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Messages - Virtz

Pages: 1 ... 92 93 [94] 95 96 ... 134
1396
Other Games / Re: Are Standards Slipping?
« on: May 05, 2010, 11:42:04 am »
I can end this 'new games can't be complex' thing in one word: ArmA
I tried playing ArmA2 with 2 friends on coop. We could tell stories about the bugs and general retardation that followed. It was Battlecruiser 3000 level bugged. Possibly worse, but I've never played a scenario in Battlecruiser 3000, so I don't know if cutscenes were able to teleport players around and just stop mid-way.

And we did get original copies, it wasn't the DRM punishing us (or at least it shouldn't have). ArmA's a bad example of how to do complexity today compared to its predecessor, OFP.

1397
Other Games / Re: Decent BYOND Games
« on: May 05, 2010, 11:36:10 am »
Sounds just like Mitadake High. :D
I cannot confirm or deny since there's not a single screenshot on Mitadake's BYOND page and I've heard it sort of fails in the killing department (takes too long to kill someone).

Murder Mansion, on the other hand has a few screenshots. Although from what I can see, it was last updated before the last major BYOND update, so I'm not sure how well it runs now.

EDIT: Apparently they added bots since I last played it, so you can even play it singleplayer. >.>

1398
Other Games / Re: Decent BYOND Games
« on: May 05, 2010, 08:41:34 am »
Murder Mansion was rather good last I played it. Basically a "find the murderer/kill everyone" game. Although I suppose it depends on the people playing.

Not sure what (if at all) has been added since last I played, but it always had some neat minor details. Like being able to turn off the electricity in the basement, being able to slip and fall down the stairs, dead players appearing as ghosts you can see better in the dark, etc.. I also recall it had a decent GUI and graphic-set (as in it was consistent, unlike most BYOND game graphics).

1399
Other Games / Re: Fall from heaven: Now a game
« on: May 04, 2010, 04:30:49 am »
Good news as long as they get their own models for everything, their own music, their own art and pretty much any combat system other than the random shit Civ4 system.

1400
Other Games / Re: Classic Games.
« on: May 04, 2010, 04:16:20 am »
You have to keep in mind that reviews on sites like gamespot and the like are just the reviewers opinion and generally if you disagree with there opinion than its best to just take it as a difference of opinions with just the reviewer and not everyone.
I just don't buy that after the Kane & Lynch incident - reviewer getting fired shortly after giving a mediocre score to the game, the ads of which were plastered all over the site.

The only review site I'd consider honest would be one that doesn't rely on ads and exclusive previews of what it's supposed to be reviewing.

1401
Other Games / Re: Classic Games.
« on: May 03, 2010, 11:18:20 am »
From most to least "accessible" to a modern gamer:
Silent Storm
Fallout 1 and 2
Jagged Alliance 2
X-Com 1
Planescape: Torment
Ultima 7
Darklands
Terra Nova: Strike Force Centauri

1402
Other Games / Re: Suicide Pact, anyone?
« on: May 03, 2010, 06:27:07 am »
When It comes to this, I'm sure that they'll make a fun game. The big question is whether or not it will be an X-Com game. Unless they nail every aspect of this just right, I don't think it will be considered canon.
Judging from the quotes brought forth by Jotes, it won't be an X-Com game much more than Enforcer was.

But at the same time, what the fans consider canon is irrelevant. What the license holders consider canon is what will be used in future sequels. Even if it contradicts things in the previous games (much like Fallout 3).

I'll probably try it if I get the chance and it's not universally considered mediocre like the Ghostbusters game, but I will not pay for franchise rape.

1403
Other Games / Re: Colours! They rain from the sky.
« on: May 02, 2010, 04:23:43 pm »
pong
Arkanoid, you mean.

And the block falling is kind of random. Once a ball just chewed through some colour, then bounced back and chewed its way back out.

Interesting concept, though.

1404
Other Games / Re: Choices of the Kobold
« on: April 25, 2010, 03:27:55 pm »
I ended up with 115/100 stabby. Don't think that should happen (consider using the ChoiceScript "fair math" functions). :P

Second playthrough keeps throwing exceptions during the test of blood (when selecting to drink any of the given drinks). End up with a page ending mid-sentence.

