4234
« on: June 25, 2009, 10:41:03 am »
I had this idea for a MMO:
You're not a character, you're you. As in, you're some disembodied spirit or soul or whatever, and YOU gain experience the more you play, and you can generate a character with that experience, and if he dies, he dies, maybe even have children that become NPCs that you can possess, and then use your own experience points to raise his skills or whatever. Maybe with a cap (so most players are around the same power level, but sorta unique), but you gain experience in different areas (like in Fable where you spend points in "magic" or "stealth" skills) so your next character can be either more specialized or not. So basically you unlock stuff as you play, like the ability of making more varied characters, or unlock "skill cards" that you can apply to your new characters. And if you're too damn lazy to make a new character every time you die, there are ways around permadeath, but somehow the game encourages you to die and "move on", like creating a powerful bloodline. Then maybe you can inherit some of the items you previously had, IF they're powerful artifacts (not generic equipment). I didn't exactly polish the idea much.
Oh yeah and the world was fractally generated with infinite zoom levels, and there were geography-changing spell effects that could leave a huge crater anywhere (which would be saved on top of the fractal geography), same thing with cities and stuff. And you could influence the evolution of a site (such as a town) but without having to build it brick by brick (but you could build a house in the "procedurally generated" town). It had layers of fractal + custom content. Like an onion, or an ogre.
Rant rant rant rant...
EDIT: Oh yeah, and your experience points don't dwindle when you use them, but the new "character" has to sort of "powerlevel", which is really fast tho (except the game is point based, not level based), until he reached the actual experience points you used to create him, and then you start gaining more XP for your "soul" again.
And you don't even have to die, you can "abandon" your current character, who will keep living as a NPC and maybe become a major character in the world or something.