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Messages - Supermikhail

Pages: 1 ... 8 9 [10] 11 12 ... 73
136
Creative Projects / Re: Bay12 Writers Guild
« on: May 16, 2011, 02:47:31 pm »
But what if you are subjective, used to a different style, aren't in the right mood? And what if you say it's good?

137
Creative Projects / Re: Bay12 Writers Guild
« on: May 16, 2011, 02:38:24 pm »
Welp, on the topic of writing prompts. I thought I'd be up like a lark, then suddenly I feel like I couldn't describe something even if it was the most colorful thing right in front of me. Anybody got any motivational advice to spare? (Like "we won't laugh even if it sucks balls")

138
Creative Projects / Re: Bay12 Writers Guild
« on: May 16, 2011, 01:22:03 pm »
Well, I guess I made a tasteless boor out of myself again... or, hopefully, tastes differ. Frankly, I didn't even try to imagine what was written. I guess I took it as poetry (even though I almost don't read poetry normally), each sentence was a thing in itself and rhythm mattered very much... Or something like that. Sound more important than meaning, and meaning hidden under stylistic figures.

Yeah, I guess I've got the blues today. Plus I'm somewhere near the bottom of the curve of my opinion about my own writing. Possibly not undeservedly.

Still, regardless of my low self-esteem, I think the flow is good. The way sentences are arranged, very natural and tastefully worded.

139
Creative Projects / Re: I hate mandelboxes
« on: May 16, 2011, 04:42:55 am »
Thanks, I should have said. Even though I've been grumpy as all hell past few days. And even though I didn't like the drawings myself, because I drew them from Google photos, just combining two photos for the Indian.

140
Creative Projects / Re: Bay12 Writers Guild
« on: May 16, 2011, 02:26:41 am »
My, you're good. One point, though. I thought I'd play a grammar nazi. But more out of curiosity, because I remember you disproving my grammatical point at one time. So,
Quote
She must have heard his approach
Is that correct? I think it should actually be "him approach", because "approach" has different meanings in its noun and verb forms.

141
That thing with backup - I figured they were broke and there was a lot of stuff, so they couldn't afford to backup all of it.

Yeah, I guess it's not the most common situation in the indie world. I'll probably just fill all the blank spaces with made-up names. Not like my story is very serious or realistic.

142
Creative Projects / Re: I hate mandelboxes
« on: May 15, 2011, 06:54:28 am »
That was a nameless North-American Indian in a tuxedo, as per some request.

143
For evaluation by a real-life game developer.

Roughly a half of my story goes like this:

A video game development studio faces a prospect of their leader's bankruptcy.
Sidenote:The studio's HQ is at the leader's home.
The leader is the vision of the team, and works part time as a university professor.
But he's run into debt and his bank threatens him with eviction.
The studio has a month to present a prototype to potential producers, so they get down to work with desperate abandon.
After a week they find a businessman interested in financing their work. But the businessman wants to have a say in the design, and the leader just can't agree to his ideas. Two days later a power surge brings their main computers down, and they are forced to cooperate, to get money to recover their data and continue their work.

How plausible is that? Also, I've got no idea what I mean by "potential producers". Maybe potential publishers would be a better idea, but I'm not sure how fantastical it would be if the studio had to make a finished product within a month, considering that most of the storyline of the game is written during that month... and the mechanics of magic is implemented. On the request of the businessman.

144
Creative Projects / Re: The Pantheon: a god wiki.
« on: May 15, 2011, 05:37:14 am »
No, I imagine people behind it collect only well-established knowledge. So why can't Ninteen work together with Wikipedia? Surely, if he's got some new data, it'll be easier for other people to find (if his goal is spreading the information, indeed).

145
Creative Projects / Re: Bay12 Writers Guild
« on: May 15, 2011, 04:36:11 am »
Looking forward to reading it.

If the test turns out alright, maybe you'd be interested in a couple of writing prompt challenges to keep creative juices flowing? I've been meaning to do it myself, but it's hard to do on your own.

146
Creative Projects / Re: I hate mandelboxes
« on: May 15, 2011, 04:27:27 am »
Er... No. Resizing this thing. It's already on the largest format I have, and redrawing it on several sheets taped together... It's not impossible, but I'd need to be much more into drawing to be inspired to do it.

But thanks, even if to you it's just a sketch. I mean, do you do several sketches for a sketch?

147
Creative Projects / Re: The Pantheon: a god wiki.
« on: May 15, 2011, 04:03:33 am »
That's a noble deed, indeed. And you are? I mean I don't care about the information explosion, and lots of garbage in my searches as it is. But what does this wiki intend to add to the Internet? Have you, perhaps, in the course of many years of research gained a new insight, some innovative, unorthodox knowledge on the matter, and, obviously, all other sites wouldn't accept it?

148
Creative Projects / Re: I hate mandelboxes
« on: May 14, 2011, 01:59:30 am »
My computer did something and I liked it.

149
Creative Projects / Re: Bay12 Writers Guild
« on: May 13, 2011, 05:32:09 am »
From where I currently stand, fanfiction or whatever, as long as it makes you feel good, it's cool. After all, some people call the same thing "the next entry in the franchise" or even "series reboot". Only for some reason they get paid for it.

150
About writing, but not. I'm thinking about writing a novel featuring a small game-developer studio. Do you think I could gain some insight about the way it works from you? I'm mostly interested in how you go about finding finances, I guess. Also, how it all actually starts out. I mean it's kind of hard to imagine people suddenly get together to make a game full-time. After all, you need to eat.

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