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Messages - Sergius

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421
Other Games / Re: Gaming Pet Peeves
« on: February 25, 2016, 04:04:42 pm »
STATED by George Lucas

Oh, found the problem. Lucas is a total wackjob and he can't even keep the stuff he wrote straight.

I'm trying to find a quote but have had no luck. Link?

(He also kinda sold the rights to those types of decisions, so there's also that I suppose)

422
Other Games / Re: Gaming Pet Peeves
« on: February 25, 2016, 11:58:34 am »
Game Tie Ins are never Canon... Even when they are outright stated to be canonical

I know that this is so common that there is no use being bothered by it yet it still bugs me.

Worse yet is even when developers or the original property owners STATE that the game is canonical... it rarely ever is... Examples? The Force Unleashed series AND one of the Naruto games in which both had the original creators of the property state they are canon only for them not to be.

I know that most people don't know this, but the Force Unleashed like any pre-Episode 7 games belong to a subclass of "canonicity" that only needs to acknowledged between other members of that same subclass (also known as the Expanded Universe or whatever name it has now... legends or whatevs). This has been a thing as early as 1978.

423
Other Games / Re: Fallout 4: Robots, Cages and Islands
« on: February 24, 2016, 11:34:40 pm »
FO4 definitely has a scratch damage mechanic of some kind, but I think the cap is much higher than in previous games.  Maybe a minimum of 1 damage from an attack or something.  I know that standing around in power armor and eating pipe gun bullets still hurts me, despite the fact that my DT is many times that of the gun's damage, but it's insignificant damage.

That was in NV as well, I believe, though it applied more to enemies than to you. You'd still deal some damage if their DT exceeded your weapon's DAM, but it would be pretty paltry.

Well, I just tested it (using cheats, of course). Added the mod to a MIRV fatman, and a full set of leather w/metal helmet. I fired at the air, and I didn't even lose a single hitpoint while standing still. I fired again, this time moving as the bombs fell, and died instantly.

Doesn't seem like it's very easy to get a legit legendary helmet tho.

424
Other Games / Re: System Shock 3: It's happening. SHODAN-style.
« on: February 24, 2016, 09:36:37 am »
Definitely something to PTW.

425
Other Games / Re: Fallout 4: Robots, Cages and Islands
« on: February 23, 2016, 10:49:22 pm »
Apparently if you complete a set of 7 Sentinel's armor pieces (and weapon), you become completely invulnerable while standing still... :o

426
Other Games / Re: Gaming Pet Peeves
« on: February 23, 2016, 12:15:56 pm »
-Fallout 3 which had the greatest scaling ever created for a videogame where while enemies got stronger you outpaced them and soon you would fight hoards of them as quickly as you used to dispatch one.

If I remember correctly, Fallout 3's level scaling was actually smarter than that. Every area had a range of levels that would determine the enemies you found in it and their equipment. Undiscovered areas would increase in level as you did too, until you encountered them and 'locked in' their level. This meant that you could stumble into an area, run away from powerful enemies, and then come back when you're at a higher level to destroy them. Additionally every area was set to scale at the different rates or start at the different levels, so some areas would be piss easy if you stumbled upon them at high levels while others would completely destroy you if you encountered them at level 1. The idea is obviously to have some kind of level progression moving across the map, but the game tweaks the areas so that you're likely to encounter something that's balanced for your level.

...

Mind you I haven't found much on Fallout 3's scaling system besides some vague info based on Bethesda's press releases so take this with a grain of salt. But I'm reminded of my experiences where I stumbled upon an area that I was vastly overleveled for. As such the game used the most difficult encounters and enemies for that area which were little more than fodder for my character. So some kind of smart level-scaling was used. I'm pretty sure that the DLCs had this form of scaling too, except they used stupidly tanky and annoying monsters for their encounters which ruined the entire purpose of it.

What they said about "locking" doesn't seem to reflect reality. This "level lock" also doesn't seem to be stored anywhere and modders make no mention of it, or how to reset it. I'm inclined to believe that this never happens.

What Fallout 3 (and NV) does seem to have is a range of levels that enemies scale to. So, for example, if you go to the areas with the gangs that use laser weapons, they're minimum level 10 if you're lower than that, and match your level up to let's say level 15. And even if you're level 50, they're still at level 15. And so on.

So instead of finding bandits in power armor and fat mans (fat men?) there's a sweet spot where they're an even match for you. And areas do have a difficulty level, but it bends slightly.

That is until the DLC adds Albino Radscorpions which just don't give a fuck.

EDIT: The DLC that add new areas seem to have the full scaling because the game has no idea at which level you're going to travel there. You can beat OWB at level 5 or at level 30. You'll probably get crappy loot if you do it earlier, and some bosses could turn out to be REALLY hard, but the respawning enemies seem to match your level pretty closely.

