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Creative Projects / Re: Inspired DF Platformer Idea
« on: May 01, 2010, 04:18:51 am »
Ahem, thread forensics.
I've got another link: Jump'n'run dev.
Yesterday I decided I wanted to program, and the best compromise between beginning and fun thing would be a platformer game.
In my future plans I have run into the following problem:
Digging, graphics and tiles do not match very well. You either need to dig out whole tiles and this brings up a question of choosing tiles which can be tricky if the player isn't very well positioned against some particular tile.
Or, if it's all graphical, like in the link (there is a section about worms-like explosions), then procedural ground generation becomes... unimaginable. For me.
Any ideas?
I've got another link: Jump'n'run dev.
Yesterday I decided I wanted to program, and the best compromise between beginning and fun thing would be a platformer game.
In my future plans I have run into the following problem:
Digging, graphics and tiles do not match very well. You either need to dig out whole tiles and this brings up a question of choosing tiles which can be tricky if the player isn't very well positioned against some particular tile.
Or, if it's all graphical, like in the link (there is a section about worms-like explosions), then procedural ground generation becomes... unimaginable. For me.
Any ideas?




