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Messages - Sergius

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4426
Any kind of structured communication is a language. Written, sign language, body language, spoken. Smell language. "Thought" language if they're telepathic.

So unless they all instinctively know what each other is thinking, or have a hive mind, they have language if they hope to make a collaborative society. Specially if they have abstract concepts, which aren't instinctual.

4427
Other Games / Re: Heavy armor games
« on: February 18, 2009, 10:08:51 am »
Hell most Russian gamers can't afford to buy games anyway. You may think "But they can afford the rigs to play them!" and you're not wrong. But they save up. It's a big spend. Once it's done, they start saving up again. There are a lot of poor people in Russia.

That is pretty much the same where I live.

One computer game is like half of the minimum wage. IF it cost the same as in USA. But they charge twice as much for it because of tax, shipping, etc. Do the math.

4428
Other Games / Re: Capital Ship Sim
« on: February 16, 2009, 06:01:00 pm »
I don't think light sets up some sort of speed limit for us (can't go faster than light, no siree), but rather than the "speed of light" is holding light back. So light is being "slowed down" (or simply there is no possible higher speed).

In the case of the speed of sound, it's the sound itself that is doing damage to stuff going exactly at that speed (it's like you're constantly crashing with your own sound). So in theory, making a perfectly silent engine/airplane/whatever wouldn't suffer from this (but easier to just accelerate really fast and leave the sound behind as quickly as possible)

There goes my layman's explanation of something I arbitrarily believe to be true. For Science!


4429
I remember that episode of one of them weird shows (something Zone or something Limits or something) where aliens visit us and are totally disappointed about how we kill each other with our primitive weapons and so on and so forth, and the leaders promise to fix that if he gives us more time, and we disarm and get rid of all our weapons and then declare world peace and crap. Then the aliens come back and laugh because they were disappointed that we sucked so much at violence, and he expected us to IMPROVE our weapons to be able to join their Empire. So they end up enslaving Earth or something.

Quite funny, and I didn't see it coming the first time. That was ages ago.

4430
What's so special about earth?

Non-deadly temperature and non-crushing gravity that can still hold an atmosphere?

Earthlike = good.

4431
Other Games / Re: A Base-Building Game
« on: February 16, 2009, 03:36:46 pm »
So in the future people are just retarded and they build their houses on top of deadly time bombs?

Idiocracy?

4432
Other Games / Re: Civilization 2 troubles
« on: February 16, 2009, 02:10:37 pm »
Push the border? In Civ3 your border was as far as your city limit would allow AFAIK. About two or three tiles. In fact the only way to push the border was to make a wall of soldiers where you wanted your border.
No "culture area" like in Civ4.

4433
Other Games / Re: Civilization 2 troubles
« on: February 16, 2009, 12:02:47 pm »
Sergius--That's partly there to keep you from turtling; but face it, a human is likely to do the same thing if you aren't on the offensive enough!  I know I would.  Cavalry to intercept is good.

The enemy can go beyond enemy lines straight from their Fog of War, stand in a constructed spot and pillage it in the same turn. No interception can prevent that.

And I wasn't turtling, I was actually invading another country. Every. Single. Turn. I would get an enemy horse (I had tanks and artillery BTW) ride right up to some mine or farm and destroy it, even when I had put a LOT of guards in fortifications along the border. Eventually I had to put a single soldier every two tiles along the border so that I would have *any* chance to stop any incoming tard with a stick poking it at my mines and collapsing them.

The worst part is that they kept doing this during the times we were in freakin' truce: they would get a ton of bowmen and crap between my lines without me noticing and declare war again and then mass pillage.

It wasn't like this in the first Civ, and it was much improved in Civ 4.

As to whether a human would do it or not: that is not the point. A human opponent would TRY. But Civ 3 made it disgustingly easy to do. Computer or human.

4434
I must say that religious intolerance is nearly always one of the tenets of religions. The stance of one religion against others is almost always: 1) they're wrong, 2) they're worshipping the same as us with another name

You can say that violence or acting upon this intolerance isn't necessarily done by all the practitioners. But it is there, underlined in the definition or books or whatever. It's like saying that you are a Christian but don't go to church. Or that you don't take the stuff literally. But the stuff is there.

It is my POV that the ones that are actively trying to fuck everyone else with their religion are the ones that "get" religion correctly, the rest are just wishy washy about it.

4435
Other Games / Re: A Base-Building Game
« on: February 16, 2009, 10:48:52 am »
Meh, I don't get any virus from it. Besides it's on abandonia so you don't need to get it from some fake torrent.

4436
Other Games / Re: A Base-Building Game
« on: February 16, 2009, 10:42:56 am »
I never had any problem with bugs, it runs fine on DOSBox.

It ran fine when I played it on XP too I think.

4437
Other Games / Re: Capital Ship Sim
« on: February 16, 2009, 10:13:14 am »
If I can get a capital ship sim, I want it to be possible for a Battlestar Galactica like plot to spontaneously generate, in a totally emergent way. That is, with no scripting whatsoever, just random :)

Radiant AI for space game ftw (not the crappy version that was shipped with Oblivion, but the actual wizard-burns-own-dog-to-death-cuz-it's-barking version)

4438
Other Games / Re: A Base-Building Game
« on: February 16, 2009, 10:06:52 am »
Also the oldie abandonware Stronghold, which is based on SSI's AD&D license. You have up to 5 castles (human, elf, magic-user, cleric, dwarf and or thief, I think) which represent your retired "party" (one of those is your main castle and represents yourself, the others are smaller for your comrades)

You move your cursor on a map, each "tile" is a row of 4 horizontal spaces with trees or stuff and you build farms, shops, mines, etc. You recruit npcs (dwarves, etc) from each civ, and they do the building and stuff, or you can send them to kill monsters.

4439
Other Games / Re: Heavy armor games
« on: February 16, 2009, 10:01:57 am »
Armour-Geddon.

It's a strange game where you macromanage a base and build bombers/fighters/tanks/hovercrafts in an alien planet, trying to get materials to build more and assemble parts of a neutron bomb or something. These are a combination of real world tech (the vehicle bodies are pretty much 21th century stuff), but you can put a laser as a "anti-light armor" weapon, and arm your tanks with tank shells and stuff. They handle pretty interestingly, specially the hovercraft which is a real-life version with skirts and all. And a bitch to maneuver.

You also could drop teleporters with your bomber, but I think could drop only 4 or so and they were indestructible, because the map is huge. They work more as "checkpoints" for land vehicles. Oh and don't ever expect your bomber to come back, you're pretty much going to wait till the last second you have to live to drop the telly as far away as possible :P

Anyway I thought the game was frustratingly hard. There is a time limit and you can run out of minerals. You can pick up more minerals with your tank I think and your base mines them very slowly. Even though I never made much progress I think it was a fun time sinker, heh.

But there you go.

I used to play the Amiga version, on an actual Amiga. I think there's a DOS version too.

4440
Other Games / Re: Civilization 2 troubles
« on: February 16, 2009, 09:56:28 am »
What I liked about Civ 2 is that it came with a tolkien-ish fantasy world and a sci-fi world. These actually had more than 1 map (I think sci-fi had "orbit" stuff and a couple other planets, while fantasy had a sort of underdark thing).

Other than that I think it sucked balls. But not nearly as bad as Civ 3 - where I had to LITERALLY put one troop in every single tile of my civ borders to prevent crappy enemy troops to come in and pillage the hell out of everything, ugh.

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