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Messages - Supermikhail

Pages: 1 ... 56 57 [58] 59 60 ... 73
856
Creative Projects / Re: Inspired DF Platformer Idea
« on: May 01, 2010, 04:18:51 am »
Ahem, thread forensics.
I've got another link: Jump'n'run dev.
Yesterday I decided I wanted to program, and the best compromise between beginning and fun thing would be a platformer game.
In my future plans I have run into the following problem:
Digging, graphics and tiles do not match very well. You either need to dig out whole tiles and this brings up a question of choosing tiles which can be tricky if the player isn't very well positioned against some particular tile.
Or, if it's all graphical, like in the link (there is a section about worms-like explosions), then procedural ground generation becomes... unimaginable. For me.
Any ideas?

857
Uh, it's all wrong, it's all messed up!
Alright, whoever comes here next does the elven fortress and barrels! >:(

858
Creative Projects / Re: Othor II. RP?
« on: April 28, 2010, 04:54:33 am »

859
Creative Projects / Re: Othor II. RP?
« on: April 28, 2010, 12:40:39 am »

860
Creative Projects / Re: Through Hell
« on: April 27, 2010, 10:00:38 am »
Ow! Talking heads. :(
Just after making a point about the characters' inability to tell time even as far as "day and night", it's "after a few hours of walking." :)
Also, mysteries!
I'd like to ask a question. Is this all original, or to some degree takes from some source, like book or game universe? A guy here said about the first version that he knew the plot twist, but I had no idea. I suspect I'm missing some more or less popular reference.

861
Creative Projects / Re: Useful/Fun/Interesting Program database
« on: April 27, 2010, 08:32:21 am »
Being broke and living on a Linux is tough.

862
Creative Projects / Re: Through Hell
« on: April 26, 2010, 02:26:57 pm »
Hey, I remember it!
Hasn't the tone changed drastically from the previous version?
If I remember that one correctly, I like the change very much.

863
A fellow aspiring writer here! :)
From the get-go, "It was rare that a day could be so fair yet so foul." Honestly, it doesn't tell me anything. I've noticed it with my writing recently, and have been fighting it fiercely, and I hurry to share my experience. This sentence is just a filler. Because it sounds cool, I guess. But when I see it, my brain just goes "flop". Because I don't know how a fair and foul day looks. Or maybe I should get updated on my medieval descriptions.

To the previous critic: What are you talking about? This guy is going to make the next step in modern literature after S. Meyer! But seriously, it's bad. My personal opinion is, that making yourself a hero in your writing to fulfill your fantasies is just unethical.

Oh... I started from a wrong point. I'm used to reviewing here as I read. So, basics. On one hand, fiction is film for the poor. On the other hand, fiction is a feast for imagination. Whichever way, the most important thing after the plot for you is to make your story easy to visualize. The problem with your writing can be summarized as, you're writing a plot, instead of a story. A story, as a movie in a written form, usually progresses in scenes. The setting of a scene is given some description. But not too much. Just enough clues to visualize it. A scene has characters that have distinct dialogue and actions, and all those you have to describe. But again, give just enough clues for visualization. In your first chapter I saw only one character - Strife. And everything around just a battle report. Also, one of the worst enemies of a beginning writer is trying to sound cool. For example, "But they did."
Ah, a better way would be to post some links. If I could find those I used myself... Basically, when I'm in doubt, I google "improve writing" and "writing tips". A lot of useful stuff.


...I'm sorry, there are so many things which need to be worked on, that I ramble. If my critique got you interested, I can point out specific things.
My tip. It would be good to rewrite the Heroes' first chapter starting from either more or less landscape and troop disposition's description, or from the protagonist's internal monologue, his assessment of the situation, his introduction into the events, more or less lengthy.
A better tip. Why don't you start with a short story? It would be easier to handle. Well, a superb short story requires a lot of polish and skill. But it's easier to handle. And to edit.

864
Creative Projects / Re: Useful/Fun/Interesting Program database
« on: April 26, 2010, 01:17:10 pm »
Bringing out my "Things for an aspiring fantasy writer" basket. Pretty handy stuff. Also, posting to watch.

865
@Katsuun: Yay!... Editin', I suppose?

My comments:
    I don't understand these gods at all. As I perceive it, they change their styles constantly. At times they're childish, at other times - kind of cocky. Without any motive.

   Peasants never bring drink to workers outside! DF mechanic violation! ;)

   ... That volcano definitely won't fit on stage... Or on set.

   The script definitely on a high note, but something is wrong with the structure.

   Why do they make statues for them? I'd think the incident was quite insignificant, and largely unnoticed.

   Finally, what? Who threw the pick into magma? Who left the parchment? Who sent the kobolds? Hey! You can't resolve all your plot points with a single explosion! It just isn't done...
I see what you tried to do, but an unresolved mystery just doesnt' work here. First, there are too many of them, second, there are too few clues for us to base our guesses on.

However, congratulations. 104 pages 5 days ahead of time. Impressive.

866
Creative Projects / Re: Othor II. RP?
« on: April 25, 2010, 08:43:17 am »
I rolled a 20-sided dice on the DnD site. :) I originally gave Vig +4 to persuasion, but after the roll it seemed straight unfair, so +1. It's a kind of random thing, I guess now I'll have to research role-playing, too.

I thought more like Amlemth listened to the voice of reason (given the situation), but superstitiousness is an even better explanation.

867
Creative Projects / Re: Othor II. RP?
« on: April 25, 2010, 08:28:22 am »
Hey, I'm gonna roll a dice on this (it's been so long ago I did it last time, I'm so excited!) Amlemth goes first. I don't know what it is, let's say, perseverance. Uh, he rolls 2. Now it's Vig's turn. He is a moderate leader, and I give him +1 to persuasion. Anyway, he's got 7. 2<7!

Amlemth's decisiveness wavers as Vig's cautionary words instill worry in his heart. Amlemth's "Hello" fades into whisper, receiving no reply.

868
Creative Projects / Re: Othor II. RP?
« on: April 25, 2010, 07:57:48 am »
You know what. I feel even more of a retard for not starting roleplaying earlier, maybe even from the very beginning. This mindset is very hard for my rocket-age brain to process. And here is an excellent source who could work character flavour much better than me. I'd have no idea he could say that if you hadn't told me.

869
Creative Projects / Re: Othor II. RP?
« on: April 25, 2010, 07:36:11 am »
So, is "Elf" like a curse? Or does Vig feel he's going mad?

870
Creative Projects / Re: Othor II. RP?
« on: April 25, 2010, 07:25:34 am »
Elf?...
Also, "grab all my weaponry" :) Well, I hope the comical effect is unintentional...
Ah, just for the sake of discussion. I don't see how pulling out the sax helps here. What exactly does Vig expect to confront? I'd think in any sane situation just brandishing the axe would suffice... to at least initiate a conversation. Besides, it should be a bit of a hassle to ready simultaneously the shield and the sax.

In any case, the person, whichever race he/she is, doesn't respond to Vig's cry and doesn't make any movement either.

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