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Creative Projects / Re: Bay12 Writers Guild
« on: May 13, 2011, 05:18:06 am »
Well, you know I haven't been reading much lately myself. I write it off on the account of too much stress. But, you do realize that drawing comics might require some things which are not comics? Like, to draw well you need to learn to draw from nature. I don't think tablets are well suited for that. Sure, lots of people here don't do that and draw only next to their computer. I'm not of a high opinion of their drawings. But if you want to go like them, it's strange for me that you don't want to be a low-quality writer, but don't mind being a sub-par artist.
Anyway, if art, I recommend to start with a physical drawing notebook (hardcover) and a pencil. It's actually quite fun to have with you on a walk. But, if it doesn't appeal to you, there are other venues. Maybe you could go for directing short movies if you've got a video-camera, or machinima.
I've got some thoughts on the plot. Well, it's... the ending should be considered cliché these days. I mean the protagonist turning out to be a robot.
What happens to the organization after Franco finds his "brother"? Does Franco just leave?
About after-the-spoiler. One of the more important things in creative projects is dedication. Writing a novel could easily take a year, and a comic could go a lot longer. It might be a good idea to look at all your ideas and choose the strongest one you think you can dedicate a good amount of time to, regardless of the tools. At least that's my philosophy. Although, from a single sentence, the giant tower idea seems to be more suited for a video game. Or maybe not.
I had a similar idea, only there the tower was assaulted by a single daring youth. On a wing-glider or something.
From another angle, if the length is not important to you, the robot idea could be arranged into a novelette or a short story of about 15-20,000 words very well, I think. Frankly, it doesn't seem to hold much promise for a novel, unless there is an excessive amount of chases and fights. What do you think?
Anyway, if art, I recommend to start with a physical drawing notebook (hardcover) and a pencil. It's actually quite fun to have with you on a walk. But, if it doesn't appeal to you, there are other venues. Maybe you could go for directing short movies if you've got a video-camera, or machinima.
I've got some thoughts on the plot. Well, it's... the ending should be considered cliché these days. I mean the protagonist turning out to be a robot.
What happens to the organization after Franco finds his "brother"? Does Franco just leave?
About after-the-spoiler. One of the more important things in creative projects is dedication. Writing a novel could easily take a year, and a comic could go a lot longer. It might be a good idea to look at all your ideas and choose the strongest one you think you can dedicate a good amount of time to, regardless of the tools. At least that's my philosophy. Although, from a single sentence, the giant tower idea seems to be more suited for a video game. Or maybe not.
I had a similar idea, only there the tower was assaulted by a single daring youth. On a wing-glider or something.
From another angle, if the length is not important to you, the robot idea could be arranged into a novelette or a short story of about 15-20,000 words very well, I think. Frankly, it doesn't seem to hold much promise for a novel, unless there is an excessive amount of chases and fights. What do you think?

Although I've got no idea if it's possible to pull off at all, with the way the song is.

In any case, check this game's soundtrack out, if you're not familiar with it already.

There was a lot of other stuff this winter that affected my artistic ability, and in the end I've come to see that there are other things to good drawing besides perspective and good body proportions. Well, I guess I knew it before, but I didn't give that much thought to composition.