Also, typo - centiped should be centipede, I think.

And now it's kind of coming apart and just threw an exception at me at first choice. :O

1405
Other Games / Re: What Would It Take to Get You to Play an MMO?
« on: April 24, 2010, 06:38:24 am »
Not being realtime and not costing anything are my requirements. ;D

 :o Awh, shucks, it looks like I won't be playing any MMOs. :P
Well, Atlantica and DOFUS have turn-based combat. Althugh I think DOFUS is area-limited without subscribing. Their turn-based combat isn't exactly the good kind of turn-based combat either (not very tactical at all).

1406
Other Games / Re: Cooperative multiplayer?
« on: April 23, 2010, 07:31:30 pm »
In general, nearly any game is better/fun with co-op if you've got friends with a sense of humour. One exception I glaringly remember is Gears of War.

Otherwise, from my experience:

SWAT 4 - plain fun to play. Especially due to the unpredictable AI.

Rainbow Six up to Raven Shield - funny to play, if only due to AI bugs. Having a friend that gets frustrated by these things helps as well. :D

Mercenaries 2 - brainless but fun. Also hillarious due to whatever misfortunes happen to the other player(s) (watching someone keep trying to get through a QTE to hijack a tank only to keep getting kicked off by the tank driver never gets old). :P

Resident Evil 5 - 2 players only, pretty fun to play through cooperatively. Heard it's pretty unplayable otherwise due to companion AI, so it's sort of the right way to play it.

Hidden and Dangerous 2 with expansion pack - besides the brainless "kill them all" missions, fun. I think it also required a mod to make non-expansion pack missions playable on coop.

R6 Vegas 1 and 2 - utterly brainless, but somewhat enjoyable coop. Shield + deagle - hillariously overpowered, yet kind of useful in coop due to strange spawn system (as long as one player is alive, the other can respawn, otherwise it's back to map start).

Build engine games (Duke 3D, Blood, Shadow Warrior) - If only because 2+ heads are better than 1 when searching for key cards. The misunderstandings and misuse of the shrink gun lead to many hillarious situations in Duke 3D, too. Front-ends/ports recommended to get them working via hamachi.

NWN2 - if only to laugh at the hillarious dialogue and how tacked on the second player is (like the 1vs1 + 1 storyline duel).

Splinter Cell Chaos Theory - was pretty fun up to about half way through. Too samey gameplay. And the levels are pretty painfully strictly made for two players (no exit from the starting point unless there's another person to hoist the other up).

1407
Other Games / Re: "Choice of" Games
« on: April 23, 2010, 06:59:53 pm »
Except that Choice of Broadsides covered the story in a way true to the time period.

Unless you play a woman.  Also, what time period?  It doesn't even take place on earth.
I'm pretty sure the "Napoleonic Era" was mentioned somewhere in it.

Not to mention "Gaul" and "Albion" are pretty obviously France and Great Britain respectively.

1408
Other Games / Re: "Choice of" Games
« on: April 22, 2010, 04:41:55 pm »
So has no one yet made any other games?  I can't seem to find any others anywhere.
According to this, someone submitted a game, they just haven't gotten around to finishing the hosted games section of the site yet apparently.

Also, a quick google search for "choicecript game" returned this - a remake of an 80s game called Hammurabi.

1409
Other Games / Re: "Choice of" Games
« on: April 21, 2010, 05:43:37 pm »
Spoiler (click to show/hide)

1410
Other Games / Re: What Would It Take to Get You to Play an MMO?
« on: April 21, 2010, 02:10:19 am »
What would it take to get you to play ( and possibly subscribe to / pay for ) an MMO?
-Complex health/combat system.
-Logical crafting - you shouldn't be paying gold to thin air to create arrows yourself.
-Not so cliche races.
-No story instancing. It either applies to the rest of the world or I get insulted when the game keeps telling me how "special" I am.
-Non-formulaic game design - I really don't want to see the Everquest-style GUI ever again.

Although lacking in the races part, Wurm Online got me to pay for an MMO, if only for one month.

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