427
General Discussion / Re: Nitpicks that Ruined Movies
« on: February 22, 2016, 12:35:24 pm »
Movies where the danger of something is overstated or doesn't match what's shown onscreen.

My example would be the "the Thing" movie, (I haven't watched the newest one but got most of it from synopsis, but I guess it applies to that one too).

It's always stated that "a single cell" can infiltrate another organism and convert it. Yet, it's always shown that the monster is always in close proximity of the heroes, spitting saliva-like stuff everywhere (none of which gets on any of the main characters). So it's really hard to believe that none of them get turned just by a single drop of whatever. Or just touching something that the monster has touched (leaving residue I assume, or even loose cells?). Always someone is turned off-screen or by being very obviously stabbed by a giant appendage (which more often than not results in death rather than conversion).

So, basically, characters have plot immunity until the script says they are killed or whatever, while in practice it would be completely impossible to avoid exposure by "a single cell". They torch the monster but torching something doesn't destroy every "single cell" certainly? Not to mention all the monster goop left behind everywhere.

In the 1982 movie, it's stated at some point that the process requires "darkness". But darkness is very relative. I mean, if a "single cell" gets in your pants it's probably dark inside. There are shadows, so any character that isn't surrounded 360 degrees by floodlights would probably be in danger. It's not like you're going to achieve complete pitch darkness if there's even some exposed sky even at night, unless you're deep in some caves or inside a specially sealed room, like a refrigerator or a cellar.

My only conclusions are 1) plot armor 2) overstated infection abilities 3) 100% chance that everyone is exposed anyway so given time depending on amount of exposure they'll all convert into Thing-mass eventually. #3 is sorta kinda implied sometimes but, eh. Annoys me to no end that the characters even pretend otherwise.

428
Other Games / Re: SALES Thread
« on: February 19, 2016, 12:54:39 pm »
So, OK, I got a Humble Bundle with 3 gift copies of Vertiginous Golf that must be redeemed before May 30th, so the first 3 people to PM me get a copy. I'll update this post when they're gone. Good luck.

429
Other Games / Re: Games you wish existed
« on: February 17, 2016, 09:56:59 am »
I want an open-world Hokuto No Ken game. I'd be very surprised if there wasn't already a Fallout 3 or NV mod, but I'd prefer it to be a beat em up. I just wanna be kung-fu Jesus in the post-apocalypse, okay?

Inb4 God Hand. I didn't really care for God Hand all that much. :-/

Closest I can think is the Hokuto No Rogue, which is a roguelike, but I think it's kinda barebones and not in active development. But it is hilarious to use all those pressure point moves in a roguelike (BTW playing as the main character is basically godmode).

430
Other Games / Re: Games you wish existed
« on: February 11, 2016, 03:01:36 pm »
I would like to play (possibly develop?) an old-school first person dungeon crawler, with some procedural randomness maybe, and that lets the player do some survival stuff like chop down trees and build walls, eventually being able to make a big city like that in the first Tales of the Unknown: The Bard's Tale game (or any number of those SSI Gold Box games).

With EGA graphics.

431
Other Games / Re: Minecraft - It has blocks.
« on: February 09, 2016, 09:19:45 am »
That would be an interesting experiment for a server: massive railroad system. Make some sort of infinite track dispenser (assuming they can't just melt it into iron or something cheesy like that) and see what you end up with.

Which mod is that?

Looks like Traincraft but I can't be sure.

432
Other Games / Re: Fallout 4: Gay For Your Own Brain
« on: February 06, 2016, 10:22:29 am »
Maybe Cait put her vocal cords in a refrigerator for 200 years and just recently took them out?

That seems to fix any logical problem in Fallout these days.

433
That happens all the time. Sometimes I'm not sure if this is a survival simulation or if we're playing Breakout...

434
Oh wow... trying to play single-player without planets like I used to.

Making a station, anchored to the first asteroid, go back a few meters to my ship to get more materials, then going back, everything has vanished.

If it's this "junk auto-removal" setting then it's incredibly fucked up. How am I supposed to get to the point it doesn't get removed if it keeps disappearing... I suppose I should add a stupid reactor or cockpit on top of the very first block but that's so stupid. Ugh.

Obviously if that's the cause I'll try turning it off, but seriously, who thought of that...

435
General Discussion / Re: Nitpicks that Ruined Movies
« on: January 31, 2016, 01:12:39 am »
Yeah but only some of the fight scenes were recycled, not all of them. It's as much a bad remake as it is a bad localization.

Any scene where there isn't an american actor out of costume can safely be assumed to be recycled, I believe. But the point is, regardless of which scenes are recycled or not, the fresh ones had to be filmed to match the quality of the original footage, to keep the charade going.

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