pretty arbitrary.

416
General Discussion / Re: Tabletop Games Thread
« on: March 03, 2016, 07:42:28 am »
Are there any good tabletop stories I can read? I read All Guardsmen Party which was based on Dark Heresy and I enjoyed it a lot.

Old Man Henderson  is a good read...

417
Other Games / Re: Fallout 4: It Just Works
« on: February 26, 2016, 10:37:45 pm »
Trying to get from point A to point B without quick travel in a Bethesda game is like trying to get from your house to your workplace while being forced to go thru the front and back doors of every person in town that you've ever met along the way.

418
Other Games / Re: Gaming Pet Peeves
« on: February 26, 2016, 09:02:13 am »
Some brief Googling did suggest that Lucas declared the Force Unleashed full canon (which doesn't seem to be the case post-Disney) though I didn't find a solid quote.

Alright, I've digged around a lot.

Lucas never states that the game is canon (or G-canon, which is the level of Star Wars canon that people usually mean by "canon"). He had some creative input in the game, the definition of G-canon is "the movies and that kind of stuff that Lucas himself writes and provides to Lucas Licencing", and people twisting that into somehow meaning that Lucas made the game with his own two hands and therefore it's canon.

There are entire threads dedicated to this, mostly devolving into "did!" "did not!", but that's the gist of it.

419
Being an active hunter is possible if you focus most of your creation skill points in Bow and try to get a decent one and some arrows ASAP.

I've had some very limited success with javelins, but they're mostly just annoying. Of course, the first thing I always do when I try hunting is losing my starting spear to a fleeing elk or something.

Tracking is useless. Look for high ground in the overland map, and try to find those animal icons there, then just walk over and start shootin'.

420
I always make my farms, even if I don't eat a lot of vegetables.

Some of the meat recipes require a vegetable so there's that I guess. Don't know if it's worth it or not. Raw veggies however DO seem to take forever to spoil in a cellar.

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