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Messages - Supermikhail

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812
DF General Discussion / Re: Fan art competition!
« on: July 08, 2010, 02:30:06 am »
Argonnek, you might like to look at this thread, especially if you don't have anything against black and white. Not to steal from here, but I kind of feel more comfortable there, and I haven't posted any artwork in Fan Art Competition. Anyway, if you like the style, give me a post.

813
Oh, yes!
These things are forever going to be pogs for me, and are going to be a symbol of pro roleplaying. However, green on a green background for goblins without a very distinct boundary is not so good. Also, even with very unique portraits it appears to me that it's not a big step ahead from the conventional ASCII, as it seems to rely mostly on colour and a few shapes. Maybe you could make the pogs more colourful, and have monsters have their distinct pattern instead of a single colour?

In hindsight, the colour of goblin pogs could reflect their natural protective colouration, and the difficulty in making out in a forest would be a sign of their stealthiness. However, then the PC's detection skills become kind of useless.

814
The walls in the screenshot look like a termite city. Are there giant termites yet?

815
And making a bike out of sticks and rings all out of the blue would require some AI on the other end of the interface.
Well, with recipe-based crafting, everything is done with the magic of hard work. You can make a bicycle out of junk metal because you have specifically specified in the code what a bicycle is and what tools and materials you need to make one. The only problem is that you have to specifically specify in the code what every item is and what tools and materials you need to make one, as well as what it can be used as when crafting other items.
You know, I think Spore goes somewhere there. The functions of parts are predefined, but you can stick them anywhere you want around the body, and it'll work coherently (or almost). You can do this with sticks and rings, too. A stick can have several functions or applications: it can be a static part, or a lever, for example. A ring can be... a static part, or can be attached to an axle. The remaining part is to make them work together coherently (or almost).

But to figure it out, the program with have to do a 3d simulation in the background. And it's kind of a waste of 3d, if it turns the results into the roguelike format afterwards.

I don't know how well C# handles macros, but writing a macro for handling reactions might save you quite some work.
Could you elaborate, or illustrate? I'm not much of a programmer, of course, but from what I know about macros, they are used for rather short pieces of code... No? There you're going to be dealing with several variable objects.

816
Welp, I figured "atomic level" was just a hyperbole. However, I urge you to spare some time to look at the Virtual Lab. I've been thinking for quite some time about chemistry on computer, and, although its scope is limited to inorganic solutions, the program accomplishes simulation pretty well and I think I can guess how, that is it has temperature and colour, and solubility. Bringing organics and other forms of matter is tricky, although I have some ideas (one option I can think of involves a lot of database compiling).

And making a bike out of sticks and rings all out of the blue would require some AI on the other end of the interface.

817
Huh, chemistry? Oh...
Anyway, even with such ideas, I predict that it's going to take a separate AI-like (neural net-like) engine to fully implement inventive combining.
If support includes suggestions, I once again in this forum would like to advertise implementation of 3d6 instead of 1d20 to make extreme lucky shots rarer. This way you can spawn enemies less skillful in combat than the player on a statistical basis. You just put misses and simple swings into the middle, so that a weaker character could easily avoid/block them, and with levels, enemies would grow statistically more cunning, with RNG modifiers. Oh, and today I learned about pointers to functions, that could come in handy here.
Eh, if I could figure out how you start these drat roguelikes, I'd probably give all this rambling a chance myself.
Oh, and a lucky shot could be dealt with with a lucky improvised bandage.

818
Well, thank you. :)

819
A man playing trombone:

The beard kind of didn't fit. I went with the requested angle, and too late realized in what conflict the beard and the trombone got. So, I decided to reinforce the idea of beards giving them to almost everyone in the audience. However, the main beard is still visible.

With this I consider drawing requests out of the way.

820
You know what's going to be frustrating? You not rewarding players for killing monsters but forcing them to go into meaningless encounters while on the way to another quest point. I say do quicktravel. If you want players to explore the world, the world's got to be worth exploring. And if it is, someone's going to explore it. But those who don't want to, can skip it. See Oblivion. Otherwise see Morrowind. Do caravans that are kind of like quicktravel, but probably better for immersion, and cost money, forcing players to consider the alternative of trudging.

821
The Guy and Mike Tyson:

...or rather my best impression of them.

Anyway, the exams are kind of over, and the story is coming kind of nicely, so I decided to look into drawing requests for a change.

822
Well, at least you didn't call me names. :)
For me the main advantage is that it's easy to do graphics with Object Pascal (or the common IDEs, I'm not sure). Also, I could never make timers in C or C++ work right. :( Obviously, I haven't programmed much or deep.

823
Hey, guys are you going to call me names if I say that I'd like to one day program a game in Object Pascal? because it's the first language I've programmed in and actually achieved some result, partially due to the nature of the text book I used.

824
Creative Projects / Re: A writing and drawing request thread
« on: June 20, 2010, 02:39:20 pm »
Crap, I should have reflected my current situation in the OP. Oh, well.
If you'd like to see the drawing eventually, the number of requests here isn't so large that I shouldn't be able to pick them out once I have some time to do them. But it's quite possible that you'll have to wait for a considerable amount of time, hopefully no more that a month.

825
Creative Projects / Re: A writing and drawing request thread
« on: June 20, 2010, 09:06:40 am »
So, I guess I'll post it here. Edit: It's the beginning of the story requested by Acanthus117, about a female sniper in a city ravaged by war, somewhat modified ::), looking back at the original request /edit. Notice that the link goes to the Scribd document page, as I find reading stories in the forums format increasingly uncomfortable.

The war didn't start for me in September of '39. No shots were fired, no bombs fell around me. Patrons at the club where I was working as a dancer seldom let Germany into their talk, and even then it was only jokes about inferior German technology and how the Nazi lunatics were going to be crushed in a few weeks, or maybe months, by the forces of the British Empire. About as often someone would laud fascism as a world order of the future which would usually lead to a heated debate about politics, and consequently to the initiator getting kicked out of the club. They didn't favor politics there...

Things aren't going according to plan, but I recently had a bit of midnight inspiration, and so there's something to show as a proof concept. By that I mean, see if you're interested in the story to be finished in this style, if I ever get out of the tight place to do it. However, disregard any passages with weird or jarring style, because I'm aware of them, and don't intend to leave them this way in the finished work.

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